# Program name: sieve
# Description: This program prints all the prime numbers below 1000.

.data
NUMBERS:
    .space 1000        # memory space for the number table

formatstr:
    .asciz "%d\n"       # format string for number printing

.text
.globl main

# Subroutine: main
# Description: application entry point

main:
    pushq %rbp          # store the caller's base pointer
    movq %rsp, %rbp     # initialize the base pointer

    subq $16, %rsp      # align stack to 16 bytes
    movq $2, -8(%rbp)   # initialize 'number' to 2 on stack

# Initialize the number table:
    movq $0, %rbx       # initialize 'i' to 0
loop1:
    leaq NUMBERS(%rip), %rax     # load address of NUMBERS table into rax
    movb $1, (%rax, %rbx)        # set number table entry 'i' to 'true'
    incq %rbx                    # increment 'i'
    cmpq $1000, %rbx             # while 'i' < 1000
    jl loop1                     # go to start of loop1

# The sieve algorithm:
loop2:
    movq -8(%rbp), %rbx           # load 'number' into a register
    leaq NUMBERS(%rip), %rax      # load address of NUMBERS table 'i' into rax
    cmpb $1, (%rax, %rbx)         # compare NUMBERS[number] to '1'
    jne lp2end                    # if not equal, jump to end of loop2

    leaq formatstr(%rip), %rdi    # first argument: format string
    movq %rbx, %rsi               # second argument: the number
    movq $0, %rax                 # no vector arguments
    call printf                   # print the number

    movq -8(%rbp), %rbx           # 'multiple' := 'number'
    shlq $1, %rbx                 # multiply 'multiple' by 2
loop3:
    cmpq $1000, %rbx              # compare 'multiple' to 1000
    jge lp2end                    # go to end of loop2 if greater/equal
    leaq NUMBERS(%rip), %rax      # load address of NUMBERS table 'i' into rax
    movb $0, (%rax, %rbx)         # set number table entry 'i' to 'false'
    addq -8(%rbp), %rbx           # add another 'number' to 'multiple'
    jmp loop3                     # jump to the beginning of loop3
lp2end:
    movq -8(%rbp), %rbx           # load 'number' into a register
    incq %rbx                     # increment 'number' by one
    movq %rbx, -8(%rbp)           # store 'number' on the stack
    cmpq $1000, %rbx              # compare 'number' to 1000
    jl loop2                      # if smaller, repeat loop2

end:
    mov $0, %rdi                  # load program exit code
    call exit                     # exit the program
 

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About Assembly

Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.

Every assembler may have it's own assembly language designed for a specific computers or an operating system.

Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.

Syntax help

Assembly language usually consists of three sections,

  1. Data section

    To initialize variables and constants, buffer size these values doesn't change at runtime.

  2. bss section

    To declare variables

  3. text section

    _start specifies the starting of this section where the actually code is written.

Variables

There are various define directives to allocate space for variables for both initialized and uninitialized data.

1. To allocate storage space to Initialized data

Syntax

variable-name    define-directive    initial-value 
Define DirectiveDescriptionAllocated Space
DBDefine Byte1 byte
DWDefine Word2 bytes
DDDefine Doubleword4 bytes
DQDefine Quadword8 bytes
DTDefine Ten Bytes10 bytes

2. To allocate storage space to un-initialized data

Define DirectiveDescription
RESBReserve a Byte
RESWReserve a Word
RESDReserve a Doubleword
RESQReserve a Quadword
RESTReserve a Ten Bytes

Constants

Constants can be defined using

1. equ

  • To define numeric constants
CONSTANT_NAME EQU regular-exp or value

2. %assign

  • To define numeric constants.
%assign constant_name value

3. %define

  • To define numeric or string constants.
%define constant_name value

Loops

Loops are used to iterate a set of statements for a specific number of times.

mov ECX,n
L1:
;<loop body>
loop L1

where n specifies the no of times loops should iterate.

Procedures

Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.

procedure_name:
   ;procedure body
   ret