format PE console entry start section '.data' data readable writeable msg_devices db 'Информация об установленных устройствах:', 0 msg_com_ports db 'Базовые адреса портов (COM и LPT):', 0 msg_memory_size db 'Размер стандартной памяти:', 0 msg_video_mode db 'Текущий активный видеорежим:', 0 msg_screen_width db 'Ширина экрана (число колонок символов):', 0 msg_video_memory_size db 'Размер зоны видеопамяти, используемой:', 0 msg_active_page db 'Номер активной видеостраницы:', 0 msg_ctrl_break_flag db 'Флаг ctrl+break:', 0 newline db 13, 10, 0 section '.code' code readable executable start: mov ax, 0x0400 mov ds, ax ; Вывод информации об установленных устройствах mov ah, 9 mov dx, msg_devices int 21h ; Вывод базовых адресов портов (COM и LPT) mov dx, msg_com_ports int 21h mov si, 0x0000 mov cx, 0x00E0 call print_data ; Вывод размера стандартной памяти mov dx, msg_memory_size int 21h mov si, 0x0013 mov cx, 2 call print_data ; Вывод текущего активного видеорежима mov dx, msg_video_mode int 21h mov si, 0x0049 mov cx, 1 call print_data ; Вывод ширины экрана mov dx, msg_screen_width int 21h mov si, 0x004A mov cx, 1 call print_data ; Вывод размера зоны видеопамяти mov dx, msg_video_memory_size int 21h mov si, 0x004C mov cx, 2 call print_data ; Вывод номера активной видеостраницы mov dx, msg_active_page int 21h mov si, 0x0062 mov cx, 1 call print_data ; Вывод флага ctrl+break mov dx, msg_ctrl_break_flag int 21h mov si, 0x0071 mov cx, 1 call print_data ; Завершение программы mov ah, 4Ch xor al, al int 21h print_data: mov bx, 10 ; Делитель для перевода значения в десятичную систему print_loop: xor dx, dx div bx ; Деление AX на BX, остаток в DX add dl, '0' ; Преобразование остатка в символ push dx ; Сохранение символа в стеке test ax, ax jnz print_loop ; Повторяем, пока в AX есть значение print_loop_end: pop dx ; Извлечение символа из стека mov ah, 02h int 21h ; Вывод символа loop print_loop_end ; Повторяем, пока есть символы в стеке ret section '.idata' import data readable library kernel32, 'KERNEL32.DLL',\ msvcrt, 'MSVCRT.DLL' import kernel32,\ ExitProcess, 'ExitProcess' import msvcrt,\ printf, 'printf' section '.reloc' fixups data discardable
Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly
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Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start
specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
Define Directive | Description | Allocated Space |
---|---|---|
DB | Define Byte | 1 byte |
DW | Define Word | 2 bytes |
DD | Define Doubleword | 4 bytes |
DQ | Define Quadword | 8 bytes |
DT | Define Ten Bytes | 10 bytes |
Define Directive | Description |
---|---|
RESB | Reserve a Byte |
RESW | Reserve a Word |
RESD | Reserve a Doubleword |
RESQ | Reserve a Quadword |
REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret