#include <iostream>
#include <vector>
using namespace std;

/// functions

int multiply(int a, int b){
  return a*b;
}

int multiply(int a){
  // Functions overload. Same name but different number or types of input are treated as seperate funcrtions
  return a * a;
}


void DoubleByValue(int a){
  // Passing by Value (a local copy of variable a is created which does not affect outside)
  a = 2 * a;
  cout << " The value of is " << a << endl;
}

void DoubleByReference(int &a){
  // Passing by reference; means that variable a is no longer copy but the actual value itself
  // Changes to a persist outside local scope of function
  a = 2 * a;
 cout << "The value of a is " << a << endl;
}


class Polygons{
  public: // these fields can be accessed outside
  
};




int main() // The main loop is actually just a function that returns some integer... irrelevant
{
  
  // Without namespace specification:
  std::cout << "Hello world!" << endl;
  
  // Since specified std namespace can just use:
  cout << " endl = means new line but can also use \\n \n";
  
  


  // *****************************************************************************
  // Variables and all such

  // First defintiion requires type definition but change doesnt
  int num = 5; // intgers in range - 2^31 ... 2^31 - 1
  cout << "Num = " << num << endl;
  num = 6;
  cout << "Num = " << num << endl;
  
  
  // Other variable types
  string mystring = "This is a string ";
  char mychar = 'H'; // Just single characters
  double myfloat = 3E-5;
  cout << myfloat << endl;
  
  
  //~? Typeconversion e.g. 37/5 is not that same as doing it explicitely
  
  
  // *****************************************************************************
  // Loops
  
  for (int i=0; i != 5; ++i){ // Note: ++i =/= i++ and ++i = i + 1;
    cout << " i = " << i  << endl;
  }
  
  int loopcounter = 0;
  while (loopcounter > -10){
    cout << loopcounter << endl;
    loopcounter -= 2; // same as loopcounter = loopcounter -1; also works for +=
    
    int foo = loopcounter;
  }
  
  // Variables defined inside loops, functions, etc stay in their local scope
  // cout << foo<< endl; // Uncommenting this line crashes the code 

  
  
  // *********************************************************************************
  // Vectors
  
  vector<int> vec;
  for (int i = 0; i != 5; ++i){
    vec.push_back(i); // Append to end of vector
  }
  // Alternatively: vector<int> vec {0,1,2,3,4}; does the same
  
  
  //Accesing vectors:
  
  // index loop
  for (int i=0; i != vec.size(); ++i){
    // Note that index of first vector is always 0
    cout << "vec[" << i << "] = " << vec[i] << endl;
  }
  
  cout << endl << endl;
  
  // Easy iterators
  for (int x : vec){ // can ause "auto" instead of specificying type int 
    cout << x << endl;
  }
  
  cout << endl << endl;
  
  // Proper iterators
  
  for (vector<int>::iterator it = vec.begin(); it != vec.end(); ++it){
    // it is an iterator object, which itself is not the value but a placeholder 
    // object that can move along
    
    // To get the actualy value that the iterator is pointing too use: *it
    cout << *it<< endl;
  }
  
  cout << endl << endl;
  
  vector<int>::iterator it = vec.begin();
  while (it != vec.end()){
    cout << *it << endl;
    ++it;
  }
  
   cout << endl << endl; 
  
  
  
  
  
  
  
  
  //********************************************************************************************
  
  // functions
  cout << "2 * 3 is " << multiply(2,3) << endl;
  cout << "2 * 2 is " << multiply(2) << " (overloaded function example)";
  
  cout << endl << endl << endl;
  
  // Passing by value vs passing by reference
  num = 10;
  
  cout << "Passing by Value: " << endl;
  cout << "   Before num =  " << num << endl;
  DoubleByValue(num);
  cout << "   After num = " << num <<  " (unchanged) " << endl;
  
  cout << "Passing by Reference: " << endl;
  DoubleByReference(num);
  cout << "  After num = " << num <<  "(variable changed outside of scope) " << endl;
  
  
  
  cout << endl << endl << endl;
  
  
  //*********************************************
  // Pointers
  

  
  num = 10; // Imagine that this were a big fat variable 
  
  // Pointer points to the location in memory for another variable (only 2 bytes)
  int* myptr = &num; 
  // The * after int indicates that variable is a pointer that points the variables of type int
  // The &myobj return the address in RAM on where this address is stored
   // Get value to which pointer points to by using * again in front of 
  cout << " Pointer ptr points to memory address " << myptr << " which has value " << *myptr << endl;
  
  return 0; // The exit code for 
  
  
  
  // ****** classes
} 
by

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Read inputs from stdin

OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

#include <iostream>
#include <string>
using namespace std;

int main() 
{
    string name;
    cout << "Enter name:";
    getline (cin, name);
    cout << "Hello " << name;
    return 0;
}

About C++

C++ is a widely used middle-level programming language.

  • Supports different platforms like Windows, various Linux flavours, MacOS etc
  • C++ supports OOPS concepts like Inheritance, Polymorphism, Encapsulation and Abstraction.
  • Case-sensitive
  • C++ is a compiler based language
  • C++ supports structured programming language
  • C++ provides alot of inbuilt functions and also supports dynamic memory allocation.
  • Like C, C++ also allows you to play with memory using Pointers.

Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
   //code
}
else {
   //code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression){    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
......    
    
default:     
 code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
  //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while (condition) {  
// code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {  
 // code 
} while (condition); 

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.

How to declare a Function:

return_type function_name(parameters);

How to call a Function:

function_name (parameters)

How to define a Function:

return_type function_name(parameters) {  
 // code
}