section .data welcome: db 'Welcome, This app will add any number you enter to 10' ,0xa ; welcome message welcomeLen equ $- welcome ;establishes welcome length prompt: db 'Please enter a number:',0xa promptlen equ $- prompt Userinput: db 'You entered :', UserinputLen equ $- Userinput ;establishes user inout length Resultmsg: db 0xa,'The result is:',0xa ResultmsgLen equ $- Resultmsg ;establishes result length two db '2' section .bss Usernum resb 1 ; Variable used to store user number input/ 5 bytes reserved for input sum resb 1 ; Varibale used to store sum of 10 and user input section .text global _start _start: ;Display welcome message mov eax,4 ;syscall for write mov ebx,1 ; stdout/ establishes that the machine will perform output mov ecx,welcome ; stores the actual message in ecx register mov edx,welcomeLen ;stores length of message in register edx int 80h ; calls kernel/ essentally tells machine to execute the above code ;user prompt to enter a number mov eax,4 ;syscall for write mov ebx,1 ; stdout/ establishes that the machine will perform output mov ecx,prompt ; stores the actual message in ecx register mov edx,promptlen ;stores length of message in register edx int 80h ; calls kernel/ essentally tells machine to execute the above code ;Read store user input mov eax,3 ; syscall for system read mov ebx,0 ; stdin/ establishes that machine is recieving input mov ecx,Usernum ; stores userinput into variable established earlier in .bss section mov edx,5 ; lenght of input will be same as reserved number of bytes/ resb in this case is 5 int 80h ;print 'you entered': mov eax,4 ;syscall for write mov ebx,1 ; stdout/ establishes that the machine will perform output mov ecx,Userinput ; stores the actual message in ecx register mov edx,UserinputLen;stores length of message in register edx int 80h ; calls kernel/ essentally tells machine to execute the above code ; print user input mov eax,4 mov ebx,1 mov ecx,Usernum mov edx,5 int 80h ;perform addition of 10 to user input mov eax, [two] ;stores value inside variable to in register eax sub eax, '0' ; converts ascii to decimal mov ebx, [Usernum] ; store user value in ebx register sub ebx, '0' ; converts ascii to decimal add eax,ebx ; adds value in eax and ebx , stores result in eax register add eax, '0' ; converts result in eax from decimal to ascii mov [sum],eax ; places sum in eax to sum variable int 80h ; print 'result is' mov eax,4 ;syscall for write mov ebx,1 ; stdout/ establishes that the machine will perform output mov ecx,Resultmsg ; stores the actual message in ecx register mov edx,ResultmsgLen;stores length of message in register edx int 80h ;print result of additon mov eax,4 ;syscall for write mov ebx,1 ; stdout/ establishes that the machine will perform output mov ecx,sum ; stores the actual message in ecx register mov edx,1 ;stores length of message in register edx int 80h ; calls kernel/ essentally tells machine to execute the above code ;Close out program mov eax,1 ;system call for sys exit mov ebx,0 ; int 80h
Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly
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Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start
specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
Define Directive | Description | Allocated Space |
---|---|---|
DB | Define Byte | 1 byte |
DW | Define Word | 2 bytes |
DD | Define Doubleword | 4 bytes |
DQ | Define Quadword | 8 bytes |
DT | Define Ten Bytes | 10 bytes |
Define Directive | Description |
---|---|
RESB | Reserve a Byte |
RESW | Reserve a Word |
RESD | Reserve a Doubleword |
RESQ | Reserve a Quadword |
REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret