@define my Raspberry Pi
.cpu cortex-a53
.fpu neon-fp-armv8

@program code
.data
print1: .asciz "Dice rolls: "
out1: 	.asciz "%d "
print2: .asciz "\nNumber of runs: %d\n"

array:	.space 80		@ array of 20 words

.text
.align 2
.global main
.type main, %function

@program code
main:
	push {lr}			@ save return address

	@ seed random generator using current time
	mov r0, #0			@ pass zero (NULL) to time
	bl time				@ get current time
	bl srand			@ initialize seed with current time

	@ fill the dice array
	ldr r0, =array		@ load address of array
	bl roll_dice		@ roll dice and fill array

	@ print message before printing array
	ldr r0, =print1		@ load address of message
	bl printf			@ print string

	@ print the dice array
	ldr r0, =array		@ load address of array
	bl print_rolls		@ print dice rolls

	@ print the number of runs
	ldr r0, =array		@ load address of array
	bl count_run		@ count and print number of runs

	pop {lr}			@ restore return address
	bx lr				@ return and exit program


@ Function to generate 20 dice rolls
@ 	roll_dice(int arr[20])
.global roll_dice
.type roll_dice, %function
roll_dice:
	push {r4-r6, lr}	@ save registers
	mov  r4, r0			@ copy array address to r4
	mov  r5, #20		@ initialize counter to 20
	mov  r6, #6			@ load 6 for making divisions
roll_loop:
	bl rand				@ generate random number
	udiv r1, r0, r6		@ divide by 6
	mul  r2, r1, r6		@ calculate remainder, multiply quotient by 6
	sub  r0, r0, r2		@ subtract multiplication from initial number to get remainder
	str  r0, [r4]		@ save random number in array
	add  r4, r4, #4		@ advance array pointer
	subs  r5, r5, #1	@ decrement count
	bne  roll_loop		@ continue while not zero
	pop  {r4-r6, lr}	@ restore registers
	bx lr	


@ Function to print the 20 dice rolls
@ 	print_rolls(int arr[20])
.global print_rolls
.type print_rolls, %function
print_rolls:
	push {r4-r5, lr}	@ save registers
	mov  r4, r0			@ copy array address to r4
	mov  r5, #20		@ initialize counter to 20
print_loop:
	ldr r0, =out1		@ load format to print an integer with a space
	ldr r1, [r4]		@ load value from array
	bl printf			@ generate random number
	add  r4, r4, #4		@ advance array pointer
	subs  r5, r5, #1	@ decrement count
	bne  print_loop		@ continue while not zero
	pop  {r4-r5, lr}	@ restore registers
	bx lr	

@ Function to count the number of runs in the 20 dice rolls
@ 	count_run(int arr[20])
.global count_run
.type count_run, %function
count_run:
	push {r4-r7, lr}	@ save registers
	mov  r4, #20		@ initialize counter to 20
	mov  r5, #-1		@ initialize previous value to -1
	mov  r6, #0			@ initialize number of repetitions to 0
	mov  r7, #0			@ initialize number of runs to 0
count_loop:
	ldr  r1, [r0]		@ load number from array
	cmp  r1, r5			@ compare with previous value
	beq  next			@ if repeated, go to next

	cmp r6, #2			@ see if there was at least two values in run
	addge r7, r7, #1	@ if so, increment number of runs
	
	mov r6, #0			@ restart repetitions to 0

next:
	add  r6, r6, #1		@ increment count of value repetition
	mov  r5, r1			@ set current value as the previous
	add  r0, r0, #4		@ advance array pointer
	subs r4, r4, #1		@ decrement count
	bne  count_loop		@ continue while not zero
	
	@ print number of runs
	ldr r0, =print2		@ load address of message
	mov r1, r7			@ load number of runs
	bl printf			@ print string
	
	pop  {r4-r7, lr}	@ restore registers
	bx lr	
 

Assembly Online Compiler

Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly and start coding.

About Assembly

Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.

Every assembler may have it's own assembly language designed for a specific computers or an operating system.

Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.

Syntax help

Assembly language usually consists of three sections,

  1. Data section

    To initialize variables and constants, buffer size these values doesn't change at runtime.

  2. bss section

    To declare variables

  3. text section

    _start specifies the starting of this section where the actually code is written.

Variables

There are various define directives to allocate space for variables for both initialized and uninitialized data.

1. To allocate storage space to Initialized data

Syntax

variable-name    define-directive    initial-value 
Define DirectiveDescriptionAllocated Space
DBDefine Byte1 byte
DWDefine Word2 bytes
DDDefine Doubleword4 bytes
DQDefine Quadword8 bytes
DTDefine Ten Bytes10 bytes

2. To allocate storage space to un-initialized data

Define DirectiveDescription
RESBReserve a Byte
RESWReserve a Word
RESDReserve a Doubleword
RESQReserve a Quadword
RESTReserve a Ten Bytes

Constants

Constants can be defined using

1. equ

  • To define numeric constants
CONSTANT_NAME EQU regular-exp or value

2. %assign

  • To define numeric constants.
%assign constant_name value

3. %define

  • To define numeric or string constants.
%define constant_name value

Loops

Loops are used to iterate a set of statements for a specific number of times.

mov ECX,n
L1:
;<loop body>
loop L1

where n specifies the no of times loops should iterate.

Procedures

Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.

procedure_name:
   ;procedure body
   ret