#include <iostream>
#include <memory>
#include <vector>
#include <set>
// Observer from Observer design pattern
template<typename T>
class Observer {
public:
virtual void Notification(const T &event) = 0;
virtual ~Observer() = default;
};
// Observable from Observer design pattern
template<typename T>
class Observable {
public:
void Notify(const T &event) {
for (auto &observer : observers_) observer->Notification(event);
}
void Subscribe(Observer<T> &observer) { observers_.insert(&observer); }
void Unsubscribe(Observer<T> &observer) { observers_.erase(&observer); }
private:
std::set<Observer<T>*> observers_;
};
// Pure Abstract / Interface class for service
class Service {
public:
virtual void Run() = 0;
virtual ~Service() = default;
};
// Concrete class Foo
class FooService : public Service, public Observer<std::string> {
public:
void Run() override {
std::cout << "FooService running..." << std::endl;
}
void Notification(const std::string &event) override {
std::cout << "FooService received event: " << event << std::endl;
};
};
// Concrete class Bar
class BarService : public Service, public Observer<std::string> {
public:
void Run() override {
std::cout << "FooService running..." << std::endl;
}
void Notification(const std::string &event) override {
std::cout << "BarService received event: " << event << std::endl;
};
};
int main()
{
// Create a string-based event observable
Observable<std::string> message_hub;
// Container for services
std::vector<std::unique_ptr<Service>> services;
// Create services
std::unique_ptr<FooService> foo_service = std::make_unique<FooService>();
std::unique_ptr<BarService> bar_service = std::make_unique<BarService>();
// Subscribe for events
message_hub.Subscribe(*foo_service);
message_hub.Subscribe(*bar_service);
// Push services to container
services.push_back(std::move(foo_service));
services.push_back(std::move(bar_service));
// Run the services
for(auto &service : services) {
service->Run();
}
// Push a notification
message_hub.Notify("Services finished...");
return 0;
} Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!
OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}