.data
secretNumber DWORD ?
guess DWORD ?
message1 BYTE "Welcome to the Number Guessing Game!", 0
message2 BYTE "Try to guess the secret number between 1 and 100.", 0
message3 BYTE "Enter your guess: ", 0
message4 BYTE "Congratulations! You guessed the number.", 0
message5 BYTE "Sorry, that's not the correct number. Try again.", 0
.code
main PROC
    ; Initialize random number generator
    call Randomize
    ; Generate a random number between 1 and 100
    call RandomRange, 1, 100, secretNumber
    ; Display welcome message and instructions
    mov edx, OFFSET message1
    call WriteString
    mov edx, OFFSET message2
    call WriteString
guessLoop:
    ; Prompt user to enter their guess
    mov edx, OFFSET message3
    call WriteString
    call ReadInt ; Read user's guess
    mov guess, eax ; Store guess
    ; Compare the guess with the secret number
    cmp eax, secretNumber
    je  congratsMessage ; If guess equals secret number, jump to congratsMessage
    jg  highGuessMessage ; If guess is greater than secret number, jump to highGuessMessage
    jl  lowGuessMessage  ; If guess is less than secret number, jump to lowGuessMessage
highGuessMessage:
    ; Display message for high guess
    mov edx, OFFSET message5
    call WriteString
    jmp guessLoop ; Continue looping
lowGuessMessage:
    ; Display message for low guess
    mov edx, OFFSET message5
    call WriteString
    jmp guessLoop ; Continue looping
congratsMessage:
    ; Display congratulations message
    mov edx, OFFSET message4
    call WriteString
exit:
    call Crlf
    call WaitMsg
    invoke ExitProcess, 0
main ENDP
END main
 Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly and start coding.
Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name    define-directive    initial-value 
| Define Directive | Description | Allocated Space | 
|---|---|---|
| DB | Define Byte | 1 byte | 
| DW | Define Word | 2 bytes | 
| DD | Define Doubleword | 4 bytes | 
| DQ | Define Quadword | 8 bytes | 
| DT | Define Ten Bytes | 10 bytes | 
| Define Directive | Description | 
|---|---|
| RESB | Reserve a Byte | 
| RESW | Reserve a Word | 
| RESD | Reserve a Doubleword | 
| RESQ | Reserve a Quadword | 
| REST | Reserve a Ten Bytes | 
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
   ;procedure body
   ret