void initializeBoard() { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { board[i][j] = ' '; } } int count = 1; printf("\n\n\t "); for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { printf("%d", count++); if (j < 2) { printf(" | "); } } if (i < 2) printf("\n\t----------------\n\t "); } printf("\n\n\n"); } // Function shows the game board void showBoard(int x, int y) { printf("\n\n\t "); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { printf("%c", board[i][j]); if (j < 2) { printf(" | "); } } if (i < 2) printf("\n\t----------------\n\t "); } printf("\n\n\n"); } // Function to update the game board int updateBoard(int cell, char playerSign) { int row = (cell - 1) / 3; int col = (cell - 1) % 3; int isValid = 1; // accessing already played cell number if (board[row][col] != ' ') { printf("\nInvalid: Cell is already Filled!\n"); isValid = 0; } // valid cell position else { board[row][col] = playerSign; } showBoard(row, col); return isValid; } // Function to check the winner of the game int checkWinner(char sg) { // check all rows if (board[0][0] == sg && board[0][1] == sg && board[0][2] == sg || board[1][0] == sg && board[1][1] == sg && board[1][2] == sg || board[2][0] == sg && board[2][1] == sg && board[2][2] == sg) { return 1; } // check all columns else if (board[0][0] == sg && board[1][0] == sg && board[2][0] == sg || board[0][1] == sg && board[1][1] == sg && board[2][1] == sg || board[0][2] == sg && board[1][2] == sg && board[2][2] == sg) { return 1; } // check both diagonals else if (board[0][0] == sg && board[1][1] == sg && board[2][2] == sg || board[0][2] == sg && board[1][1] == sg && board[2][0] == sg) { return 1; } // There is no winner return 0; } // Start your game from here void playTicTacToe() { int gameResult = 0; int cell = 0; int playCount = 0; int updationResult = 1; char playerSign = ' '; // start playing the game while (!gameResult && playCount < 9) { if (playCount % 2 == 0) { // player 1 printf("\nPlayer 1 [ X ] : "); playerSign = 'X'; } else { // player 2 printf("\nPlayer 2 [ O ] : "); playerSign = 'O'; } scanf("%d", &cell); if (cell > 0 && cell < 10) { updationResult = updateBoard(cell, playerSign); // if updation is possible if (updationResult) { gameResult = checkWinner(playerSign); // print the winner of the game if (gameResult) { printf("\t *** Player %d Won!! ***\n", playerSign == 'X' ? 1 : 2); } playCount++; } } else if (cell == -1) { printf("\n\tGame Terminated\n"); return; } else { printf("\nPlease Enter a valid cell value\n"); } } // no one won the game if (!gameResult && playCount == 9) { printf("\n\t *** Draw... ***\n"); } printf("\n\t --- Game Over --- \n"); } int main() { printf("--------- Tic Tac Toe ----------\n\n"); printf("\n* Instructions \n\n"); printf("\tPlayer 1 sign = X\n"); printf("\tPlayer 2 sign = O"); printf("\n\tTo exit from game, Enter -1\n"); printf("\n\n* Cell Numbers on Board\n"); initializeBoard(); char start = ' '; printf("\n> Press Enter to start..."); scanf("%c", &start); if (start) { int userChoice = 1; // restart the game while (userChoice) { playTicTacToe(); printf("\n* Menu\n"); printf("\nPress 1 to Restart"); printf("\nPress 0 for Exit"); printf("\n\nChoice: "); scanf("%d", &userChoice); if (userChoice) { initializeBoard(); } printf("\n"); } } printf("\n :: Thanks for playing Tic Tac Toe game! :: \n"); return 0; }
Write, Run & Share C Language code online using OneCompiler's C online compiler for free. It's one of the robust, feature-rich online compilers for C language, running the latest C version which is C18. Getting started with the OneCompiler's C editor is really simple and pretty fast. The editor shows sample boilerplate code when you choose language as 'C' and start coding!
OneCompiler's C online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample C program which takes name as input and print your name with hello.
#include <stdio.h>
int main()
{
char name[50];
printf("Enter name:");
scanf("%s", name);
printf("Hello %s \n" , name );
return 0;
}
C language is one of the most popular general-purpose programming language developed by Dennis Ritchie at Bell laboratories for UNIX operating system. The initial release of C Language was in the year 1972. Most of the desktop operating systems are written in C Language.
When ever you want to perform a set of operations based on a condition if-else
is used.
if(conditional-expression) {
// code
} else {
// code
}
You can also use if-else for nested Ifs and if-else-if ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to if-else-if ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type array-name[size];
data-type array-name[size][size];
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
Two types of functions are present in C
Library functions are the in-built functions which are declared in header files like printf(),scanf(),puts(),gets() etc.,
User defined functions are the ones which are written by the programmer based on the requirement.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
//code
}