;Problem 9.30
;
; Program asks user to enter their name, then greets the user:
; > Please enter your name: <user input>
; > Hello, <user input>
;
; 
; R0: holds the input (from TRAP x20) & uses as output (for TRAP x21) and starting addresses for output strings
; R1: initializes to the starting of HELLO string & ends up pointing to the end of the string (need update after finish code)
; R2: 
; R3: 
; ...

        .ORIG   x3000
        LEA     R1,HELLO        ; starting address of HELLO (going to find end of string for appending)

; get to end of HELLO string for writing/appending input
AGAIN   LDR     R2,R1,#0        ; load char at hello address into R2
        BRz     NEXT            ; if done w/ string (x0000), go to NEXT
        ADD     R1,R1,#1        ; increment hello address
        BR      AGAIN

; print prompt for user input        
NEXT    LEA     R0,PROMPT       ; get address of prompt for user
        TRAP    x22             ; PUTS (output welcome message)

; fill in user input by appendding to where R1 points (after default HELLO string)
        LD      R3, NEGENTER    ; store (through ld) NEGENTER into R3 for termination comparing later
AGAIN2  TRAP    x20             ; GETC (gather user input one char at a time)
        TRAP    x21             ; OUT (output char for user on console)
        ADD     R2,R0,R3        ; check if user pressed ENTER key
        BRz     CONT            ; if they did, we are done - go to CONT
        STR     R0,R1,#0        ; store value in R0 (user input) into memory (wherever end of HELLO string is pointing)
        ADD     R1,R1,#1        ; increment address of R1 so that we can write to the next available spot
        BR      AGAIN2

; print out Hello, <user name>
CONT    AND     R2,R2,#0       ; clear R2 (doesn't seem necessary - redundant? may be needed for bigger program where more things can get to CONT)
        ;                       ; may not need to do anything here (will discuss in class)
        LEA     R0, HELLO       ; address of HELLO Prompt
        TRAP    x22             ; PUTS (output updated HELLO string)
        TRAP    x25             ; HALT (stop program)

NEGENTER    .FILL       xFFF6       ; -x0A
PROMPT      .STRINGZ    "Please enter your name: "
HELLO       .STRINGZ    "Hello, "
            .BLKW       #25
.END 

Assembly Online Compiler

Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly and start coding.

About Assembly

Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.

Every assembler may have it's own assembly language designed for a specific computers or an operating system.

Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.

Syntax help

Assembly language usually consists of three sections,

  1. Data section

    To initialize variables and constants, buffer size these values doesn't change at runtime.

  2. bss section

    To declare variables

  3. text section

    _start specifies the starting of this section where the actually code is written.

Variables

There are various define directives to allocate space for variables for both initialized and uninitialized data.

1. To allocate storage space to Initialized data

Syntax

variable-name    define-directive    initial-value 
Define DirectiveDescriptionAllocated Space
DBDefine Byte1 byte
DWDefine Word2 bytes
DDDefine Doubleword4 bytes
DQDefine Quadword8 bytes
DTDefine Ten Bytes10 bytes

2. To allocate storage space to un-initialized data

Define DirectiveDescription
RESBReserve a Byte
RESWReserve a Word
RESDReserve a Doubleword
RESQReserve a Quadword
RESTReserve a Ten Bytes

Constants

Constants can be defined using

1. equ

  • To define numeric constants
CONSTANT_NAME EQU regular-exp or value

2. %assign

  • To define numeric constants.
%assign constant_name value

3. %define

  • To define numeric or string constants.
%define constant_name value

Loops

Loops are used to iterate a set of statements for a specific number of times.

mov ECX,n
L1:
;<loop body>
loop L1

where n specifies the no of times loops should iterate.

Procedures

Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.

procedure_name:
   ;procedure body
   ret