section .data menumsg db 10,'****** Menu ******', db 10,'1: Addition' db 10,'2: Subtraction' db 10,'3: Multiplication' db 10,'4: Division' db 10,10,'Enter your choice:: ' menumsg_len: equ $-menumsg addmsg db 10,'Welcome to additon',10 addmsg_len equ $-addmsg submsg db 10,'Welcome to subtraction',10 submsg_len equ $-submsg mulmsg db 10,'Welcome to Multiplication',10 mulmsg_len equ $-mulmsg divmsg db 10,'Welcome to Division',10 divmsg_len equ $-divmsg wrchmsg db 10,10,'You Entered a Wrong Choice....!',10 wrchmsg_len equ $-wrchmsg no1 dq 08h no2 dq 02h nummsg db 10 result dq 0 resmsg db 10,'Result is:' resmsg_len equ $-resmsg qmsg db 10,'Quotient::' qmsg_len equ $-qmsg rmsg db 10,'Remainder::' rmsg_len equ $-rmsg nwmsg db 10 resh dq 0 resl dq 0 section .bss choice resb 2 dispbuff resb 16 %macro scall 4 mov rax,%1 mov rdi,%2 mov rsi,%3 mov rdx,%4 syscall %endmacro section .text global _start _start: up: scall 1,1,menumsg,menumsg_len scall 0,0,choice,2 case1:cmp byte[choice],'1' jne case2 call add_proc jmp up case2: cmp byte[choice],'2' jne case3 call sub_proc jmp up case3: cmp byte[choice],'3' jne case4 call mul_proc jmp up case4: cmp byte[choice],'4' jne caseinv call div_proc jmp up caseinv: scall 1,1, wrchmsg,wrchmsg_len exit: mov eax,01 mov ebx,0 int 80h add_proc: mov rax,[no1] adc rax,[no2] mov [result],rax scall 1,1,resmsg,resmsg_len mov rbx,[result] call disp64num scall 1,1,nummsg,1 ret sub_proc: mov rax,[no1] sub rax,[no2] mov [result],rax scall 1,1,resmsg,resmsg_len mov rbx,[result] call disp64num scall 1,1,nummsg,1 ret mul_proc: scall 1,1,mulmsg,mulmsg_len mov rax,[no1] mov rbx,[no2] mul rbx mov [resh],rdx mov [resl],rax scall 1,1, resmsg,resmsg_len mov rbx,[resh] call disp64num mov rbx,[resl] call disp64num scall 1,1,nwmsg,1 ret div_proc: scall 1,1,divmsg,divmsg_len mov rax,[no1] mov rdx,0 mov rbx,[no2] div rbx mov [resh],rdx ;Remainder mov [resl],rax ;Quotient scall 1,1, rmsg,rmsg_len mov rbx,[resh] call disp64num scall 1,1, qmsg,qmsg_len mov rbx,[resl] call disp64num scall 1,1, nwmsg,1 ret disp64num: mov ecx,16 mov edi,dispbuff dup1: rol rbx,4 mov al,bl and al,0fh cmp al,09 jbe dskip add al,07h dskip: add al,30h mov [edi],al inc edi loop dup1 scall 1,1,dispbuff,16 ret
Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly
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Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start
specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
Define Directive | Description | Allocated Space |
---|---|---|
DB | Define Byte | 1 byte |
DW | Define Word | 2 bytes |
DD | Define Doubleword | 4 bytes |
DQ | Define Quadword | 8 bytes |
DT | Define Ten Bytes | 10 bytes |
Define Directive | Description |
---|---|
RESB | Reserve a Byte |
RESW | Reserve a Word |
RESD | Reserve a Doubleword |
RESQ | Reserve a Quadword |
REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret