;Chess.asm - Write a program that draws an 8 x 8 chess board, with alternating ;gray and white squares. You can use the SetTextColor and Gotoxy procedures in ;the Irvine32 library. Avoid the user of global variables, and use declared ;parameters in all procedures. .386 .stack 4096 ExitProcess proto, dwExitCode:dword printRows PROTO, square:BYTE, rowNum:DWORD oneSquare PROTO, square:BYTE checkOddEven PROTO, rowNum:DWORD setColor PROTO, textColor:DWORD, backgroundColor:DWORD .data rows DWORD 8 columns DWORD 8 .code main PROC INVOKE printRows, ' ', 1 call Crlf main ENDP ;----------------------------------------------- printRows PROC, square:BYTE, rowNum:DWORD ; ; ; Receives: A char in square:BYTE (' ') ; A row # 1-8 in rowNum:DWORD ; ; Returns: Nothing ;----------------------------------------------- mov ecx, columns INVOKE checkOddEven, rowNum jnc evenRow oddRow: INVOKE setColor, white, white push ecx INVOKE oneSquare, square INVOKE setColor, black, black INVOKE oneSquare, square pop ecx sub ecx, 2 cmp ecx, 0 jnz oddRow jz Quit evenRow: INVOKE setColor, black, black push ecx INVOKE oneSquare, square INVOKE setColor, white, white INVOKE oneSquare, square pop ecx sub ecx, 2 cmp ecx, 0 jnz evenRow Quit: ret printRows ENDP ;----------------------------------------------- oneSquare PROC, square:BYTE ; ; ; Receives: A char in square:BYTE (' ') ; ; Returns: Prints char to console ;----------------------------------------------- mov ecx, 4 mov al, square L1: loop L1 ret oneSquare ENDP ;----------------------------------------------- checkOddEven PROC, rowNum:DWORD ; ; ; Receives: A row # 1-8 in rowNum:DWORD ; ; Returns: Sets carry flag for odd ; Clears carry flag for even ;----------------------------------------------- mov eax, rowNum test eax, 00000001b jz evenNum stc ret evenNum: clc ret checkOddEven ENDP ;----------------------------------------------- setColor PROC, textColor:DWORD, backgroundColor:DWORD ; ; ; Receives: A text color from Irvine32.inc's ; SetTextColor procedure in ; textColor:DWORD and backgroundColor:DWORD ; ; Returns: Nothing ;----------------------------------------------- mov eax, backgroundColor shl eax, 4 add eax, textColor ret setColor ENDP END main
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Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start
specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
Define Directive | Description | Allocated Space |
---|---|---|
DB | Define Byte | 1 byte |
DW | Define Word | 2 bytes |
DD | Define Doubleword | 4 bytes |
DQ | Define Quadword | 8 bytes |
DT | Define Ten Bytes | 10 bytes |
Define Directive | Description |
---|---|
RESB | Reserve a Byte |
RESW | Reserve a Word |
RESD | Reserve a Doubleword |
RESQ | Reserve a Quadword |
REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret