section .data
msg1 : db "enter the number of elements of array : ", 10, 13
len1 : equ $-msg1
msg2 : db "enter the elements : ", 10, 13
len2 : equ $-msg2
msg3 : db "enter the element to be searched : ", 10, 13
len3 : equ $-msg3
msg4: db "element found at position : ", 10, 13
len4: equ $-msg4
msg5: db "element not found !! ", 10, 13
len5: equ $-msg5

section .bss
no: resd 1
no2: resd 1
divide: resd 1
dispcount: resd 1
no_of_elements: resd 1
array: resd 50
temp: resd 1
element: resd 1
pos: resd 1
temp1 resd 1

section .text
	global _start
	_start:
	mov eax, 4
	mov ebx, 1
	mov ecx, msg1
	mov edx, len1
	int 80h

call getnumber

	mov eax, [no]
	mov [no_of_elements], eax
	
	mov eax, 4
	mov ebx, 1
	mov ecx, msg2
	mov edx, len2
	int 80h

	mov eax, [no_of_elements]
	mov [temp], eax
getarr:
	cmp dword [temp], 0
	je donegetno
	call getnumber	

	mov eax, [no]
	push eax
	
	dec dword [temp]
	jmp getarr
donegetno:
	mov eax, 4
	mov ebx, 1
	mov ecx, msg3
	mov edx, len3
	int 80h
	call getnumber
	mov eax, [no]
	mov [element], eax
	mov ebx, [no_of_elements]
	mov [temp], ebx

search:
	pop eax
	mov [no], eax
	cmp [element], eax
	je found

	dec dword [temp]

	cmp dword [temp], 0
	jne search

	jmp notfound

found :
	add dword [temp], 30h

	mov eax, 4
	mov ebx, 1
	mov ecx, msg4
	mov edx, len4
	int 80h

	mov eax, 4
	mov ebx, 1
	mov ecx, temp
	mov edx, 1
	int 80h

	mov dword [no], 10

	mov eax, 4
	mov ebx, 1
	mov ecx, no
	mov edx, 1
	int 80h
	jmp exit

notfound :
	mov eax, 4
	mov ebx, 1
	mov ecx, msg5
	mov edx, len5
	int 80h

exit:
	mov eax, 1
	mov ebx, 0
	int 80h

getnumber:
    mov dword [no], 0
	mov eax, 3
	mov ebx, 0
	mov ecx, no
	mov edx, 1
	int 80h

	sub dword [no], 30h

l1:	mov eax, 3
	mov ebx, 0
	mov ecx, no2
	mov edx, 1
	int 80h

	cmp dword [no2], 10d
	je done
	
	sub dword [no2], 30h
	
	mov eax, dword [no]
	mov ecx, 10
	mul ecx
	
	mov edx, 0
	
	add eax, dword [no2]
	mov dword [no], eax
	
	jmp l1

done:
	ret

 
by

Assembly Online Compiler

Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly and start coding.

About Assembly

Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.

Every assembler may have it's own assembly language designed for a specific computers or an operating system.

Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.

Syntax help

Assembly language usually consists of three sections,

  1. Data section

    To initialize variables and constants, buffer size these values doesn't change at runtime.

  2. bss section

    To declare variables

  3. text section

    _start specifies the starting of this section where the actually code is written.

Variables

There are various define directives to allocate space for variables for both initialized and uninitialized data.

1. To allocate storage space to Initialized data

Syntax

variable-name    define-directive    initial-value 
Define DirectiveDescriptionAllocated Space
DBDefine Byte1 byte
DWDefine Word2 bytes
DDDefine Doubleword4 bytes
DQDefine Quadword8 bytes
DTDefine Ten Bytes10 bytes

2. To allocate storage space to un-initialized data

Define DirectiveDescription
RESBReserve a Byte
RESWReserve a Word
RESDReserve a Doubleword
RESQReserve a Quadword
RESTReserve a Ten Bytes

Constants

Constants can be defined using

1. equ

  • To define numeric constants
CONSTANT_NAME EQU regular-exp or value

2. %assign

  • To define numeric constants.
%assign constant_name value

3. %define

  • To define numeric or string constants.
%define constant_name value

Loops

Loops are used to iterate a set of statements for a specific number of times.

mov ECX,n
L1:
;<loop body>
loop L1

where n specifies the no of times loops should iterate.

Procedures

Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.

procedure_name:
   ;procedure body
   ret