class CEntitySyncTree
{
public:
	uint64_t vtable; //0x0000
	class netObject* net_object; //0x0008
	class CProjectBaseSyncParentNode* spn_1; //0x0010
	class CProjectBaseSyncParentNode* spn_2; //0x0018
	char pad_0020[16]; //0x0020
	class CVehicleCreationDataNode* pCVehicleCreationDataNode; //0x0030
	class pCVehicleTypeCreationDataNode* pCVehicleTypeCreationDataNode; //0x0038
	class CGlobalFlagsDataNode* pCGlobalFlagsDataNode; //0x0040
	class CDynamicEntityGameStateDataNode* pCDynamicEntityGameStateDataNode; //0x0048
	class CPhysicalGameStateDataNode* pCPhysicalGameStateDataNode; //0x0050
	class CVehicleGameStateDataNode* CVehicleGameStateDataNode; //0x0058
	class CEntityScriptGameStateDataNode* pCEntityScriptGameStateDataNode; //0x0060
	class CPhysicalScriptGameStateDataNode* pCPhysicalScriptGameStateDataNode; //0x0068
	class CVehicleScriptGameStateDataNode* pCVehicleScriptGameStateDataNode; //0x0070
	class CEntityScriptInfoDataNode* pCEntityScriptInfoDataNode; //0x0078
	class CPhysicalAttachDataNode* pCPhysicalAttachDataNode; //0x0080
	class CVehicleAppearanceDataNode* pCVehicleAppearanceDataNode; //0x0088
	class CVehicleDamageStatusDataNode* pCVehicleDamageStatusDataNode; //0x0090
	class CVehicleComponentReservationDataNode* pCVehicleComponentReservationDataNode; //0x0098
	class CVehicleHealthDataNode* pCVehicleHealthDataNode; //0x00A0
	char pad_00A8[88]; //0x00A8
	class CMigrationDataNode* pCMigrationDataNode; //0x0100
	class CPhysicalMigrationDataNode* pCPhysicalMigrationDataNode; //0x0108
	class CPhysicalScriptMigrationDataNode* pCPhysicalScriptMigrationDataNode; //0x0110
	class CVehicleProximityMigrationDataNode* pCVehicleProximityMigrationDataNode; //0x0118
	char pad_0120[3336]; //0x0120
	int64_t invalid_pointer; //0x0E28
	char pad_0E30[32]; //0x0E30
	int32_t sub_type; //0x0E50
	char pad_0E54[12]; //0x0E54
	uint32_t sub_38; //0x0E60
	char pad_0E64[532]; //0x0E64
}; //Size: 0x1078
static_assert(sizeof(CEntitySyncTree) == 0x1078);


class CVehicleCreationDataNode
{
public:
	class netSyncNodeBase* node; //0x0000
	class CVehicleTypeCreationDataNode* pCVehicleTypeCreationDataNode; //0x0008 heli as car/bike
	char pad_0010[8]; //0x0010
	class CEntitySyncTree* pCEntitySyncTree; //0x0018
	class CProjectBaseSyncParentNode* pCProjectBaseSyncParentNode; //0x0020
	int32_t m_typ; //0x0028
	char pad_002C[12]; //0x002C
	uint32_t _0x38; //0x0038
	uint32_t _0x3C; //0x003C
	uint32_t _0x40; //0x0040
	char pad_0044[156]; //0x0044
	class CVehicleProximityMIgrationDataNode* vpmdn; //0x00E0
	char pad_00E8[8]; //0x00E8
	class CPhysicalScriptMigrationDataNode* pCPhysicalScriptMigrationDataNode; //0x00F0
	class CVehicleSyncTree* pCVehicleSyncTree; //0x00F8
	class CProjectBaseSyncParentNode* pCProjectBaseSyncParentNode2; //0x0100
	int32_t mb_valid_type; //0x0108
	char pad_010C[12]; //0x010C
	uint32_t sm_38; //0x0118
	int32_t sm_3c; //0x011C
	char pad_0120[48]; //0x0120
}; //Size: 0x0150
static_assert(sizeof(CVehicleCreationDataNode) == 0x150);


class CVehicleTypeCreationDataNode
{
public:
	class netSyncNodeBase* node; //0x0000
	char pad_0008[128]; //0x0008
}; //Size: 0x0088
static_assert(sizeof(CVehicleTypeCreationDataNode) == 0x88);

class CPhysicalScriptMigrationDataNode
{
public:
	char pad_0000[40]; //0x0000
	int32_t maybe_valid_type; //0x0028
	char pad_002C[92]; //0x002C
}; //Size: 0x0088
static_assert(sizeof(CPhysicalScriptMigrationDataNode) == 0x88);

class pCVehicleTypeCreationDataNode // get_type_name?
{
public:
	char pad_0000[40]; //0x0000
	int32_t typ; //0x0028
	char pad_002C[12]; //0x002C
	uint32_t _0x38; //0x0038
	int32_t _0x3c; //0x003C
	char pad_0040[78]; //0x0040
}; //Size: 0x008E

class CMigrationDataNode
{
public:
	char pad_0000[40]; //0x0000
	int32_t entity_type; //0x0028
	char pad_002C[12]; //0x002C
	uint32_t _0x38; //0x0038
	int32_t _0x3c; //0x003C
	char pad_0040[78]; //0x0040
}; //Size: 0x008E 

C++ Online Compiler

Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!

Read inputs from stdin

OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

#include <iostream>
#include <string>
using namespace std;

int main() 
{
    string name;
    cout << "Enter name:";
    getline (cin, name);
    cout << "Hello " << name;
    return 0;
}

About C++

C++ is a widely used middle-level programming language.

  • Supports different platforms like Windows, various Linux flavours, MacOS etc
  • C++ supports OOPS concepts like Inheritance, Polymorphism, Encapsulation and Abstraction.
  • Case-sensitive
  • C++ is a compiler based language
  • C++ supports structured programming language
  • C++ provides alot of inbuilt functions and also supports dynamic memory allocation.
  • Like C, C++ also allows you to play with memory using Pointers.

Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
   //code
}
else {
   //code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression){    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
......    
    
default:     
 code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
  //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while (condition) {  
// code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {  
 // code 
} while (condition); 

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.

How to declare a Function:

return_type function_name(parameters);

How to call a Function:

function_name (parameters)

How to define a Function:

return_type function_name(parameters) {  
 // code
}