# Program name: sieve # Description: This program prints all the prime numbers below 1000. .data NUMBERS: .space 1000 # memory space for the number table formatstr: .asciz "%d\n" # format string for number printing .text .globl main # Subroutine: main # Description: application entry point main: pushq %rbp # store the caller's base pointer movq %rsp, %rbp # initialize the base pointer subq $16, %rsp # align stack to 16 bytes movq $2, -8(%rbp) # initialize 'number' to 2 on stack # Initialize the number table: movq $0, %rbx # initialize 'i' to 0 loop1: leaq NUMBERS(%rip), %rax # load address of NUMBERS table into rax movb $1, (%rax, %rbx) # set number table entry 'i' to 'true' incq %rbx # increment 'i' cmpq $1000, %rbx # while 'i' < 1000 jl loop1 # go to start of loop1 # The sieve algorithm: loop2: movq -8(%rbp), %rbx # load 'number' into a register leaq NUMBERS(%rip), %rax # load address of NUMBERS table 'i' into rax cmpb $1, (%rax, %rbx) # compare NUMBERS[number] to '1' jne lp2end # if not equal, jump to end of loop2 leaq formatstr(%rip), %rdi # first argument: format string movq %rbx, %rsi # second argument: the number movq $0, %rax # no vector arguments call printf # print the number movq -8(%rbp), %rbx # 'multiple' := 'number' shlq $1, %rbx # multiply 'multiple' by 2 loop3: cmpq $1000, %rbx # compare 'multiple' to 1000 jge lp2end # go to end of loop2 if greater/equal leaq NUMBERS(%rip), %rax # load address of NUMBERS table 'i' into rax movb $0, (%rax, %rbx) # set number table entry 'i' to 'false' addq -8(%rbp), %rbx # add another 'number' to 'multiple' jmp loop3 # jump to the beginning of loop3 lp2end: movq -8(%rbp), %rbx # load 'number' into a register incq %rbx # increment 'number' by one movq %rbx, -8(%rbp) # store 'number' on the stack cmpq $1000, %rbx # compare 'number' to 1000 jl loop2 # if smaller, repeat loop2 end: mov $0, %rdi # load program exit code call exit # exit the program
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Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start
specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
Define Directive | Description | Allocated Space |
---|---|---|
DB | Define Byte | 1 byte |
DW | Define Word | 2 bytes |
DD | Define Doubleword | 4 bytes |
DQ | Define Quadword | 8 bytes |
DT | Define Ten Bytes | 10 bytes |
Define Directive | Description |
---|---|
RESB | Reserve a Byte |
RESW | Reserve a Word |
RESD | Reserve a Doubleword |
RESQ | Reserve a Quadword |
REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret