section .data
  welcome: db 'Welcome, This app will add any number you enter to 10' ,0xa ; welcome message
  welcomeLen equ $- welcome ;establishes welcome length
  prompt: db 'Please enter a number:',0xa
  promptlen equ $- prompt
  Userinput: db 'You entered :',
  UserinputLen equ $- Userinput ;establishes user inout length
  Resultmsg: db 0xa,'The result is:',0xa
  ResultmsgLen equ $- Resultmsg ;establishes result length
  two db '2'

section .bss
  Usernum resb 1 ; Variable used to store user number input/ 5 bytes reserved for input
  sum resb 1     ; Varibale used to store sum of 10 and user input
section .text
	global _start

_start:
  ;Display welcome message
  mov eax,4          ;syscall for write
  mov ebx,1          ; stdout/ establishes that the machine will perform output
  mov ecx,welcome    ; stores the actual message in ecx register
  mov edx,welcomeLen ;stores length of message in register edx
  int 80h            ; calls kernel/ essentally tells machine to execute the above code
  
  ;user prompt to enter a number
  mov eax,4         ;syscall for write
  mov ebx,1         ; stdout/ establishes that the machine will perform output
  mov ecx,prompt    ; stores the actual message in ecx register
  mov edx,promptlen ;stores length of message in register edx
  int 80h           ; calls kernel/ essentally tells machine to execute the above code
  
  
  ;Read store user input
  mov eax,3       ; syscall for system read
  mov ebx,0       ; stdin/ establishes that machine is recieving input
  mov ecx,Usernum ; stores userinput into variable established earlier in .bss section
  mov edx,5       ; lenght of input will be same as reserved number of bytes/ resb in this case is 5
  int 80h
   
  ;print 'you entered':
  mov eax,4           ;syscall for write
  mov ebx,1           ; stdout/ establishes that the machine will perform output
  mov ecx,Userinput   ; stores the actual message in ecx register
  mov edx,UserinputLen;stores length of message in register edx
  int 80h             ; calls kernel/ essentally tells machine to execute the above code

  ; print user input
  mov eax,4
  mov ebx,1
  mov ecx,Usernum
  mov edx,5
  int 80h
  
  ;perform addition of 10 to user input
  mov eax, [two] ;stores value inside variable to in register eax
  sub eax, '0'   ; converts ascii to decimal
  mov ebx, [Usernum] ; store user value in ebx register
  sub ebx, '0'   ; converts ascii to decimal
  add eax,ebx    ; adds value in eax and ebx , stores result in eax register
  add eax, '0'   ; converts result in eax from decimal to ascii
  mov [sum],eax  ; places sum in eax to sum variable
  int 80h 
  
  ; print 'result is'
  mov eax,4           ;syscall for write
  mov ebx,1           ; stdout/ establishes that the machine will perform output
  mov ecx,Resultmsg  ; stores the actual message in ecx register
  mov edx,ResultmsgLen;stores length of message in register edx
  int 80h  
  
  ;print result of additon
  mov eax,4           ;syscall for write
  mov ebx,1           ; stdout/ establishes that the machine will perform output
  mov ecx,sum        ; stores the actual message in ecx register
  mov edx,1           ;stores length of message in register edx
  int 80h             ; calls kernel/ essentally tells machine to execute the above code

  
  
  ;Close out program
  mov eax,1 ;system call for sys exit
  mov ebx,0 ;
  int 80h
  
 

Assembly Online Compiler

Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly and start coding.

About Assembly

Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.

Every assembler may have it's own assembly language designed for a specific computers or an operating system.

Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.

Syntax help

Assembly language usually consists of three sections,

  1. Data section

    To initialize variables and constants, buffer size these values doesn't change at runtime.

  2. bss section

    To declare variables

  3. text section

    _start specifies the starting of this section where the actually code is written.

Variables

There are various define directives to allocate space for variables for both initialized and uninitialized data.

1. To allocate storage space to Initialized data

Syntax

variable-name    define-directive    initial-value 
Define DirectiveDescriptionAllocated Space
DBDefine Byte1 byte
DWDefine Word2 bytes
DDDefine Doubleword4 bytes
DQDefine Quadword8 bytes
DTDefine Ten Bytes10 bytes

2. To allocate storage space to un-initialized data

Define DirectiveDescription
RESBReserve a Byte
RESWReserve a Word
RESDReserve a Doubleword
RESQReserve a Quadword
RESTReserve a Ten Bytes

Constants

Constants can be defined using

1. equ

  • To define numeric constants
CONSTANT_NAME EQU regular-exp or value

2. %assign

  • To define numeric constants.
%assign constant_name value

3. %define

  • To define numeric or string constants.
%define constant_name value

Loops

Loops are used to iterate a set of statements for a specific number of times.

mov ECX,n
L1:
;<loop body>
loop L1

where n specifies the no of times loops should iterate.

Procedures

Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.

procedure_name:
   ;procedure body
   ret