.method public hidebysig static void  Main(string[] args) cil managed
{
  .entrypoint
  // Code size       50 (0x32)
  .maxstack  4
  .locals init ([0] class [mscorlib]System.Threading.Timer timer)
  IL_0000:  nop
  IL_0001:  ldsfld     class [mscorlib]System.Threading.TimerCallback GCTest.Program::'CS$<>9__CachedAnonymousMethodDelegate1'
  IL_0006:  brtrue.s   IL_001b
  IL_0008:  ldnull
  IL_0009:  ldftn      void GCTest.Program::'<Main>b__0'(object)
  IL_000f:  newobj     instance void [mscorlib]System.Threading.TimerCallback::.ctor(object,
                                                                                     native int)
  IL_0014:  stsfld     class [mscorlib]System.Threading.TimerCallback GCTest.Program::'CS$<>9__CachedAnonymousMethodDelegate1'
  IL_0019:  br.s       IL_001b
  IL_001b:  ldsfld     class [mscorlib]System.Threading.TimerCallback GCTest.Program::'CS$<>9__CachedAnonymousMethodDelegate1'
  IL_0020:  ldnull
  IL_0021:  ldc.i4     0x3e8
  IL_0026:  ldc.i4     0x3e8
  IL_002b:  newobj     instance void [mscorlib]System.Threading.Timer::.ctor(class [mscorlib]System.Threading.TimerCallback,
                                                                             object,
                                                                             int32,
                                                                             int32)
  IL_0030:  stloc.0
  IL_0031:  ret
} // end of method Program::Main
And it makes sense. We declared a local, so there is a local in the MSIL. We create a new instance and store the reference in the local, so does the MSIL. This drastically changes once we turn optimization on and the compiler outsmarts us. It says: "Well, you wanna write a reference to a local but you're not going to read it back. Ever. Know what, I'm just gonna omit it!"

Hide   Shrink    Copy Code
.method public hidebysig static void  Main(string[] args) cil managed
{
  .entrypoint
  // Code size       47 (0x2f)
  .maxstack  8
  IL_0000:  ldsfld     class [mscorlib]System.Threading.TimerCallback GCTest.Program::'CS$<>9__CachedAnonymousMethodDelegate1'
  IL_0005:  brtrue.s   IL_0018
  IL_0007:  ldnull
  IL_0008:  ldftn      void GCTest.Program::'<Main>b__0'(object)
  IL_000e:  newobj     instance void [mscorlib]System.Threading.TimerCallback::.ctor(object,
                                                                                     native int)
  IL_0013:  stsfld     class [mscorlib]System.Threading.TimerCallback GCTest.Program::'CS$<>9__CachedAnonymousMethodDelegate1'
  IL_0018:  ldsfld     class [mscorlib]System.Threading.TimerCallback GCTest.Program::'CS$<>9__CachedAnonymousMethodDelegate1'
  IL_001d:  ldnull
  IL_001e:  ldc.i4     0x3e8
  IL_0023:  ldc.i4     0x3e8
  IL_0028:  newobj     instance void [mscorlib]System.Threading.Timer::.ctor(class [mscorlib]System.Threading.TimerCallback,
                                                                             object,
                                                                             int32,
                                                                             int32)
  IL_002d:  pop
  IL_002e:  ret
} // end of method Program::Main 

C++ Online Compiler

Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!

Read inputs from stdin

OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

#include <iostream>
#include <string>
using namespace std;

int main() 
{
    string name;
    cout << "Enter name:";
    getline (cin, name);
    cout << "Hello " << name;
    return 0;
}

About C++

C++ is a widely used middle-level programming language.

  • Supports different platforms like Windows, various Linux flavours, MacOS etc
  • C++ supports OOPS concepts like Inheritance, Polymorphism, Encapsulation and Abstraction.
  • Case-sensitive
  • C++ is a compiler based language
  • C++ supports structured programming language
  • C++ provides alot of inbuilt functions and also supports dynamic memory allocation.
  • Like C, C++ also allows you to play with memory using Pointers.

Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
   //code
}
else {
   //code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression){    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
......    
    
default:     
 code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
  //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while (condition) {  
// code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {  
 // code 
} while (condition); 

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.

How to declare a Function:

return_type function_name(parameters);

How to call a Function:

function_name (parameters)

How to define a Function:

return_type function_name(parameters) {  
 // code
}