/* Nikolas Van Dam Starting Date 2020-12-14 Final Date 2021-1-29 Final Project Fight 9 monsters to the death */ #include <iostream> #include <iomanip> #include <unistd.h> //Makes usleep work using namespace std; string username; int level=0; int title(); int game(); int death(); int choice=0; char pot; int potion=3; int restart=0; char sure; int health=100; int yourNumber=0; int slimehealth=100; int slime(); int goblin(); int goblinhealth=200; int orc(); int orchealth=400; int ogre(); int ogrehealth=500; int elf(); int elfhealth=300; int giant(); int gianthealth=500; int titan(); int titanhealth=700; int demon(); int demonhealth=500; int dungeonmaster(); int dungeonmasterhealth=9999999; int reaper(); int reaperhealth=1000; int finish(); int finish2(); int deaths=0; int main() { srand(time(NULL)); cout <<"What is your username?"<<endl; cin>> username; title(); } int title() { cout<<"\033[2J\033[1;1H"; cout<<"Hello "<<username<<"!"<<endl<<endl; cout<<"This game is all about fighting you will keep fighting until you die!"<<endl<<"There are a total of 9 enemies"<<endl<<"No matter what keep fighting until you die!"<<endl<<endl; usleep(5000000); game(); } int game() { cout<<"You start off with 100 Health "<<endl<<"The only ways to heal is a successful dodge or the 3 health potions"<<endl<<"Dodging and Attacking can fail which leads to taking damage"<<endl<<"You get 5 retries!"<<endl<<endl; usleep(5000000); level++; slime(); } int slime() { cout<<"\033[2J\033[1;1H"; cout<<"For the first match you will be fighting against a Slime!"<<endl<<"It is considered the tutorial so it won't deal any damage to you"<<endl<<endl; usleep(5000000); cout<<"\033[2J\033[1;1H"; while (slimehealth>0) { cout<<"\033[2J\033[1;1H"; cout<<username<<" "<<health<<"hp"<<endl<<"Slime "<<slimehealth<<"hp"<<endl<<"------------------"<<endl; cout<<"1= Dodge"<<endl<<"2= Attack"<<endl<<"3= Talk to it"<<endl; cin>>choice; if (choice==1) { yourNumber= (rand() % 2) + 1; if (yourNumber==1) { cout<<"You failed to Dodge but you didn't take any due to it being a Slime!"<<endl; usleep(1000000); } if (yourNumber==2) { cout<<"You have successfully dodged and avoided any damage!"<<endl<<"You would heal against any other creature but since this a tutorial you do not heal."<<endl; usleep(1500000); } } if (choice==2) { yourNumber=0; yourNumber= (rand() % 2) + 1; if (yourNumber==1) { cout<<"You failed to attack but you didn't take any due to it being a Slime!"<<endl; usleep(1000000); } if (yourNumber==2) { cout<<"You have succesfully attacked and dealt 50 dmg to the slime!"<<endl; slimehealth = slimehealth - 50; usleep(1000000); } } if (choice==3) { death(); } if (choice>3) { death(); } if (choice<1) { death(); } } level++; goblin(); } int goblin() { cout<<"\033[2J\033[1;1H"; cout<<"Hello "<<username<<"... So you have made it past the tutorial! Well done!" <<endl<<"The next thing you shall fight is a goblin"<<endl<<"Be careful because the goblin can hurt you."<<endl; usleep(5000000); cout<<"\033[2J\033[1;1H"; while (goblinhealth>0) { cout<<"\033[2J\033[1;1H"; if (health<1) { death(); } cout<<username<<" "<<health<<"hp"<<endl<<"Goblin "<<goblinhealth<<"hp"<<endl<<"------------------"<<endl; cout<<"1= Dodge"<<endl<<"2= Attack"<<endl; if (potion>0) { cout<<"3= Use a potion"<<endl; } cin>>choice; if (choice==1) { yourNumber= (rand() % 4) + 1; if (yourNumber==1) { cout<<"You failed to Dodge and took 5 damage!"<<endl; health=health - 5; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully dodged and avoided any damage!"<<endl<<"You Heal for 5hp."<<endl; health=health + 5; usleep(1500000); } } if (choice==2) { yourNumber=0; yourNumber= (rand() % 4) + 1; if (yourNumber==1) { cout<<"You failed to attack and took 5 damage"<<endl; health=health - 5; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully attacked and dealt 40 dmg to the goblin!"<<endl; goblinhealth= goblinhealth - 40; usleep(1000000); } } if (choice==3) { if (potion>0) { potion=potion - 1; health=health + 100; cout<<"You have healed for 100"<<endl; usleep(1000000); } else { death(); } } if (choice>3) { death(); } if (choice<1) { death(); } } level++; orc(); } int orc() { cout<<"\033[2J\033[1;1H"; cout<<"Well done "<<username<<"! You have beat the Goblin, now you shall fight the orc!"<<endl; cout<<"The orc attacks slow so you will most likely succeed in a dodge but you heal for 1 less than normal"<<endl<<"The orc has lots of hp and your attack will most likely go through"<<endl<<"If your attack doesn't go through you will take lots of damage!"<<endl; usleep(5000000); cout<<"\033[2J\033[1;1H"; while (orchealth>0) { cout<<"\033[2J\033[1;1H"; if (health<1) { death(); } cout<<username<<" "<<health<<"hp"<<endl<<"Orc "<<orchealth<<"hp"<<endl<<"------------------"<<endl; cout<<"1= Dodge"<<endl<<"2= Attack"<<endl; if (potion>0) { cout<<"3= Use a potion"<<endl; } cin>>choice; if (choice==1) { yourNumber= (rand() % 10) + 1; if (yourNumber==1) { cout<<"You failed to Dodge and took 15 damage!"<<endl; health=health - 15; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully dodged and avoided any damage!"<<endl<<"You Heal for 4hp."<<endl; health=health + 4; usleep(1500000); } } if (choice==2) { yourNumber=0; yourNumber= (rand() % 4) + 1; if (yourNumber==1) { cout<<"You failed to attack and took 15 damage"<<endl; health=health - 15; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully attacked and dealt 40 dmg to the Orc!"<<endl; orchealth= orchealth - 40; usleep(1000000); } } if (choice==3) { if (potion>0) { potion=potion - 1; health=health + 100; cout<<"You have healed for 100"<<endl; usleep(1000000); } else { death(); } } if (choice>3) { death(); } if (choice<1) { death(); } } level++; ogre(); } int ogre() { cout<<"\033[2J\033[1;1H"; cout<<"So you have even surpassed the orc... You have surprised me"<<endl; cout<<"But this time you will fall to the "<<endl; usleep(1500000); cout << setw(14) << "OOOOO"; cout << setw(14) << "GGGGG" ; cout << setw(14) << "RRRRRR"; cout << setw(20) << "EEEEEEEEEEEE" << endl; cout << setw(16) << "OO OO"; cout << setw(7) << "GG" ; cout << setw(15) << "RR"<<setw(5)<<"RR"; cout << setw(9) << "EE" << endl; cout << setw(16) << "OO OO"; cout << setw(6) << "GG" ; cout << setw(20) << "RRRRRR"; cout << setw(10) << "EE" << endl; cout << setw(16) << "OO OO"; cout << setw(5) << "GG" <<setw(7)<<"GGGG"; cout << setw(11) << "RRR"; cout << setw(23) << "EEEEEEEEEEEE" << endl; cout << setw(16) << "OO OO"; cout << setw(6) << "GG" <<setw(6)<<"GG"; cout << setw(10) << "RR"<<setw(3)<<"RR"; cout << setw(11) << "EE" << endl; cout << setw(16) << "OO OO"; cout << setw(7) << "GG" <<setw(5)<<"GG"; cout << setw(10) << "RR"<<setw(4)<<"RR"; cout << setw(10) << "EE" << endl; cout << setw(14) << "OOOOO"; cout << setw(14) << "GGGGG" ; cout << setw(10) << "RR"<<setw(5)<<"RR"; cout << setw(19) << "EEEEEEEEEEEE" << endl; usleep(3000000); while (ogrehealth>0) { cout<<"\033[2J\033[1;1H"; if (health<1) { death(); } cout<<username<<" "<<health<<"hp"<<endl<<"Ogre "<<ogrehealth<<"hp"<<endl<<"------------------"<<endl; cout<<"1= Dodge"<<endl<<"2= Attack"<<endl; if (potion>0) { cout<<"3= Use a potion"<<endl; } cin>>choice; if (choice==1) { yourNumber= (rand() % 3) + 1; if (yourNumber==1) { cout<<"You failed to Dodge and took 20 damage!"<<endl; health=health - 20; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully dodged and avoided any damage!"<<endl<<"You Heal for 15hp."<<endl; health=health + 15; usleep(1000000); } } if (choice==2) { yourNumber=0; yourNumber= (rand() % 3) + 1; if (yourNumber==1) { cout<<"You failed to attack and took 20 damage"<<endl; health=health - 20; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully attacked and dealt 40 dmg to the Ogre!"<<endl; ogrehealth= ogrehealth - 40; usleep(1000000); } } if (choice==3) { if (potion>0) { potion=potion - 1; health=health + 100; cout<<"You have healed for 100"<<endl; usleep(1000000); } else { death(); } } if (choice>3) { death(); } if (choice<1) { death(); } } level++; elf(); } int elf() { cout<<"\033[2J\033[1;1H"; cout<<"So you have also defeated the Ogre!"<<endl<<"I did not expect you to get through the Orc no less the OGRE!!"<<endl<<"But now you must admit defeat for you will be fighting an elf!"<<endl; cout<<"The elf can avoid easily but its attacks deal less damage and it has less hp"<<endl; usleep(4500000); while (elfhealth>0) { cout<<"\033[2J\033[1;1H"; if (health<1) { death(); } cout<<username<<" "<<health<<"hp"<<endl<<"Elf "<<elfhealth<<"hp"<<endl<<"------------------" <<endl; cout<<"1= Dodge"<<endl<<"2= Attack"<<endl; if (potion>0) { cout<<"3= Use a potion"<<endl; } cin>>choice; if (choice==1) { yourNumber= (rand() % 3) + 1; if (yourNumber>1) { cout<<"You failed to Dodge and took 20 damage!"<<endl; health=health - 20; usleep(1000000); } if (yourNumber==1) { cout<<"You have successfully dodged and avoided any damage!"<<endl<<"You Heal for 15hp."<<endl; health=health + 15; usleep(1000000); } } if (choice==2) { yourNumber=0; yourNumber= (rand() % 3) + 1; if (yourNumber>1) { cout<<"You failed to attack and took 20 damage"<<endl; health=health - 20; usleep(1000000); } if (yourNumber==1) { cout<<"You have successfully attacked and dealt 40 dmg to the Elf!"<<endl; elfhealth= elfhealth - 40; usleep(1000000); } } if (choice==3) { if (potion>0) { potion=potion - 1; health=health + 100; cout<<"You have healed for 100"<<endl; usleep(1000000); } else { death(); } } if (choice>3) { death(); } if (choice<1) { death(); } } cout<<"\033[2J\033[1;1H"; cout<<"Congratulations as a reward for defeating the first 4 bosses you will be granted 2 more potions and 300hp!"<<endl; cout<<"Potions now heal for 200!"<<endl; health= health + 300; potion= potion + 2; usleep(2000000); level++; giant(); } int giant() { cout<<"\033[2J\033[1;1H"; cout<<"You shall now face a Giant!"<<endl<<"Beware of their deadly swings for it might just kill you..."<<endl; usleep(4500000); while (gianthealth>0) { cout<<"\033[2J\033[1;1H"; if (health<1) { death(); } cout<<username<<" "<<health<<"hp"<<endl<<"Giant "<<gianthealth<<"hp"<<endl<<"------------------" <<endl; cout<<"1= Dodge"<<endl<<"2= Attack"<<endl; if (potion>0) { cout<<"3= Use a potion"<<endl; } cin>>choice; if (choice==1) { yourNumber= (rand() % 5) + 1; if (yourNumber>1) { cout<<"You failed to Dodge and took 50 damage!"<<endl; health=health - 50; usleep(1000000); } if (yourNumber==1) { cout<<"You have successfully dodged and avoided any damage!"<<endl<<"You Heal for 25hp."<<endl; health=health + 25; usleep(1000000); } } if (choice==2) { yourNumber=0; yourNumber= (rand() % 5) + 1; if (yourNumber==1) { cout<<"You failed to attack and took 50 damage"<<endl; health=health - 50; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully attacked and dealt 40 dmg to the Giant!"<<endl; gianthealth= gianthealth - 40; usleep(1000000); } } if (choice==3) { if (potion>0) { potion=potion - 1; health=health + 200; cout<<"You have healed for 200"<<endl; usleep(1000000); } else { death(); } } if (choice>3) { death(); } if (choice<1) { death(); } } level++; titan(); } int titan() { cout<<"\033[2J\033[1;1H"; cout<<"Congratulations for beating the Giant but now you will face an enemy even greater!!!"<<endl<<"THE TITAN"<<endl<<"It does 100 with each swing so be careful!"<<endl; usleep(4500000); while (titanhealth>0) { cout<<"\033[2J\033[1;1H"; if (health<1) { death(); } cout<<username<<" "<<health<<"hp"<<endl<<"Titan "<<titanhealth<<"hp"<<endl<<"------------------" <<endl; cout<<"1= Dodge"<<endl<<"2= Attack"<<endl; if (potion>0) { cout<<"3= Use a potion"<<endl; } cin>>choice; if (choice==1) { yourNumber= (rand() % 7) + 1; if (yourNumber==1) { cout<<"You failed to Dodge and took 100 damage!"<<endl; health=health - 100; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully dodged and avoided any damage!"<<endl<<"You Heal for 50hp."<<endl; health=health + 50; usleep(1000000); } } if (choice==2) { yourNumber=0; yourNumber= (rand() % 7) + 1; if (yourNumber==1) { cout<<"You failed to attack and took 100 damage"<<endl; health=health - 100; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully attacked and dealt 50 dmg to the Titan!"<<endl; titanhealth= titanhealth - 50; usleep(1000000); } } if (choice==3) { if (potion>0) { potion=potion - 1; health=health + 200; cout<<"You have healed for 200"<<endl; usleep(1000000); } else { death(); } } if (choice>3) { death(); } if (choice<1) { death(); } } level++; demon(); } int demon() { cout<<"\033[2J\033[1;1H"; cout<<"I see that you have beaten the titan!"<<endl<<"Now you shall fight the demon straight from *****!"<<endl<<"I wish you the most brutal death imaginal!"<<endl; usleep(4500000); while (demonhealth>0) { cout<<"\033[2J\033[1;1H"; if (health<1) { death(); } cout<<username<<" "<<health<<"hp"<<endl<<"Demon "<<demonhealth<<"hp"<<endl<<"------------------" <<endl; cout<<"1= Dodge"<<endl<<"2= Attack"<<endl; if (potion>0) { cout<<"3= Use a potion"<<endl; } cin>>choice; if (choice==1) { yourNumber= (rand() % 3) + 1; if (yourNumber==1) { cout<<"You failed to Dodge and took 120 damage!"<<endl; health=health - 120; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully dodged and avoided any damage!"<<endl<<"You Heal for 60hp."<<endl; health=health + 60; usleep(1000000); } } if (choice==2) { yourNumber=0; yourNumber= (rand() % 3) + 1; if (yourNumber==1) { cout<<"You failed to attack and took 120 Damage!"<<endl; health= health - 120; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully attacked and dealt 100 dmg to the Demon!"<<endl; demonhealth= demonhealth - 100; usleep(1000000); } } if (choice==3) { if (potion>0) { potion=potion - 1; health=health + 200; cout<<"You have healed for 200"<<endl; usleep(1000000); } else { death(); } } if (choice>3) { death(); } if (choice<1) { death(); } } level++; reaper(); } int reaper() { cout<<"\033[2J\033[1;1H"; cout<<"Wow you are indeed a fighter to think you could make it this far!"<<endl<<"But now you shall die to the reaper"<<endl<<"You have a 1 in 2 chance of success"<<endl<<"I wish you no luck!"<<endl; usleep(4500000); while (reaperhealth>0) { cout<<"\033[2J\033[1;1H"; if (health<1) { death(); } cout<<username<<" "<<health<<"hp"<<endl<<"Reaper "<<reaperhealth<<"hp"<<endl<<"------------------" <<endl; cout<<"1= Dodge"<<endl<<"2= Attack"<<endl; if (potion>0) { cout<<"3= Run Away (Uses all the potions you have left)"<<endl; } cin>>choice; if (choice==1) { yourNumber= (rand() % 100) + 1; if (yourNumber==1) { cout<<"You failed to Dodge and got your soul reaped!"<<endl; health=0; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully dodged and avoided any damage!"<<endl<<"You have 9999999 hp."<<endl; health=9999999; usleep(1000000); } } if (choice==2) { yourNumber=0; yourNumber= (rand() % 2) + 1; if (yourNumber==1) { cout<<"You failed to attack and got your soul reaped!"<<endl; health=0; usleep(1000000); } if (yourNumber>1) { cout<<"You have successfully attacked and Killed the Reaper!"<<endl; reaperhealth=0; usleep(1000000); } } if (choice==3) { if (potion>0) { potion=0; dungeonmaster(); } else { death(); } } if (choice<1) { death(); } if (choice>4) { death(); } } finish(); } int dungeonmaster() { cout<<"\033[2J\033[1;1H"; cout<<"Hello!"<<"Congratulations now instead of fighting the reaper you shall fight me!"<<endl; usleep(4500000); if (health<999999) { cout<<"Hahaha just kidding you are far to weak to fight me"; return 0; } if (health>999999) { cout<<"You have indeed surpassed my expectations to think that you would be able to have a chance against me!"<<endl; cout<<"If I knew this from the beginning I would've just slain you then and there but oh well no regrets"<<endl; cout<<"I look forward to how you shall face me!"<<endl; usleep(5000000); cout<<"\033[2J\033[1;1H"; } while (dungeonmasterhealth>0) { cout<<"\033[2J\033[1;1H"; if (health<1) { death(); } cout<<username<<" "<<health<<"hp"<<endl<<"Dungeonmaster "<<dungeonmasterhealth<<"hp"<<endl<<"------------------" <<endl; cout<<"1= Dodge"<<endl<<"2= Attack"<<endl; cin>>choice; if (choice==1) { cout<<"HAHAHA YOU CANNOT DODGE ME FOOLISH CHILD!"<<endl; death(); } if (choice==2) { yourNumber=0; yourNumber= (rand() % 4) + 1; if (yourNumber==1) { cout<<"You failed to attack and got booted from the program"<<endl; health=0; usleep(1000000); return 0; } if (yourNumber>1) { cout<<"You have successfully attacked but still lost"<<endl; dungeonmasterhealth=0; usleep(1000000); } } } finish2(); } int finish() { cout<<"\033[2J\033[1;1H"; cout<<"ERROR"<<setw(50)<<"ERROR"<<endl<<endl; usleep(500000); cout<<"\033[2J\033[1;1H"; cout << setw(20) << "EEEEEEEEEEEE"; cout << setw(14) << "RRRRRR"; cout << setw(14) << "RRRRRR"; cout << setw(14) << "OOOOO"; cout << setw(14) << "RRRRRR" << endl; cout << setw(10) << "EE"; cout << setw(20) << "RR"<<setw(5)<<"RR"; cout << setw(9) << "RR"<<setw(5)<<"RR"; cout << setw(15) << "OO OO"; cout << setw(8) << "RR"<<setw(5)<<"RR" << endl; cout << setw(10) << "EE"; cout << setw(24) << "RRRRRR"; cout << setw(14) << "RRRRRR"; cout << setw(16) << "OO OO"; cout << setw(12) << "RRRRRR" << endl; cout << setw(20) << "EEEEEEEEEEEE"; cout << setw(12) << "RRRR"; cout << setw(14) << "RRRR"; cout << setw(18) << "OO OO"; cout << setw(10) << "RRRR" << endl; cout << setw(10) << "EE"; cout << setw(20) << "RR"<<setw(3)<<"RR"; cout << setw(11) << "RR"<<setw(3)<<"RR"; cout << setw(17) << "OO OO"; cout << setw(8) << "RR"<<setw(3)<<"RR" << endl; cout << setw(10) << "EE"; cout << setw(20) << "RR"<<setw(4)<<"RR"; cout << setw(10) << "RR"<<setw(4)<<"RR"; cout << setw(16) << "OO OO"; cout << setw(8) << "RR"<<setw(4)<<"RR" << endl; cout << setw(20) << "EEEEEEEEEEEE"; cout << setw(10) << "RR"<<setw(5)<<"RR"; cout << setw(9) << "RR"<<setw(5)<<"RR"; cout << setw(13) << "OOOOO"; cout << setw(10) << "RR"<<setw(5)<<"RR" << endl; usleep(5000000); cout<<"\033[2J\033[1;1H"; cout<<endl<<endl<<endl<<setw(23)<<"Shutting"; usleep(500000); cout<<" Down"; usleep(2500000); return 0; } int finish2() { cout<<"\033[2J\033[1;1H"; cout<<"Congratulations your attack went through but it still did nothing to me for I am the Dungeon Master"<<endl; cout<<"I still consider this as your win so..."; cout<<"You have successfully beat this dungeon I wish you luck on your future adventures!"<<endl<<endl; cout<<"╭━━━┳━━━┳━╮╱╭┳━━━┳━━━┳━━━┳━━━━┳╮╱╭┳╮╱╱╭━━━┳━━━━┳━━┳━━━┳━╮╱╭┳━━━╮"<<endl; cout<<"┃╭━╮┃╭━╮┃┃╰╮┃┃╭━╮┃╭━╮┃╭━╮┃╭╮╭╮┃┃╱┃┃┃╱╱┃╭━╮┃╭╮╭╮┣┫┣┫╭━╮┃┃╰╮┃┃╭━╮┃"<<endl; cout<<"┃┃╱╰┫┃╱┃┃╭╮╰╯┃┃╱╰┫╰━╯┃┃╱┃┣╯┃┃╰┫┃╱┃┃┃╱╱┃┃╱┃┣╯┃┃╰╯┃┃┃┃╱┃┃╭╮╰╯┃╰━━╮"<<endl; cout<<"┃┃╱╭┫┃╱┃┃┃╰╮┃┃┃╭━┫╭╮╭┫╰━╯┃╱┃┃╱┃┃╱┃┃┃╱╭┫╰━╯┃╱┃┃╱╱┃┃┃┃╱┃┃┃╰╮┃┣━━╮┃"<<endl; cout<<"┃╰━╯┃╰━╯┃┃╱┃┃┃╰┻━┃┃┃╰┫╭━╮┃╱┃┃╱┃╰━╯┃╰━╯┃╭━╮┃╱┃┃╱╭┫┣┫╰━╯┃┃╱┃┃┃╰━╯┃"<<endl; cout<<"╰━━━┻━━━┻╯╱╰━┻━━━┻╯╰━┻╯╱╰╯╱╰╯╱╰━━━┻━━━┻╯╱╰╯╱╰╯╱╰━━┻━━━┻╯╱╰━┻━━━╯"<<endl; usleep(5000000); return 0; } int death() { deaths++; if (deaths>5) { return 0; } cout<<"\033[2J\033[1;1H"; cout<<"So you have died..."<<endl<<endl; usleep(1500000); cout<<"▒▒▒▒▒▒▒▒▒▒▒▄▄▄▄░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"▒▒▒▒▒▒▒▒▒▄██████▒▒▒▒▒▄▄▄█▄▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"▒▒▒▒▒▒▒▄██▀░░▀██▄▒▒▒▒████████▄▒▒▒▒▒▒"<<endl; cout<<"▒▒▒▒▒▒███░░░░░░██▒▒▒▒▒▒█▀▀▀▀▀██▄▄▒▒▒"<<endl; cout<<"▒▒▒▒▒▄██▌░░░░░░░██▒▒▒▒▐▌▒▒▒▒▒▒▒▒▀█▄▒"<<endl; cout<<"▒▒▒▒▒███░░▐█░█▌░██▒▒▒▒█▌▒▒▒▒▒▒▒▒▒▒▀▌"<<endl; cout<<"▒▒▒▒████░▐█▌░▐█▌██▒▒▒██▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"▒▒▒▐████░▐░░░░░▌██▒▒▒█▌▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"▒▒▒▒████░░░▄█░░░██▒▒▐█▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"▒▒▒▒████░░░██░░██▌▒▒█▌▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"▒▒▒▒████▌░▐█░░███▒▒▒█▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"▒▒▒▒▐████░░▌░███▒▒▒██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"▒▒▒▒▒████░░░███▒▒▒▒█▌▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"▒▒▒██████▌░████▒▒▒██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"▒▐████████████▒▒███▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"▒█████████████▄████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"██████████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"██████████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"█████████████████▀▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"█████████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"████████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"<<endl; cout<<"████████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒"; usleep(3000000); restart=0; cout<<endl<<endl<<endl<<"Press 1 to Try Again"<<endl<<"Press 2 to Leave"<<endl; cin>>restart; if (restart==1) { health=100; if (level==1) { slime(); } if (level==2) { goblin(); } if (level==3) { orc(); } if (level==4) { ogre(); } if (level==5) { elf(); } if (level==6) { giant(); } if (level==7) { titan(); } if (level==8) { demon(); } if (level==9) { reaper(); } title(); } if (restart==2) { cout<<"\033[2J\033[1;1H"; cout<<"So you have been defeated both mentally and physically..."<<" Well... Bye Bye!"; usleep(1500000); return 0; } if (restart>1) { cout<<"\033[2J\033[1;1H"; cout<<"So you have been defeated both mentally and physically..."<<" Well... Bye Bye!"; usleep(1500000); return 0; } if (restart<1) { cout<<"\033[2J\033[1;1H"; cout<<"So you have been defeated both mentally and physically..."<<" Well... Bye Bye!"; usleep(1500000); return 0; } }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
and start coding!
OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}