;Chess.asm - Write a program that draws an 8 x 8 chess board, with alternating
;gray and white squares. You can use the SetTextColor and Gotoxy procedures in
;the Irvine32 library. Avoid the user of global variables, and use declared
;parameters in all procedures.
.386
.stack 4096
ExitProcess proto, dwExitCode:dword
printRows PROTO, square:BYTE, rowNum:DWORD
oneSquare PROTO, square:BYTE
checkOddEven PROTO, rowNum:DWORD
setColor PROTO, textColor:DWORD, backgroundColor:DWORD
.data
rows DWORD 8
columns DWORD 8
.code
main PROC
INVOKE printRows, ' ', 1
call Crlf
main ENDP
;-----------------------------------------------
printRows PROC, square:BYTE, rowNum:DWORD
;
;
; Receives: A char in square:BYTE (' ')
; A row # 1-8 in rowNum:DWORD
;
; Returns: Nothing
;-----------------------------------------------
mov ecx, columns
INVOKE checkOddEven, rowNum
jnc evenRow
oddRow:
INVOKE setColor, white, white
push ecx
INVOKE oneSquare, square
INVOKE setColor, black, black
INVOKE oneSquare, square
pop ecx
sub ecx, 2
cmp ecx, 0
jnz oddRow
jz Quit
evenRow:
INVOKE setColor, black, black
push ecx
INVOKE oneSquare, square
INVOKE setColor, white, white
INVOKE oneSquare, square
pop ecx
sub ecx, 2
cmp ecx, 0
jnz evenRow
Quit:
ret
printRows ENDP
;-----------------------------------------------
oneSquare PROC, square:BYTE
;
;
; Receives: A char in square:BYTE (' ')
;
; Returns: Prints char to console
;-----------------------------------------------
mov ecx, 4
mov al, square
L1:
loop L1
ret
oneSquare ENDP
;-----------------------------------------------
checkOddEven PROC, rowNum:DWORD
;
;
; Receives: A row # 1-8 in rowNum:DWORD
;
; Returns: Sets carry flag for odd
; Clears carry flag for even
;-----------------------------------------------
mov eax, rowNum
test eax, 00000001b
jz evenNum
stc
ret
evenNum:
clc
ret
checkOddEven ENDP
;-----------------------------------------------
setColor PROC, textColor:DWORD, backgroundColor:DWORD
;
;
; Receives: A text color from Irvine32.inc's
; SetTextColor procedure in
; textColor:DWORD and backgroundColor:DWORD
;
; Returns: Nothing
;-----------------------------------------------
mov eax, backgroundColor
shl eax, 4
add eax, textColor
ret
setColor ENDP
END main Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly and start coding.
Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
| Define Directive | Description | Allocated Space |
|---|---|---|
| DB | Define Byte | 1 byte |
| DW | Define Word | 2 bytes |
| DD | Define Doubleword | 4 bytes |
| DQ | Define Quadword | 8 bytes |
| DT | Define Ten Bytes | 10 bytes |
| Define Directive | Description |
|---|---|
| RESB | Reserve a Byte |
| RESW | Reserve a Word |
| RESD | Reserve a Doubleword |
| RESQ | Reserve a Quadword |
| REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret