var Snake = (function () { const INITIAL_TAIL = 4; var fixedTail = true; var intervalID; var tileCount = 10; var gridSize = 400/tileCount; const INITIAL_PLAYER = { x: Math.floor(tileCount / 2), y: Math.floor(tileCount / 2) }; var velocity = { x:0, y:0 }; var player = { x: INITIAL_PLAYER.x, y: INITIAL_PLAYER.y }; var walls = false; var fruit = { x:1, y:1 }; var trail = []; var tail = INITIAL_TAIL; var reward = 0; var points = 0; var pointsMax = 0; var ActionEnum = { 'none':0, 'up':1, 'down':2, 'left':3, 'right':4 }; Object.freeze(ActionEnum); var lastAction = ActionEnum.none; function setup () { canv = document.getElementById('gc'); ctx = canv.getContext('2d'); game.reset(); } var game = { reset: function () { ctx.fillStyle = 'grey'; ctx.fillRect(0, 0, canv.width, canv.height); tail = INITIAL_TAIL; points = 0; velocity.x = 0; velocity.y = 0; player.x = INITIAL_PLAYER.x; player.y = INITIAL_PLAYER.y; // this.RandomFruit(); reward = -1; lastAction = ActionEnum.none; trail = []; trail.push({ x: player.x, y: player.y }); // for(var i=0; i<tail; i++) trail.push({ x: player.x, y: player.y }); }, action: { up: function () { if (lastAction != ActionEnum.down){ velocity.x = 0; velocity.y = -1; } }, down: function () { if (lastAction != ActionEnum.up){ velocity.x = 0; velocity.y = 1; } }, left: function () { if (lastAction != ActionEnum.right){ velocity.x = -1; velocity.y = 0; } }, right: function () { if (lastAction != ActionEnum.left){ velocity.x = 1; velocity.y = 0; } } }, RandomFruit: function () { if(walls){ fruit.x = 1+Math.floor(Math.random() * (tileCount-2)); fruit.y = 1+Math.floor(Math.random() * (tileCount-2)); } else { fruit.x = Math.floor(Math.random() * tileCount); fruit.y = Math.floor(Math.random() * tileCount); } }, log: function () { console.log('===================='); console.log('x:' + player.x + ', y:' + player.y); console.log('tail:' + tail + ', trail.length:' + trail.length); }, loop: function () { reward = -0.1; function DontHitWall () { if(player.x < 0) player.x = tileCount-1; if(player.x >= tileCount) player.x = 0; if(player.y < 0) player.y = tileCount-1; if(player.y >= tileCount) player.y = 0; } function HitWall () { if(player.x < 1) game.reset(); if(player.x > tileCount-2) game.reset(); if(player.y < 1) game.reset(); if(player.y > tileCount-2) game.reset(); ctx.fillStyle = 'grey'; ctx.fillRect(0,0,gridSize-1,canv.height); ctx.fillRect(0,0,canv.width,gridSize-1); ctx.fillRect(canv.width-gridSize+1,0,gridSize,canv.height); ctx.fillRect(0, canv.height-gridSize+1,canv.width,gridSize); } var stopped = velocity.x == 0 && velocity.y == 0; player.x += velocity.x; player.y += velocity.y; if (velocity.x == 0 && velocity.y == -1) lastAction = ActionEnum.up; if (velocity.x == 0 && velocity.y == 1) lastAction = ActionEnum.down; if (velocity.x == -1 && velocity.y == 0) lastAction = ActionEnum.left; if (velocity.x == 1 && velocity.y == 0) lastAction = ActionEnum.right; ctx.fillStyle = 'rgba(40,40,40,0.8)'; ctx.fillRect(0,0,canv.width,canv.height); if(walls) HitWall(); else DontHitWall(); // game.log(); if (!stopped){ trail.push({x:player.x, y:player.y}); while(trail.length > tail) trail.shift(); } if(!stopped) { ctx.fillStyle = 'rgba(200,200,200,0.2)'; ctx.font = "small-caps 14px Helvetica"; ctx.fillText("(esc) reset", 24, 356); ctx.fillText("(space) pause", 24, 374); } ctx.fillStyle = 'green'; for(var i=0; i<trail.length-1; i++) { ctx.fillRect(trail[i].x * gridSize+1, trail[i].y * gridSize+1, gridSize-2, gridSize-2); // console.debug(i + ' => player:' + player.x, player.y + ', trail:' + trail[i].x, trail[i].y); if (!stopped && trail[i].x == player.x && trail[i].y == player.y){ game.reset(); } ctx.fillStyle = 'lime'; } ctx.fillRect(trail[trail.length-1].x * gridSize+1, trail[trail.length-1].y * gridSize+1, gridSize-2, gridSize-2); if (player.x == fruit.x && player.y == fruit.y) { if(!fixedTail) tail++; points++; if(points > pointsMax) pointsMax = points; reward = 1; game.RandomFruit(); // make sure new fruit didn't spawn in snake tail while((function () { for(var i=0; i<trail.length; i++) { if (trail[i].x == fruit.x && trail[i].y == fruit.y) { game.RandomFruit(); return true; } } return false; })()); } ctx.fillStyle = 'red'; ctx.fillRect(fruit.x * gridSize+1, fruit.y * gridSize+1, gridSize-2, gridSize-2); if(stopped) { ctx.fillStyle = 'rgba(250,250,250,0.8)'; ctx.font = "small-caps bold 14px Helvetica"; ctx.fillText("press ARROW KEYS to START...", 24, 374); } ctx.fillStyle = 'white'; ctx.font = "bold small-caps 16px Helvetica"; ctx.fillText("points: " + points, 288, 40); ctx.fillText("top: " + pointsMax, 292, 60); return reward; } } function keyPush (evt) { switch(evt.keyCode) { case 37: //left game.action.left(); evt.preventDefault(); break; case 38: //up game.action.up(); evt.preventDefault(); break; case 39: //right game.action.right(); evt.preventDefault(); break; case 40: //down game.action.down(); evt.preventDefault(); break; case 32: //space Snake.pause(); evt.preventDefault(); break; case 27: //esc game.reset(); evt.preventDefault(); break; } } return { start: function (fps = 15) { window.onload = setup; intervalID = setInterval(game.loop, 1000 / fps); }, loop: game.loop, reset: game.reset, stop: function () { clearInterval(intervalID); }, setup: { keyboard: function (state) { if (state) { document.addEventListener('keydown', keyPush); } else { document.removeEventListener('keydown', keyPush); } }, wall: function (state) { walls = state; }, tileCount: function (size) { tileCount = size; gridSize = 400 / tileCount; }, fixedTail: function (state) { fixedTail = state; } }, action: function (act) { switch(act) { case 'left': game.action.left(); break; case 'up': game.action.up(); break; case 'right': game.action.right(); break; case 'down': game.action.down(); break; } }, pause: function () { velocity.x = 0; velocity.y = 0; }, clearTopScore: function () { pointsMax = 0; }, data: { player: player, fruit: fruit, trail: function () { return trail; } }, info: { tileCount: tileCount } }; })(); Snake.start(8); Snake.setup.keyboard(true); Snake.setup.fixedTail(false);
Write, Run & Share C Language code online using OneCompiler's C online compiler for free. It's one of the robust, feature-rich online compilers for C language, running the latest C version which is C18. Getting started with the OneCompiler's C editor is really simple and pretty fast. The editor shows sample boilerplate code when you choose language as 'C' and start coding!
OneCompiler's C online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample C program which takes name as input and print your name with hello.
#include <stdio.h>
int main()
{
char name[50];
printf("Enter name:");
scanf("%s", name);
printf("Hello %s \n" , name );
return 0;
}
C language is one of the most popular general-purpose programming language developed by Dennis Ritchie at Bell laboratories for UNIX operating system. The initial release of C Language was in the year 1972. Most of the desktop operating systems are written in C Language.
When ever you want to perform a set of operations based on a condition if-else
is used.
if(conditional-expression) {
// code
} else {
// code
}
You can also use if-else for nested Ifs and if-else-if ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to if-else-if ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type array-name[size];
data-type array-name[size][size];
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
Two types of functions are present in C
Library functions are the in-built functions which are declared in header files like printf(),scanf(),puts(),gets() etc.,
User defined functions are the ones which are written by the programmer based on the requirement.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
//code
}