TITLE Assignment1     (Assignment1.asm)
; Author:	Tan Ton
; Last Modified:	07/03/2022
; OSU email address:	[email protected]
; Course number/section: CS271	
; Assignment Number: 1                 Due Date: 07/03/2022
; Description:
	; include the irvine library
	INCLUDE Irvine32.inc

	;Data section declare all the variables
	.data
	;Intro and message
	UserName		BYTE " Tan Ton", 0
	Assignment1		BYTE " Welcome to Assignment 1", 0
	instructions	BYTE " Please Enter 2 numbers, Program will Calculate the sum, difference, product, (integer) quotient and remainder of the numbers.", 0
	FirstNumShow	BYTE " First Number: ", 0
	SecondNumShow	BYTE " Second Number: ", 0
	ErrorInput		BYTE " Please ENTER Second Number smaller then the First Number ", 0
	ByeBye			BYTE " Awesome, Thanks for using the program, Bye ",0				

	;Requirement sign need to show and input
	FirstNumber		  DWORD ?							;user input integer1
	SecondNumber	  DWORD ?							;user input integer2
	EqualSign		  BYTE " = ", 0
	sum				  DWORD ?
	sumsign			  BYTE " + ",0
	difference		  DWORD ?
	diffsign		  BYTE " - ",0
	product			  DWORD ?
	Productsign		  BYTE " * ",0
	quotient		  DWORD ?
	quotientsign	  BYTE " / ",0
	remainder		  DWORD ?
	Numberofremainder BYTE " remainder ",0

	.code
	main PROC

	;Assignment Title
	mov edx,	OFFSET Assignment1
	call WriteString
	call CrLf

	;UserName
	mov edx,	OFFSET UserName
	call WriteString

	;Instruction
	mov edx,	OFFSET instructions
	call WriteString
	call CrLf
	call CrLf

	;FirstNumber Input
	mov edx,	OFFSET FirstNumShow
	call WriteString
	call ReadInt
	mov FirstNumber, eax
	call CrLf

	;SecondNumber Input
	mov edx,	OFFSET SecondNumShow
	call WriteString
	call ReadInt
	call CrLf
	mov SecondNumber, eax

	;compare the number
	;if the second number is grater than first number
	;then jump to Error
	;if notm jump to calculation
	mov eax, SecondNumber
	cmp eax, FirstNumber
	jg Error
	jle Calculation

	Error:
	;print the error message
	mov edx,	OFFSET ErrorInput
	call WriteString
	call CrLf
	;jump to endProgram
	jg endProgram

	Calculation:
	; find the sum
	mov eax, FirstNumber
	add eax, SecondNumber
	mov sum, eax

	; find the difference
	mov eax, FirstNumber
	sub eax, SecondNumber
	mov difference, eax

	; find the product
	mov eax, FirstNumber
	mov ebx, SecondNumber
	mul ebx
	mov product, eax

	; find the quotient
	mov eax, FirstNumber
	mov ebx, SecondNumber
	div ebx
	mov edx, 0
	mov quotient, eax
	mov remainder, edx

	; Print Sum
	mov eax, FirstNumber
	call WriteDec
	mov edx,	OFFSET sumsign
	call WriteString
	mov eax, SecondNumber
	call WriteDec
	mov edx,	OFFSET EqualSign
	call WriteString
	mov eax, sum
	call WriteDec
	call CrLf

	; Print Difference
	mov eax, FirstNumber
	call WriteDec
	mov edx,	OFFSET diffsign
	call WriteString
	mov eax, SecondNumber
	call WriteDec
	mov edx,	OFFSET EqualSign
	call WriteString
	mov eax, difference
	call WriteDec
	call CrLf

	; Print Product
	mov eax, FirstNumber
	call WriteDec
	mov edx,	OFFSET Productsign
	call WriteString
	mov eax, SecondNumber
	call WriteDec
	mov edx,	OFFSET EqualSign
	call WriteString
	mov eax, product
	call WriteDec
	call CrLf

	; Print Quotient and remainder
	mov eax, FirstNumber
	call WriteDec
	mov edx,	OFFSET quotientsign
	call WriteString
	mov eax, SecondNumber
	call WriteDec
	mov edx,	OFFSET EqualSign
	call WriteString
	mov eax, quotient
	call WriteDec
	mov edx,	OFFSET Numberofremainder
	call WriteString
	mov eax, remainder
	call WriteDec
	call CrLf

	endProgram:
	; Print Goodbye
	mov edx,	OFFSET ByeBye
	call WriteString
	call CrLf

	exit

	main ENDP

	END main 

Assembly Online Compiler

Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly and start coding.

About Assembly

Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.

Every assembler may have it's own assembly language designed for a specific computers or an operating system.

Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.

Syntax help

Assembly language usually consists of three sections,

  1. Data section

    To initialize variables and constants, buffer size these values doesn't change at runtime.

  2. bss section

    To declare variables

  3. text section

    _start specifies the starting of this section where the actually code is written.

Variables

There are various define directives to allocate space for variables for both initialized and uninitialized data.

1. To allocate storage space to Initialized data

Syntax

variable-name    define-directive    initial-value 
Define DirectiveDescriptionAllocated Space
DBDefine Byte1 byte
DWDefine Word2 bytes
DDDefine Doubleword4 bytes
DQDefine Quadword8 bytes
DTDefine Ten Bytes10 bytes

2. To allocate storage space to un-initialized data

Define DirectiveDescription
RESBReserve a Byte
RESWReserve a Word
RESDReserve a Doubleword
RESQReserve a Quadword
RESTReserve a Ten Bytes

Constants

Constants can be defined using

1. equ

  • To define numeric constants
CONSTANT_NAME EQU regular-exp or value

2. %assign

  • To define numeric constants.
%assign constant_name value

3. %define

  • To define numeric or string constants.
%define constant_name value

Loops

Loops are used to iterate a set of statements for a specific number of times.

mov ECX,n
L1:
;<loop body>
loop L1

where n specifies the no of times loops should iterate.

Procedures

Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.

procedure_name:
   ;procedure body
   ret