section .data
    prompt db "Enter the number of integers: ", 0
    input_prompt db "Integer %d: ", 0
    sum_msg db "Sum: %d", 0

section .bss
    array resd 100 ; Array to store integers
    numElements resd 1 ; Variable to store the number of elements entered by the user

section .text
    global _start

_start:
    ; Prompt user for number of integers
    mov eax, 4
    mov ebx, 1
    mov ecx, prompt
    mov edx, 27
    int 0x80

    ; Read number of integers from user input
    mov eax, 3
    mov ebx, 0
    lea ecx, [numElements]
    mov edx, 4 ; Size of a 32-bit integer
    int 0x80

    ; Input loop
input_loop:
    ; Prompt user for each integer and store in array
    mov eax, numElements
    mov ebx, eax ; Use as loop counter

    lea ecx, [input_prompt]
    mov edx, dword [ebx*4 + array]
    push ebx ; Save loop counter on stack
    push ecx ; Save input prompt message on stack
    push edx ; Save address of current element on stack

    mov eax, 4
    mov ebx, 1
    pop ecx
    pop edx
    pop ebx
    int 0x80

    ; Read integer from user input
    mov eax, 3
    mov ebx, 0
    pop ecx
    pop edx
    pop ebx
    int 0x80

    ; Store input in array
    mov ebx, eax ; Use as loop counter
    mov dword [ebx*4 + array], edx ; Store input at array[ebx]

    dec eax ; Decrement loop counter
    jnz input_loop

    ; Calculate sum of array elements
    xor eax, eax ; Initialize sum to zero
    mov ebx, numElements ; Number of elements entered by user

sum_loop:
    add eax, dword [ebx*4 + array] ; Add current element to sum
    dec ebx ; Decrement loop counter
    jnz sum_loop

    ; Display the sum on the screen
    push eax ; Save sum on stack
    lea ecx, [sum_msg] ; Print sum message
    mov edx, 10 ; Length of sum message
    mov ebx, 1 ; File descriptor (stdout)
    mov eax, 4 ; System call number (write)
    int 0x80

    ; Exit
    mov eax, 1
    int 0x80
 

Assembly Online Compiler

Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly and start coding.

About Assembly

Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.

Every assembler may have it's own assembly language designed for a specific computers or an operating system.

Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.

Syntax help

Assembly language usually consists of three sections,

  1. Data section

    To initialize variables and constants, buffer size these values doesn't change at runtime.

  2. bss section

    To declare variables

  3. text section

    _start specifies the starting of this section where the actually code is written.

Variables

There are various define directives to allocate space for variables for both initialized and uninitialized data.

1. To allocate storage space to Initialized data

Syntax

variable-name    define-directive    initial-value 
Define DirectiveDescriptionAllocated Space
DBDefine Byte1 byte
DWDefine Word2 bytes
DDDefine Doubleword4 bytes
DQDefine Quadword8 bytes
DTDefine Ten Bytes10 bytes

2. To allocate storage space to un-initialized data

Define DirectiveDescription
RESBReserve a Byte
RESWReserve a Word
RESDReserve a Doubleword
RESQReserve a Quadword
RESTReserve a Ten Bytes

Constants

Constants can be defined using

1. equ

  • To define numeric constants
CONSTANT_NAME EQU regular-exp or value

2. %assign

  • To define numeric constants.
%assign constant_name value

3. %define

  • To define numeric or string constants.
%define constant_name value

Loops

Loops are used to iterate a set of statements for a specific number of times.

mov ECX,n
L1:
;<loop body>
loop L1

where n specifies the no of times loops should iterate.

Procedures

Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.

procedure_name:
   ;procedure body
   ret