// Load the necessary libraries and define the speedometer UI asset #include "ScriptHookV.h" #include "natives.h" const char* UI_TEXTURE_NAME = "speedometer_texture"; const float UI_X_POSITION = 0.75f; const float UI_Y_POSITION = 0.05f; const float UI_WIDTH = 0.2f; const float UI_HEIGHT = 0.2f; // Define the update function that will be called every frame void updateSpeedometer() { // Get the player's vehicle and its speed Vehicle playerVehicle = PLAYER::PLAYER_PED_ID(); float speed = ENTITY::GET_ENTITY_SPEED(playerVehicle); // Update the speedometer UI to display the current speed char speedString[16]; sprintf_s(speedString, "%.0f mph", speed); GRAPHICS::DRAW_SPRITE(UI_TEXTURE_NAME, "speedometer", UI_X_POSITION, UI_Y_POSITION, UI_WIDTH, UI_HEIGHT, 0.0f, 255, 255, 255, 255); UI::SET_TEXT_FONT(0); UI::SET_TEXT_SCALE(0.5f, 0.5f); UI::SET_TEXT_COLOUR(255, 255, 255, 255); UI::SET_TEXT_WRAP(0.0f, 1.0f); UI::SET_TEXT_CENTRE(1); UI::SET_TEXT_OUTLINE(); UI::BEGIN_TEXT_COMMAND_DISPLAY_TEXT("STRING"); UI::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(speedString); UI::END_TEXT_COMMAND_DISPLAY_TEXT(UI_X_POSITION + UI_WIDTH / 2.0f, UI_Y_POSITION + UI_HEIGHT + 0.01f); } // Define the main entry point for the mod void main() { // Load the speedometer UI asset GRAPHICS::REQUEST_STREAMED_TEXTURE_DICT(UI_TEXTURE_NAME, 0); // Register the update function to be called every frame while (true) { updateSpeedometer(); WAIT(0); } }
Write, Run & Share C Language code online using OneCompiler's C online compiler for free. It's one of the robust, feature-rich online compilers for C language, running the latest C version which is C18. Getting started with the OneCompiler's C editor is really simple and pretty fast. The editor shows sample boilerplate code when you choose language as 'C' and start coding!
OneCompiler's C online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample C program which takes name as input and print your name with hello.
#include <stdio.h>
int main()
{
char name[50];
printf("Enter name:");
scanf("%s", name);
printf("Hello %s \n" , name );
return 0;
}
C language is one of the most popular general-purpose programming language developed by Dennis Ritchie at Bell laboratories for UNIX operating system. The initial release of C Language was in the year 1972. Most of the desktop operating systems are written in C Language.
When ever you want to perform a set of operations based on a condition if-else
is used.
if(conditional-expression) {
// code
} else {
// code
}
You can also use if-else for nested Ifs and if-else-if ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to if-else-if ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type array-name[size];
data-type array-name[size][size];
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
Two types of functions are present in C
Library functions are the in-built functions which are declared in header files like printf(),scanf(),puts(),gets() etc.,
User defined functions are the ones which are written by the programmer based on the requirement.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
//code
}