#include <windows.h> #include <TlHelp32.h> #include <iostream> #include <string> // Function to find the WoW process ID DWORD GetWoWProcessId() { // Create a snapshot of all running processes HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (snapshot == INVALID_HANDLE_VALUE) { std::cerr << "Error: Could not create process snapshot." << std::endl; return 0; } // Iterate through the processes and find the WoW process PROCESSENTRY32 processEntry; processEntry.dwSize = sizeof(PROCESSENTRY32); BOOL success = Process32First(snapshot, &processEntry); while (success) { if (std::string(processEntry.szExeFile) == "Wow.exe") { // Found the WoW process CloseHandle(snapshot); return processEntry.th32ProcessID; } success = Process32Next(snapshot, &processEntry); } // WoW process not found CloseHandle(snapshot); return 0; } // Function to unlock all LUA functions in WoW void UnlockLuaFunctions(DWORD wowProcessId) { // Open the WoW process HANDLE wowProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, wowProcessId); if (wowProcess == NULL) { std::cerr << "Error: Could not open WoW process." << std::endl; return; } // Find the address of the LUA function table DWORD luaFunctionTableAddress = 0x00642000; // Allocate memory in the WoW process for the modified LUA function table DWORD modifiedLuaFunctionTableAddress = (DWORD)VirtualAllocEx(wowProcess, NULL, 0x1000, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE); if (modifiedLuaFunctionTableAddress == 0) { std::cerr << "Error: Could not allocate memory in WoW process." << std::endl; CloseHandle(wowProcess); return; } // Copy the original LUA function table to the modified table SIZE_T bytesRead; BOOL success = ReadProcessMemory(wowProcess, (LPCVOID)luaFunctionTableAddress, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, &bytesRead); if (!success || bytesRead != 0x1000) { std::cerr << "Error: Could not read LUA function table from WoW process." << std::endl; VirtualFreeEx(wowProcess, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, MEM_RELEASE); CloseHandle(wowProcess); return; } // Modify the LUA function table to unlock all functions for (int i = 0; i < 0x1000; i += 4) { DWORD functionAddress = *(DWORD*)(modifiedLuaFunctionTableAddress + i); if (functionAddress != 0) { // Function is locked, unlock it *(DWORD*)(modifiedLuaFunctionTableAddress + i) = functionAddress | 0x80000000; } } // Write the modified LUA function table back to the WoW process success = WriteProcessMemory(wowProcess, (LPVOID)luaFunctionTableAddress, (LPCVOID)modifiedLuaFunctionTableAddress, 0x1000, &bytesRead); if (!success || bytesRead != 0x1000) { std::cerr << "Error: Could not write modified LUA function table to WoW process." << std::endl; VirtualFreeEx(wowProcess, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, MEM_RELEASE); CloseHandle(wowProcess); return; } // Free the allocated memory in the WoW process VirtualFreeEx(wowProcess, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, MEM_RELEASE); // Close the WoW process CloseHandle(wowProcess); // Success std::cout << "All LUA functions have been unlocked." << std::endl; } int main() { // Get the WoW process ID DWORD wowProcessId = GetWoWProcessId(); if (wowProcessId == 0) { std::cerr << "Error: Could not find WoW process." << std::endl; return 1; } // Unlock all LUA functions in WoW UnlockLuaFunctions(wowProcessId); return 0; }