.386 .model flat, stdcall .stack 4096 WriteConsoleA PROTO, hConsoleOutput: DWORD, lpBuffer: PTR BYTE, nNumberOfCharsToWrite: DWORD ExitProcess PROTO, dwExitCode: DWORD .data array DWORD 37, 23, 0, 17, 12, 72, 31 text BYTE "Sorted array:%d " buffer BYTE 16 DUP(0) .code binary_insertion_sort PROC ; eax = key, esi = i, edi = j, ebx = temp mov esi, 1 mov ecx, LENGTHOF array outer_loop: cmp esi, ecx jge end_sort mov eax, [array + esi * 4] mov edi, esi dec edi inner_loop: cmp edi, -1 jl insert_key mov ebx, [array + edi * 4] cmp ebx, eax jle insert_key mov [array + edi * 4 + 4], ebx dec edi jmp inner_loop insert_key: mov [array + edi * 4 + 4], eax inc esi jmp outer_loop end_sort: ret binary_insertion_sort ENDP number_to_ascii PROC mov ecx, 10 mov edi, esi add edi, 15 convert_loop: xor edx, edx div ecx add dl, '0' dec edi mov [edi], dl test eax, eax jnz convert_loop mov esi, edi ret number_to_ascii ENDP display_array PROC mov ebx, -11 INVOKE WriteConsoleA, ebx, OFFSET text, LENGTHOF text mov esi, 0 mov ecx, LENGTHOF array write_loop: cmp esi, ecx jge end_display mov eax, [array + esi * 4] mov edi, OFFSET buffer call number_to_ascii mov eax, OFFSET buffer add eax, 15 sub eax, edi INVOKE WriteConsoleA, ebx, OFFSET buffer, eax mov edx, OFFSET buffer mov BYTE PTR [edx], ' ' INVOKE WriteConsoleA, ebx, OFFSET buffer, 1 inc esi jmp write_loop end_display: mov edx, OFFSET buffer mov BYTE PTR [edx], 13 mov BYTE PTR [edx + 1], 10 INVOKE WriteConsoleA, ebx, OFFSET buffer, 2 ret display_array ENDP main PROC call binary_insertion_sort call display_array INVOKE ExitProcess, 0 end_main: ret main ENDP end main
Write, Run & Share Assembly code online using OneCompiler's Assembly online compiler for free. It's one of the robust, feature-rich online compilers for Assembly language. Getting started with the OneCompiler's Assembly compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as Assembly
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Assembly language(asm) is a low-level programming language, where the language instructions will be more similar to machine code instructions.
Every assembler may have it's own assembly language designed for a specific computers or an operating system.
Assembly language requires less execution time and memory. It is more helful for direct hardware manipulation, real-time critical applications. It is used in device drivers, low-level embedded systems etc.
Assembly language usually consists of three sections,
Data section
To initialize variables and constants, buffer size these values doesn't change at runtime.
bss section
To declare variables
text section
_start
specifies the starting of this section where the actually code is written.
There are various define directives to allocate space for variables for both initialized and uninitialized data.
variable-name define-directive initial-value
Define Directive | Description | Allocated Space |
---|---|---|
DB | Define Byte | 1 byte |
DW | Define Word | 2 bytes |
DD | Define Doubleword | 4 bytes |
DQ | Define Quadword | 8 bytes |
DT | Define Ten Bytes | 10 bytes |
Define Directive | Description |
---|---|
RESB | Reserve a Byte |
RESW | Reserve a Word |
RESD | Reserve a Doubleword |
RESQ | Reserve a Quadword |
REST | Reserve a Ten Bytes |
Constants can be defined using
CONSTANT_NAME EQU regular-exp or value
%assign constant_name value
%define constant_name value
Loops are used to iterate a set of statements for a specific number of times.
mov ECX,n
L1:
;<loop body>
loop L1
where n specifies the no of times loops should iterate.
Procedure is a sub-routine which contains set of statements. Usually procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
procedure_name:
;procedure body
ret