section .data prompt db "Enter the number of integers: ", 0 input_prompt db "Integer %d: ", 0 sum_msg db "Sum: %d", 0 section .bss array resd 100 ; Array to store integers numElements resd 1 ; Variable to store the number of elements entered by the user section .text global _start _start: ; Prompt user for number of integers mov eax, 4 mov ebx, 1 mov ecx, prompt mov edx, 27 int 0x80 ; Read number of integers from user input mov eax, 3 mov ebx, 0 lea ecx, [numElements] mov edx, 4 ; Size of a 32-bit integer int 0x80 ; Input loop input_loop: ; Prompt user for each integer and store in array mov eax, numElements mov ebx, eax ; Use as loop counter lea ecx, [input_prompt] mov edx, dword [ebx*4 + array] push ebx ; Save loop counter on stack push ecx ; Save input prompt message on stack push edx ; Save address of current element on stack mov eax, 4 mov ebx, 1 pop ecx pop edx pop ebx int 0x80 ; Read integer from user input mov eax, 3 mov ebx, 0 pop ecx pop edx pop ebx int 0x80 ; Store input in array mov ebx, eax ; Use as loop counter mov dword [ebx*4 + array], edx ; Store input at array[ebx] dec eax ; Decrement loop counter jnz input_loop ; Calculate sum of array elements xor eax, eax ; Initialize sum to zero mov ebx, numElements ; Number of elements entered by user sum_loop: add eax, dword [ebx*4 + array] ; Add current element to sum dec ebx ; Decrement loop counter jnz sum_loop ; Display the sum on the screen push eax ; Save sum on stack lea ecx, [sum_msg] ; Print sum message mov edx, 10 ; Length of sum message mov ebx, 1 ; File descriptor (stdout) mov eax, 4 ; System call number (write) int 0x80 ; Exit mov eax, 1 int 0x80
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Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start
specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
Define Directive | Description | Allocated Space |
---|---|---|
DB | Define Byte | 1 byte |
DW | Define Word | 2 bytes |
DD | Define Doubleword | 4 bytes |
DQ | Define Quadword | 8 bytes |
DT | Define Ten Bytes | 10 bytes |
Define Directive | Description |
---|---|
RESB | Reserve a Byte |
RESW | Reserve a Word |
RESD | Reserve a Doubleword |
RESQ | Reserve a Quadword |
REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret