section .data
    msg1 db 'Enter first number: ', 0
    msg2 db 'Enter second number: ', 0
    msg3 db 'The sum is greater than 10.', 0
    msg4 db 'The difference is less than 0.', 0

section .bss
    num1 resb 10
    num2 resb 10

section .text
    global _start

_start:
    ; Print message 1 and get user input for num1
    mov rax, 1
    mov rdi, 1
    mov rsi, msg1
    mov rdx, 19
    syscall

    mov rax, 0          ; syscall number for sys_read
    mov rdi, 0          ; file descriptor 0 (stdin)
    mov rsi, num1       ; buffer to store input
    mov rdx, 10         ; number of bytes to read
    syscall

    ; Print message 2 and get user input for num2
    mov rax, 1
    mov rdi, 1
    mov rsi, msg2
    mov rdx, 20
    syscall

    mov rax, 0          ; syscall number for sys_read
    mov rdi, 0          ; file descriptor 0 (stdin)
    mov rsi, num2       ; buffer to store input
    mov rdx, 10         ; number of bytes to read
    syscall

    ; Convert num1 and num2 from ASCII to integers
    mov rsi, num1
    call atoi
    mov rdi, rax        ; store the first number in rdi

    mov rsi, num2
    call atoi

    ; Add num1 and num2
    add rdi, rax

    ; Compare the sum with 10
    cmp rdi, 10
    jle not_greater     ; jump if less than or equal to 10

    ; If sum is greater than 10, calculate the difference and print message 3
    sub rax, rdi        ; calculate the difference
    js negative_diff    ; jump if the difference is negative

    ; Print message 3
    mov rax, 1
    mov rdi, 1
    mov rsi, msg3
    mov rdx, 26
    syscall
    jmp end_program

not_greater:
    ; If the sum is not greater than 10, print message 4
negative_diff:
    mov rax, 1
    mov rdi, 1
    mov rsi, msg4
    mov rdx, 27
    syscall

end_program:
    ; Exit the program
    mov rax, 60         ; syscall number for sys_exit
    xor rdi, rdi        ; exit code 0
    syscall

; Function to convert ASCII to integer (atoi)
; Input: rsi - pointer to the ASCII string
; Output: rdi - integer value
atoi:
    xor rdi, rdi        ; Clear rdi to store the result
    xor rcx, rcx        ; Clear rcx for later use as a counter/multiplier

atoi_loop:
    movzx rax, byte [rsi + rcx] ; Load the next byte of the string into rax register
    cmp rax, 0x0A                ; Check if it's the null terminator (end of string)
    je atoi_done                 ; If it is, we are done
    sub rax, 0x30                ; Convert ASCII character to integer ('0' -> 0, '1' -> 1, ..., '9' -> 9)
    imul rdi, rdi, 10            ; Multiply the current result by 10 (shift left by one decimal place)
    add rdi, rax                 ; Add the new digit
    inc rcx                      ; Move to the next character in the string
    jmp atoi_loop                ; Repeat the process for the next character

atoi_done:
    ret                          ; Return with the result in rdi
 
by

Assembly Online Compiler

Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly and start coding.

About Assembly

Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.

Every assembler may have it's own assembly language designed for a specific computers or an operating system.

Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.

Syntax help

Assembly language usually consists of three sections,

  1. Data section

    To initialize variables and constants, buffer size these values doesn't change at runtime.

  2. bss section

    To declare variables

  3. text section

    _start specifies the starting of this section where the actually code is written.

Variables

There are various define directives to allocate space for variables for both initialized and uninitialized data.

1. To allocate storage space to Initialized data

Syntax

variable-name    define-directive    initial-value 
Define DirectiveDescriptionAllocated Space
DBDefine Byte1 byte
DWDefine Word2 bytes
DDDefine Doubleword4 bytes
DQDefine Quadword8 bytes
DTDefine Ten Bytes10 bytes

2. To allocate storage space to un-initialized data

Define DirectiveDescription
RESBReserve a Byte
RESWReserve a Word
RESDReserve a Doubleword
RESQReserve a Quadword
RESTReserve a Ten Bytes

Constants

Constants can be defined using

1. equ

  • To define numeric constants
CONSTANT_NAME EQU regular-exp or value

2. %assign

  • To define numeric constants.
%assign constant_name value

3. %define

  • To define numeric or string constants.
%define constant_name value

Loops

Loops are used to iterate a set of statements for a specific number of times.

mov ECX,n
L1:
;<loop body>
loop L1

where n specifies the no of times loops should iterate.

Procedures

Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.

procedure_name:
   ;procedure body
   ret