#include <windows.h>
#include <TlHelp32.h>
#include <iostream>
#include <string>
// Function to find the WoW process ID
DWORD GetWoWProcessId()
{
// Create a snapshot of all running processes
HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (snapshot == INVALID_HANDLE_VALUE)
{
std::cerr << "Error: Could not create process snapshot." << std::endl;
return 0;
}
// Iterate through the processes and find the WoW process
PROCESSENTRY32 processEntry;
processEntry.dwSize = sizeof(PROCESSENTRY32);
BOOL success = Process32First(snapshot, &processEntry);
while (success)
{
if (std::string(processEntry.szExeFile) == "Wow.exe")
{
// Found the WoW process
CloseHandle(snapshot);
return processEntry.th32ProcessID;
}
success = Process32Next(snapshot, &processEntry);
}
// WoW process not found
CloseHandle(snapshot);
return 0;
}
// Function to unlock all LUA functions in WoW
void UnlockLuaFunctions(DWORD wowProcessId)
{
// Open the WoW process
HANDLE wowProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, wowProcessId);
if (wowProcess == NULL)
{
std::cerr << "Error: Could not open WoW process." << std::endl;
return;
}
// Find the address of the LUA function table
DWORD luaFunctionTableAddress = 0x00642000;
// Allocate memory in the WoW process for the modified LUA function table
DWORD modifiedLuaFunctionTableAddress = (DWORD)VirtualAllocEx(wowProcess, NULL, 0x1000, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (modifiedLuaFunctionTableAddress == 0)
{
std::cerr << "Error: Could not allocate memory in WoW process." << std::endl;
CloseHandle(wowProcess);
return;
}
// Copy the original LUA function table to the modified table
SIZE_T bytesRead;
BOOL success = ReadProcessMemory(wowProcess, (LPCVOID)luaFunctionTableAddress, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, &bytesRead);
if (!success || bytesRead != 0x1000)
{
std::cerr << "Error: Could not read LUA function table from WoW process." << std::endl;
VirtualFreeEx(wowProcess, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, MEM_RELEASE);
CloseHandle(wowProcess);
return;
}
// Modify the LUA function table to unlock all functions
for (int i = 0; i < 0x1000; i += 4)
{
DWORD functionAddress = *(DWORD*)(modifiedLuaFunctionTableAddress + i);
if (functionAddress != 0)
{
// Function is locked, unlock it
*(DWORD*)(modifiedLuaFunctionTableAddress + i) = functionAddress | 0x80000000;
}
}
// Write the modified LUA function table back to the WoW process
success = WriteProcessMemory(wowProcess, (LPVOID)luaFunctionTableAddress, (LPCVOID)modifiedLuaFunctionTableAddress, 0x1000, &bytesRead);
if (!success || bytesRead != 0x1000)
{
std::cerr << "Error: Could not write modified LUA function table to WoW process." << std::endl;
VirtualFreeEx(wowProcess, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, MEM_RELEASE);
CloseHandle(wowProcess);
return;
}
// Free the allocated memory in the WoW process
VirtualFreeEx(wowProcess, (LPVOID)modifiedLuaFunctionTableAddress, 0x1000, MEM_RELEASE);
// Close the WoW process
CloseHandle(wowProcess);
// Success
std::cout << "All LUA functions have been unlocked." << std::endl;
}
int main()
{
// Get the WoW process ID
DWORD wowProcessId = GetWoWProcessId();
if (wowProcessId == 0)
{
std::cerr << "Error: Could not find WoW process." << std::endl;
return 1;
}
// Unlock all LUA functions in WoW
UnlockLuaFunctions(wowProcessId);
return 0;
} Write, Run & Share C Language code online using OneCompiler's C online compiler for free. It's one of the robust, feature-rich online compilers for C language, running the latest C version which is C18. Getting started with the OneCompiler's C editor is really simple and pretty fast. The editor shows sample boilerplate code when you choose language as 'C' and start coding!
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C language is one of the most popular general-purpose programming language developed by Dennis Ritchie at Bell laboratories for UNIX operating system. The initial release of C Language was in the year 1972. Most of the desktop operating systems are written in C Language.
When ever you want to perform a set of operations based on a condition if-else is used.
if(conditional-expression) {
// code
} else {
// code
}
You can also use if-else for nested Ifs and if-else-if ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to if-else-if ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type array-name[size];
data-type array-name[size][size];
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
Two types of functions are present in C
Library functions are the in-built functions which are declared in header files like printf(),scanf(),puts(),gets() etc.,
User defined functions are the ones which are written by the programmer based on the requirement.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
//code
}