section .data @DATA mainMenu DB "Welcome to the inventory system! Please choose from the following options:", 0Ah option1 DB "1. View inventory list", 0Ah option2 DB "2. Add item to inventory list", 0Ah option3 DB "3. Remove item from inventory list", 0Ah option4 DB "4. Check inventory levels", 0Ah option5 DB "5. Exit", 0Ah section .code MAIN: MOV AX,@DATA ;Move data segment address to AX MOV DS,AX ;Move AX to DS MOV AH,09H ;Set AH to 9 to display string LEA DX,mainMenu ;Load Effective Address of mainMenu to DX INT 21H ;Display the mainMenu MOV AH,09H ;Set AH to 9 to display string LEA DX,option1 ;Load Effective Address of option1 to DX INT 21H ;Display option1 MOV AH,09H ;Set AH to 9 to display string LEA DX,option2 ;Load Effective Address of option2 to DX INT 21H ;Display option2 MOV AH,09H ;Set AH to 9 to display string LEA DX,option3 ;Load Effective Address of option3 to DX INT 21H ;Display option3 MOV AH,09H ;Set AH to 9 to display string LEA DX,option4 ;Load Effective Address of option4 to DX INT 21H ;Display option4 MOV AH,09H ;Set AH to 9 to display string LEA DX,option5 ;Load Effective Address of option5 to DX INT 21H ;Display option5 MOV AH,01H ;Set AH to 1 to take input INT 21H ;Take input MOV CH,AH ;Move the input to CH CMP CH, 30H ;Compare the input to 30H JNE END ;If not equal, jump to end CMP CH, 35H ;Compare the input to 35H JNE END ;If not equal, jump to end JMP CHOICE ;Else jump to choice CHOICE: CMP CH, 31H ;Compare the input to 31H JNE CH2 ;If not equal, jump to CH2 JMP VIEW ;Else jump to VIEW CH2: CMP CH, 32H ;Compare the input to 32H JNE CH3 ;If not equal, jump to CH3 JMP ADD ;Else jump to ADD CH3: CMP CH, 33H ;Compare the input to 33H JNE CH4 ;If not equal, jump to CH4 JMP REMOVE ;Else jump to REMOVE CH4: CMP CH, 34H ;Compare the input to 34H JNE CH5 ;If not equal, jump to CH5 JMP CHECK ;Else jump to CHECK CH5: CMP CH, 35H ;Compare the input to 35H JNE END ;If not equal, jump to END JMP EXIT ;Else jump to EXIT END: JMP MAIN ;Jump to main VIEW: ;Code to view inventory list JMP MAIN ;Jump to main ADD: ;Code to add item to inventory list JMP MAIN ;Jump to main REMOVE: ;Code to remove item from inventory list JMP MAIN ;Jump to main CHECK: ;Code to check inventory levels JMP MAIN ;Jump to main EXIT: MOV AH, 4CH ;Set AH to 4CH to exit program INT 21H ;Exit program
Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly
and start coding.
Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start
specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
Define Directive | Description | Allocated Space |
---|---|---|
DB | Define Byte | 1 byte |
DW | Define Word | 2 bytes |
DD | Define Doubleword | 4 bytes |
DQ | Define Quadword | 8 bytes |
DT | Define Ten Bytes | 10 bytes |
Define Directive | Description |
---|---|
RESB | Reserve a Byte |
RESW | Reserve a Word |
RESD | Reserve a Doubleword |
RESQ | Reserve a Quadword |
REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret