#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>
 
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
 
// Address Combat Arms Brazil
#define ADDR_D3D			0x95E8D0
#define ADDR_MTBWCRET		0x3737FDE9
#define ADDR_SHOWFPS		0x379B6E30
#define ADDR_LTCLIENTEXE	0x491E20
#define ADDR_GAMESTATUS		0x379ECCD0
 
void RenderBackend( void )
{
	static LPDIRECT3DDEVICE9 pDevice;
	
	if(!pDevice)
		pDevice = **(LPDIRECT3DDEVICE9 **)ADDR_D3D;
	else
	{
		Menu(pDevice);
                Hacks(pDevice);
	}
}
 
static DWORD dwMTBWCRet = NULL;
 
typedef int( WINAPI* MultiByteToWideChar_t )( UINT CodePage, DWORD dwFlags, LPCSTR lpMultiByteStr, int cbMultiByte, LPWSTR lpWideCharStr, int cchWideChar );
MultiByteToWideChar_t pMultiByte;
 
int WINAPI nMultiByteToWideChar( UINT CodePage, DWORD dwFlags, LPCSTR lpMultiByteStr, int cbMultiByte, LPWSTR lpWideCharStr, int cchWideChar )
{
	_asm pushad;
 
	_asm
	{
		MOV EAX, [EBP+0x4]
		MOV dwMTBWCRet, EAX
	}
	
	if( dwMTBWCRet == ADDR_MTBWCRET )
	{
		lpMultiByteStr = ""; // null multi byte string, hide fraps actived and show render for menu and hacks
 
		RenderBackend();		
	}
 
	_asm popad;
 
	return pMultiByte( CodePage, dwFlags, lpMultiByteStr, cbMultiByte, lpWideCharStr, cchWideChar );
}
 
void *DetourCreateE9( BYTE *src, const BYTE *dst, const int len )
{
	DWORD dwBack;	
	BYTE *jmp = (BYTE*)malloc( len+5 );
	memcpy( jmp, src, len );
	jmp += len;
	jmp[0] = 0xE9;
	*(DWORD*)( jmp+1 ) = (DWORD)( src+len - jmp ) - 5;
	VirtualProtect( src, len, PAGE_EXECUTE_READWRITE, &dwBack );
	src[0] = 0xE9;
	*(DWORD*)( src+1 ) = (DWORD)( dst - src ) - 5;
	VirtualProtect( src, len, dwBack, &dwBack );
	FlushInstructionCache( GetCurrentProcess(), src, 0x10 );
 
	return( jmp-len );
}
 
DWORD WINAPI dwMain( LPVOID lpArg )
{
	while( ( GetModuleHandleA( "ClientFX.fxd" ) == NULL ) )
		Sleep( 25 );
	
	*( FLOAT* )( ADDR_SHOWFPS ) = 1.f; // Hook using show fraps actived
 
	return EXIT_SUCCESS;
}
 
BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
					 )
{
	if (ul_reason_for_call == DLL_PROCESS_ATTACH)
	{
		DWORD MBTWCAddr = (DWORD)GetProcAddress( GetModuleHandleA( "Kernel32.dll" ), "MultiByteToWideChar" );
		pMultiByte = (MultiByteToWideChar_t)DetourCreateE9( (PBYTE)MBTWCAddr, (PBYTE)nMultiByteToWideChar, 5 );
		CreateThread( NULL, NULL, dwMain, NULL, NULL, NULL );
	}
	return TRUE;
} 

C++ Online Compiler

Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!

Read inputs from stdin

OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

#include <iostream>
#include <string>
using namespace std;

int main() 
{
    string name;
    cout << "Enter name:";
    getline (cin, name);
    cout << "Hello " << name;
    return 0;
}

About C++

C++ is a widely used middle-level programming language.

  • Supports different platforms like Windows, various Linux flavours, MacOS etc
  • C++ supports OOPS concepts like Inheritance, Polymorphism, Encapsulation and Abstraction.
  • Case-sensitive
  • C++ is a compiler based language
  • C++ supports structured programming language
  • C++ provides alot of inbuilt functions and also supports dynamic memory allocation.
  • Like C, C++ also allows you to play with memory using Pointers.

Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
   //code
}
else {
   //code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression){    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
......    
    
default:     
 code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
  //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while (condition) {  
// code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {  
 // code 
} while (condition); 

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.

How to declare a Function:

return_type function_name(parameters);

How to call a Function:

function_name (parameters)

How to define a Function:

return_type function_name(parameters) {  
 // code
}