section .data hello: db 'Assignment6!',10 ; 'Hello world!' plus a linefeed character helloLen: equ $-hello ; Length of the 'Hello world!' string section .text global _start _start: // Assembly code .LC0: .string "Ten random numbers in [1,100]" .LC1: .string "The random numbers are:" .LC2: .string "%d\t" .LC3: .string "%d\n" main: push rbp mov rbp, rsp sub rsp, 64 mov DWORD PTR [rbp-8], 0 mov edi, OFFSET FLAT:.LC0 call puts mov DWORD PTR [rbp-4], 0 jmp .L2 .L3: call rand mov ecx, eax mov edx, 1374389535 mov eax, ecx imul edx sar edx, 5 mov eax, ecx sar eax, 31 sub edx, eax mov eax, edx imul eax, eax, 100 sub ecx, eax mov eax, ecx add eax, 1 mov DWORD PTR [rbp-12], eax mov eax, DWORD PTR [rbp-4] cdqe mov edx, DWORD PTR [rbp-12] mov DWORD PTR [rbp-64+rax*4], edx mov eax, DWORD PTR [rbp-4] cdqe mov eax, DWORD PTR [rbp-64+rax*4] add DWORD PTR [rbp-8], eax add DWORD PTR [rbp-4], 1 .L2: cmp DWORD PTR [rbp-4], 9 jle .L3 mov edi, OFFSET FLAT:.LC1 mov eax, 0 call printf mov DWORD PTR [rbp-4], 0 jmp .L4 .L5: mov eax, DWORD PTR [rbp-4] cdqe mov eax, DWORD PTR [rbp-64+rax*4] mov esi, eax mov edi, OFFSET FLAT:.LC2 mov eax, 0 call printf add DWORD PTR [rbp-4], 1 .L4: cmp DWORD PTR [rbp-4], 9 jle .L5 mov eax, DWORD PTR [rbp-8] mov esi, eax mov edi, OFFSET FLAT:.LC3 mov eax, 0 call printf mov eax, 0 leave ret // c code #include <stdio.h> #include <stdlib.h> int main() { int c, n,sum=0; int arr[10]; printf("Ten random numbers in [1,100]\n"); for (c = 0; c < 10; c++) { n = rand() % 100 + 1; arr[c]=n; sum+=arr[c]; } printf("The random numbers are:"); for(c=0;c<10;c++) printf("%d\t",arr[c]); printf("%d\n",sum); return 0;
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Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start
specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
Define Directive | Description | Allocated Space |
---|---|---|
DB | Define Byte | 1 byte |
DW | Define Word | 2 bytes |
DD | Define Doubleword | 4 bytes |
DQ | Define Quadword | 8 bytes |
DT | Define Ten Bytes | 10 bytes |
Define Directive | Description |
---|---|
RESB | Reserve a Byte |
RESW | Reserve a Word |
RESD | Reserve a Doubleword |
RESQ | Reserve a Quadword |
REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret