Go programming language Cheatsheet

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Go language is an open-source, statically typed programming language by Google. Go is highly recommended for creation of highly scalable and available web applications.

Basics

Sample Go program

package main
import "fmt"

func main() {
	fmt.Printf("Go Hello, World!")
}
  • package -- package declaration which is mandatory for all Go programs.
  • import "fmt" -- used to import built-in fmt package.
  • func main() -- function is the starting point of execution of any Go program.
  • fmt.printf -- inbuilt library function which is used to print the given message.
  • fmt.Scanf -- inbuilt library function which is used to read the data.
  • // -- to comment a single line
  • /**/ -- to comment multiple lines

Variables

Declaring Variables

var variable-name data-type

Assigning value to variables

variable-name := value // It's not mandatory to declare a variable when you use this.

Example

var i int  // declaring int variable at functional level
j := 99 // short assignment without var declaration

Data types

1. Numeric Data types

Integer Data types

Data typeDescriptionSizeRangeAlias
uint88-bit unsigned integer1 byte0 to 255byte
int88-bit signed integer1 byte-128 to 127N/A
int1616-bit signed integer2 bytes-32768 to 32767N/A
unit1616-bit unsigned integer2 bytes0 to 65,535N/A
int3232-bit signed integer4 bytes-2,147,483,648 to 2,147,483,647int (on 32 bit systems), rune
uint3232-bit unsigned integer4 bytes0 to 4,294,967,295uint (on 32 bit systems)
int6464-bit signed integer8 bytes-9,223,372,036,854,775,808 to 9,223,372,036,854,775,807int (on 64 bit systems)
uint6464-bit unsigned integer8 bytes0 to 18,446,744,073,709,551,615uint (on 64 bit systems)

Float Data types

Data typeDescriptionSizeAlias
float3232-bit signed floating point number4 bytesN/A
float6464-bit signed floating point number8 bytesfloat
complex64Number has float32 real and imaginary parts8 bytesN/A
complex128Number has float64 real and imaginary parts16 bytesN/A

2. Boolean Data types

Data typeDescriptionSizeRange
boolStores either true or false1 byteTrue or false

3. String Data types

Data typeDescription
stringSequence of characters
runeAlias for uint32 but also represent single character in string

Example

var (
	integer uint32 = 4294967295
	flt float64 = 3.14
    complexNum complex128 = cmplx.Sqrt(8 - 6i)
    str string = "Hello World"
    rne rune = 'A'
    boolean bool = true
)

Operators

Operator typeDescription
Arithmetic Operator+ , - , * , / , %
comparision Operator< , > , <= , >=, != , ==
Bitwise Operator& , ^ , |, &^, <<, >>
Logical Operator&& , ||, !
Assignment Operator= , += , -= , *= , /= , %=, <<=, >>=, &=, ^=, |=

String Functions

Function nameDescription
len(str)to return the length of string str
strings.Compare(a, b)Compares two strings a and b lexically and returns 0 if the both strings are equal and 1 if string 1 is greater than string 2 and -1 if string 1 is less than string 2.
strings.Contains(str, substr)returns true if substring is found in the string str
strings.ToUpper(str)to change the str to Upper Case
strings.ToLower(str)to change the str to lower Case
strings.HasPrefix(str,"prefix")returns true if the string str is starting with a prefix
strings.HasSuffix(str,"suffix")returns true if the string str is ending with a suffix
strings.Index(str, substr)searches for a particular text within a string and returns it's index. If not found then it will returns -1.
strings.Join(stringSlice []string, sep string)contanates the elements of an slice with seperators
strings.Count(str, sep string)returns the count of number of non-overlapping instances of a character/string/text in string

Arrays

Syntax

var array-name[size] data-type; // declaration of an array
array-name := [size] data-type {value0,value1,…,value_size-1} // assigning values to array

Example

var fruits [3] string //Declaring a string array of size 3
fruits[0] = "Mango"
fruits[1] = "Apple"
fruits[2] = "Orange"
arr := [...] int {1,2,3,4,5} //Declaring a integer array of size 5

Conditional Statements

1. If

if (conditional-expression) {
    //code
}

2. If-else

if (conditional-expression) {
    //code
} else {
    //code
}

3. If-else-if ladder

if (conditional-expression-1) {
    //code
} else if (conditional-expression-2) {
    //code
} else if (conditional-expression-3) {
    //code
}
....
else {
    //code
}

4. Switch

switch (conditional-expression) {
case value1:
    //code
    break;  //optional
case value2:
    //code
    break;  //optional

...

default:
    //code to be executed when all the above cases are not matched;
}

Loops

1. For

for (Initialization; Condition; Increment/decrement) {
    //code
}

2. while

Go doesn't have while as a keyword, you can use for instead.

for (condition) {
    //code
}

3. Do-While

Go doesn't have do...while you can improvised using for.

for (true) {
    //code
    if(!conditional-expression) {
        break;
    }
}

Functions

func function_name(parameters) return_type { // defining a function
  //code
}
function_name(parameters) // calling a function

Pointers

var pointername *datatype;

Example

num := 10;
var ptr *int;   // pointer variable
ptr = &num;

Structures

type structure_name struct { // defining a structure

   member definition;
   member definition;
   ...
   member definition;
}

var structure-variable structure-name //declaring a structure variable

Slice

A slice can be formed from an array using a low and high bound indices which are separated by a colon:

array-name[lowIndex : highIndex]
  • Slices never store any data
  • Slices just describes the section of an array
  • If you modify the elements present in a Slice, it's corresponding array elements also will see changes.
  • If you omit high or low bounds while slicing, Go automatically use their defaults instead. The default values for low bound is zero and for the high bound is the length of the slice.
  • Slice can be created by using built-in function make. The below creates a slice [0 0 0 0 0]

Maps

Maps is an unordered collection of key and its value.

var map-name map[key-data-type]value-data-type //declaring a map
map-name = make(map[key-data-type]value-data-type) //defining a map

Concurrency

Go supports concurrent execution of tasks using Goroutines and Channels.

Go-routines

Advantage of Go-routines is that the control will not wait for the execution of function to complete. It will just call the function and continue to execute the rest of the code. Function execution will happen in concurrent with the rest of code execution.

go function-name([arguments])

Channels

Channels are like medium where we send values from one goroutine to another.

Declaring a channel

var channel-name chan Data-Type

or

channel-name := make(chan Data-Type)

Generics

Generics allow you to declare and use functions or types that are written to work with any of a set of types provided by calling code. (Generics are only present in Go 1.18 or later. Prior versions of Go do not have generics.)

//For a function, you can declare the types you want to work with by the following template:
//func Signature[MyTypes type1 | type2 | type3...] (value MyTypes) {
}

Example


func ReverseSlice[GenericTypes int | string | bool](slice []GenericTypes) {
	leftIndex := 0
	rightIndex := len(slice) - 1
	for leftIndex < rightIndex {
		slice[leftIndex], slice[rightIndex] = slice[rightIndex], slice[leftIndex]
		leftIndex++
		rightIndex--
	}
}

	stringSlice := []string{"Foo", "Bar", "Baz"}
	intSlice := []int{1, 2, 3}
	boolSlice := []bool{true, false, false}
	
	ReverseSlice(stringSlice) //[Baz Bar Foo]
	ReverseSlice(intSlice)    //[3 2 1]
	ReverseSlice(boolSlice)   //[false false true]

You can also declare the types you're working with via an Interface as well! Building off the same example above...

type MyTypes interface {
int | string | bool
}

func ReverseSlice[GenericTypes MyTypes](slice []GenericTypes) {
//...
}