#include <iostream>
#include <stdlib.h>
#include <unistd.h>
#include <time.h>
using namespace std;
int createZombie() {
if (rand() % 67 < 10)
return 11;
else
return rand() % 10 + 1;
}
int main() {
srand(time(NULL));
char enter;
// game stats
int playerAlive = true;
int playerSkill = 9;
int playerScore = 1;
string playerName = "";
int zombieCount = 0;
int zombiesKilled = 0;
// title
cout << "Welcome to Zombie War." << endl << "Press [ENTER] to start.";
cin.get();
// player name
cout << "Please enter your name: ";
cin >> playerName;
// ask how many zombies
cout << "How many zombies do you wish to fight? ";
cin >> zombieCount;
cout << "Get ready to fight for your life, " << playerName << "!" << endl;
// main game loop
while (playerAlive && zombiesKilled < zombieCount) {
// create a random zombie
int zombieSkill = createZombie();
// battle sequence
if (zombieSkill > 10) {
cout << endl << "Here comes a huge zombie!" << endl;
}
else {
cout << endl << "Here comes zombie " << zombiesKilled + 1 << endl;
}
cout << "Fighting..." << endl;
sleep(2);
// zombie killed the player
if (playerSkill < zombieSkill) {
playerAlive = false;
cout << "You have died." << endl;
}
// player killed the zombie
else {
if (playerSkill - zombieSkill > 7) {
cout << "You wasted the zombie!" << endl;
playerScore = playerScore * 2;
}
else if (playerSkill - zombieSkill > 5) {
cout << "You decapitated the zombie!" << endl;
playerScore = playerScore * 2;
}
else if (playerSkill - zombieSkill > 0) {
cout << "You killed the zombie!" << endl;
playerScore = playerScore * 2;
}
else {
cout << "You killed the zombie, but suffered injuries." << endl;
}
zombiesKilled++;
}
cout << endl;
sleep(1);
}
// end game
if (zombiesKilled == zombieCount) {
// victory
cout << "You have survived the onslaught!" << endl;
}
else {
// lost
cout << "You did not survive the zombie war." << endl;
}
cout << "Zombies killed: " << zombiesKilled << endl;
cout << "Final score: " << playerScore << endl << endl;
} Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!
OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}