#include <windows.h> #include <TlHelp32.h> #include <iostream> #include <string> // Function to find the WoW process ID DWORD GetWoWProcessId() { // Create a snapshot of all running processes HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (snapshot == INVALID_HANDLE_VALUE) { std::cerr << "Error: Could not create process snapshot." << std::endl; return 0; } // Iterate through the processes and find the WoW process PROCESSENTRY32 processEntry; processEntry.dwSize = sizeof(PROCESSENTRY32); BOOL success = Process32First(snapshot, &processEntry); while (success) { if (std::string(processEntry.szExeFile) == "Wow.exe") { // Found the WoW process CloseHandle(snapshot); return processEntry.th32ProcessID; } success = Process32Next(snapshot, &processEntry); } // WoW process not found CloseHandle(snapshot); return 0; } // Function to unlock all LUA functions in WoW void UnlockLuaFunctions(DWORD wowProcessId) { // Open the WoW process HANDLE wowProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, wowProcessId); if (wowProcess == NULL) { std::cerr << "Error: Could not open WoW process." << std::endl; return; } // Find the address of the LUA function table DWORD luaFunctionTableAddress = 0x00642000; // Allocate memory in the WoW process for the modified LUA function table DWORD modifiedLuaFunctionTableAddress = (DWORD)VirtualAllocEx(wowProcess, NULL, 0x1000, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE); if (modifiedLuaFunctionTableAddress == 0) { std::cerr << "Error: Could not allocate memory in WoW process." << std::endl; CloseHandle(wowProcess); return; } // Copy the original LUA function table to the modified table SIZE_T bytesRead; BOOL success = ReadProcessMemory(wowProcess, (LPCVOID)luaFunctionTableAddress, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, &bytesRead); if (!success || bytesRead != 0x1000) { std::cerr << "Error: Could not read LUA function table from WoW process." << std::endl; VirtualFreeEx(wowProcess, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, MEM_RELEASE); CloseHandle(wowProcess); return; } // Modify the LUA function table to unlock all functions for (int i = 0; i < 0x1000; i += 4) { DWORD functionAddress = *(DWORD*)(modifiedLuaFunctionTableAddress + i); if (functionAddress != 0) { // Function is locked, unlock it *(DWORD*)(modifiedLuaFunctionTableAddress + i) = functionAddress | 0x80000000; } } // Write the modified LUA function table back to the WoW process success = WriteProcessMemory(wowProcess, (LPVOID)luaFunctionTableAddress, (LPCVOID)modifiedLuaFunctionTableAddress, 0x1000, &bytesRead); if (!success || bytesRead != 0x1000) { std::cerr << "Error: Could not write modified LUA function table to WoW process." << std::endl; VirtualFreeEx(wowProcess, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, MEM_RELEASE); CloseHandle(wowProcess); return; } // Free the allocated memory in the WoW process VirtualFreeEx(wowProcess, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, MEM_RELEASE); // Close the WoW process CloseHandle(wowProcess); // Success std::cout << "All LUA functions have been unlocked." << std::endl; } int main() { // Get the WoW process ID DWORD wowProcessId = GetWoWProcessId(); if (wowProcessId == 0) { std::cerr << "Error: Could not find WoW process." << std::endl; return 1; } // Unlock all LUA functions in WoW UnlockLuaFunctions(wowProcessId); return 0; }
Write, Run & Share C Language code online using OneCompiler's C online compiler for free. It's one of the robust, feature-rich online compilers for C language, running the latest C version which is C18. Getting started with the OneCompiler's C editor is really simple and pretty fast. The editor shows sample boilerplate code when you choose language as 'C' and start coding!
OneCompiler's C online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample C program which takes name as input and print your name with hello.
#include <stdio.h>
int main()
{
char name[50];
printf("Enter name:");
scanf("%s", name);
printf("Hello %s \n" , name );
return 0;
}
C language is one of the most popular general-purpose programming language developed by Dennis Ritchie at Bell laboratories for UNIX operating system. The initial release of C Language was in the year 1972. Most of the desktop operating systems are written in C Language.
When ever you want to perform a set of operations based on a condition if-else
is used.
if(conditional-expression) {
// code
} else {
// code
}
You can also use if-else for nested Ifs and if-else-if ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to if-else-if ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type array-name[size];
data-type array-name[size][size];
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
Two types of functions are present in C
Library functions are the in-built functions which are declared in header files like printf(),scanf(),puts(),gets() etc.,
User defined functions are the ones which are written by the programmer based on the requirement.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
//code
}