section .data
msg1 db 'Enter first number: ', 0
msg2 db 'Enter second number: ', 0
msg3 db 'The sum is greater than 10.', 0
msg4 db 'The difference is less than 0.', 0
section .bss
num1 resb 10
num2 resb 10
section .text
global _start
_start:
; Print message 1 and get user input for num1
mov rax, 1
mov rdi, 1
mov rsi, msg1
mov rdx, 19
syscall
mov rax, 0 ; syscall number for sys_read
mov rdi, 0 ; file descriptor 0 (stdin)
mov rsi, num1 ; buffer to store input
mov rdx, 10 ; number of bytes to read
syscall
; Print message 2 and get user input for num2
mov rax, 1
mov rdi, 1
mov rsi, msg2
mov rdx, 20
syscall
mov rax, 0 ; syscall number for sys_read
mov rdi, 0 ; file descriptor 0 (stdin)
mov rsi, num2 ; buffer to store input
mov rdx, 10 ; number of bytes to read
syscall
; Convert num1 and num2 from ASCII to integers
mov rsi, num1
call atoi
mov rdi, rax ; store the first number in rdi
mov rsi, num2
call atoi
; Add num1 and num2
add rdi, rax
; Compare the sum with 10
cmp rdi, 10
jle not_greater ; jump if less than or equal to 10
; If sum is greater than 10, calculate the difference and print message 3
sub rax, rdi ; calculate the difference
js negative_diff ; jump if the difference is negative
; Print message 3
mov rax, 1
mov rdi, 1
mov rsi, msg3
mov rdx, 26
syscall
jmp end_program
not_greater:
; If the sum is not greater than 10, print message 4
negative_diff:
mov rax, 1
mov rdi, 1
mov rsi, msg4
mov rdx, 27
syscall
end_program:
; Exit the program
mov rax, 60 ; syscall number for sys_exit
xor rdi, rdi ; exit code 0
syscall
; Function to convert ASCII to integer (atoi)
; Input: rsi - pointer to the ASCII string
; Output: rdi - integer value
atoi:
xor rdi, rdi ; Clear rdi to store the result
xor rcx, rcx ; Clear rcx for later use as a counter/multiplier
atoi_loop:
movzx rax, byte [rsi + rcx] ; Load the next byte of the string into rax register
cmp rax, 0x0A ; Check if it's the null terminator (end of string)
je atoi_done ; If it is, we are done
sub rax, 0x30 ; Convert ASCII character to integer ('0' -> 0, '1' -> 1, ..., '9' -> 9)
imul rdi, rdi, 10 ; Multiply the current result by 10 (shift left by one decimal place)
add rdi, rax ; Add the new digit
inc rcx ; Move to the next character in the string
jmp atoi_loop ; Repeat the process for the next character
atoi_done:
ret ; Return with the result in rdi
Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly and start coding.
Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
| Define Directive | Description | Allocated Space |
|---|---|---|
| DB | Define Byte | 1 byte |
| DW | Define Word | 2 bytes |
| DD | Define Doubleword | 4 bytes |
| DQ | Define Quadword | 8 bytes |
| DT | Define Ten Bytes | 10 bytes |
| Define Directive | Description |
|---|---|
| RESB | Reserve a Byte |
| RESW | Reserve a Word |
| RESD | Reserve a Doubleword |
| RESQ | Reserve a Quadword |
| REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret