main: push rbp mov edi, OFFSET FLAT:_ZSt3cin push rbx sub rsp, 440 lea rsi, [rsp+12] call std::basic_istream<char, std::char_traits<char> >::operator>>(int&) movsx rdi, DWORD PTR [rsp+12] test edi, edi jle .L9 lea rbp, [rsp+20] mov ebx, 1 .L3: mov rsi, rbp mov edi, OFFSET FLAT:_ZSt3cin add ebx, 1 add rbp, 4 call std::basic_istream<char, std::char_traits<char> >::operator>>(int&) movsx rdi, DWORD PTR [rsp+12] cmp edi, ebx jge .L3 mov eax, DWORD PTR [rsp+20] cmp edi, 1 jle .L9 lea edx, [rdi-2] lea rcx, [rsp+24] lea r8, [rsp+28+rdx*4] .L8: mov esi, DWORD PTR [rcx] cmp esi, eax je .L4 mov edx, eax mov eax, esi jmp .L7 .L15: sub eax, edx cmp edx, eax je .L4 .L7: cmp eax, edx jg .L15 sub edx, eax cmp edx, eax jne .L7 .L4: mov DWORD PTR [rcx], eax add rcx, 4 cmp rcx, r8 jne .L8 .L9: mov esi, DWORD PTR [rsp+16+rdi*4] mov edi, OFFSET FLAT:_ZSt4cout call std::basic_ostream<char, std::char_traits<char> >::operator<<(int) add rsp, 440 xor eax, eax pop rbx pop rbp ret _GLOBAL__sub_I_main: sub rsp, 8 mov edi, OFFSET FLAT:_ZStL8__ioinit call std::ios_base::Init::Init() [complete object constructor] mov edx, OFFSET FLAT:__dso_handle mov esi, OFFSET FLAT:_ZStL8__ioinit mov edi, OFFSET FLAT:_ZNSt8ios_base4InitD1Ev add rsp, 8 jmp __cxa_atexit
Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly
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Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start
specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
Define Directive | Description | Allocated Space |
---|---|---|
DB | Define Byte | 1 byte |
DW | Define Word | 2 bytes |
DD | Define Doubleword | 4 bytes |
DQ | Define Quadword | 8 bytes |
DT | Define Ten Bytes | 10 bytes |
Define Directive | Description |
---|---|
RESB | Reserve a Byte |
RESW | Reserve a Word |
RESD | Reserve a Doubleword |
RESQ | Reserve a Quadword |
REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret