#include <windows.h> #include<string.h> #include<stdarg.h> #include<stdio.h> #include<glut.h> static double x=0.0,x1=0.0,y1=0.1,z1=0.0,a1=0,y2=0,z2=0; static double move=-60; static bool seperate=false; void stroke_output(GLfloat x, GLfloat y, char *format,...) { va_list args; char buffer[200], *p; va_start(args, format); vsprintf(buffer, format, args); va_end(args); glPushMatrix(); glTranslatef(-2.5, y, 0); glScaled(0.003, 0.005, 0.005); for (p = buffer; *p; p++) glutStrokeCharacter(GLUT_STROKE_ROMAN, *p); glPopMatrix(); } void satellite(){ glPushMatrix(); //Core glPushMatrix(); glColor3f(1,1,0); glTranslatef(0,2,0); glScaled(0.3,1,0.3); glRotatef(90,1,0,0); if(x<=6) glutSolidTorus(0.5,1,30,30); else glutSolidCube(1); glPopMatrix(); // Solar Panel glPushMatrix(); glColor3f(0.2,0.2,0.2); glTranslatef(1,2,0); if(x>=6){ glScaled(4,1.5,0.1); } else glScaled(0,0,0); glRotatef(-20,1,0,0); glutSolidCube(0.5); glPopMatrix(); glPushMatrix(); glColor3f(0.2,0.2,0.2); glTranslatef(-1,2,0); if(x>=6){ glScaled(4,1.5,0.1); } else glScaled(0,0,0); glRotatef(-20,1,0,0); glutSolidCube(0.5); glPopMatrix(); glPopMatrix(); } void rocket(){ // Main top cone glPushMatrix(); if(x>=5.5){ glTranslatef(z2,-z2,z2); glRotatef(a1,0,1,1); } glPushMatrix(); glTranslatef(0,2.5,0); glColor3f(0,0,1); glScaled(2.2 ,1.5,2.2); glRotatef(270,1,0,0); glutSolidCone(0.2,1,30,30); glPopMatrix(); glPopMatrix(); // Satelitte container glPushMatrix(); if(x>=6.8){ glTranslatef(2,0,0); glRotatef(x*40,0,1,0); } satellite(); glPopMatrix(); glPushMatrix(); if(x>=5){ glTranslatef(0,y2,y2); glRotatef(a1,0,1,1); } glPushMatrix(); glColor3f(1,1,1); glTranslatef(0,0.0,0); glScaled(0.3,4.3,0.3); glRotatef(90,1,0,0); glutSolidTorus(0.5,1,30,30); glPopMatrix(); glPushMatrix(); glTranslatef(0,-2.2,0); glColor3f(0,0,1); glScaled(3,1.5,3); glRotatef(270,1,0,0); glutSolidCone(0.2,1,30,30); glPopMatrix(); glPopMatrix(); // RightSide rocket glPushMatrix(); glTranslatef(x1,-y1,z1); glRotatef(a1,0,1,1); glPushMatrix(); glTranslatef(0.7,1,0); glColor3f(0,0,1); glScaled(1.5 ,1,1.5); glRotatef(270,1,0,0); glutSolidCone(0.2,1,30,30); glPopMatrix(); glPushMatrix(); glTranslatef(0.7,-0.2,0); glColor3f(0,1,1); glScaled(0.2,6.5,0.2); glRotatef(90,1,0,0); glutSolidTorus(0.2,1,30,30); glPopMatrix(); glPushMatrix(); glTranslatef(0.7,-2.0,0); glColor3f(0,0,1); glScaled(1.5,1,1.5); glRotatef(270,1,0,0); glutSolidCone(0.2,1,30,30); glPopMatrix(); glPopMatrix(); // LeftSide rocket glPushMatrix(); glTranslatef(-x1,-y1,-z1); glRotatef(-a1,0,1,1); glPushMatrix(); glTranslatef(-0.7,1,0); glColor3f(0,0,1); glScaled(1.5 ,1,1.5); glRotatef(270,1,0,0); glutSolidCone(0.2,1,30,30); glPopMatrix(); glPushMatrix(); glTranslatef(-0.7,-0.2,0); glColor3f(0,1,1); glScaled(0.2,6.5,0.2); glRotatef(90,1,0,0); glutSolidTorus(0.2,1,30,30); glPopMatrix(); glPushMatrix(); glTranslatef(-0.7,-2.0,0); glColor3f(0,0,1); glScaled(1.5,1,1.5); glRotatef(270,1,0,0); glutSolidCone(0.2,1,30,30); glPopMatrix(); //booster /* glPushMatrix(); glTranslatef(2,0,0); glColor3f(1,1,0); glBegin(GL_POLYGON); glVertex3f(0,0,0); glVertex3f(1,0,0); glVertex3f(0.8,-1,0); glVertex3f(0,0,0); glEnd(); glPopMatrix(); */ glPopMatrix(); } void stars(){ for(float s1=5;s1<=100; s1+=0.4){ for(float s2=-6;s2<=6;s2+=0.5){ glPushMatrix(); glBegin(GL_POINTS); glVertex3f(s2,s1,0); glEnd(); glPopMatrix(); } } for(float s3=5.2;s3<=100; s3+=0.3){ for(float s4=-6.2;s4<=6;s4+=0.3){ glPushMatrix(); glBegin(GL_POINTS); glVertex3f(s4,s3,0); glEnd(); glPopMatrix(); } } } // Draw rocket void rocket(double ang) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0f,0.0f,-13.0f); //glRotatef(ang,0.0f,1.0f,0.0f); glPushMatrix(); if(ang<=2){ glRotatef(ang*30,1,0,0); glTranslatef(0,-2+ang,0); } else{ glRotatef(60,1,0,0); glTranslatef(0,0,0); } glScaled(0.5,0.5,0.5); rocket(); glPopMatrix(); //Earth glPushMatrix(); glColor3f(0,0,1); if(x>=6.5){ glTranslatef(0,-18,-95); glRotatef(10*x,0,1,0); }else{ glTranslatef(0,-10-x,-10-15*x); } glutSolidSphere(10,100,100); glPopMatrix(); // Create Stars glPushMatrix(); glColor3f(1,1,1); glTranslatef(0,-ang,0); stars(); glPopMatrix(); glFlush(); glutSwapBuffers(); } void p() { x+=0.01; if(x>=3){ x1+=0.1; y1+=0.1; z1+=0.01; a1+=3; } if(x>5){ y2-=0.1; } if(x>5.5){ z2+=0.1; } rocket(x); } void doInit() { /* Background and foreground color */ glClearColor(0.0,0.0,0.0,0); glViewport(0,0,640,480); /* Select the projection matrix and reset it then setup our view perspective */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(30.0f,(GLfloat)640/(GLfloat)480,0.1f,200.0f); /* Select the modelview matrix, which we alter with rotatef() */ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearDepth(2.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); } void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0f,0.0f,-13.0f); stroke_output(-2.0, 1.7, "p/P-->Launch the` Rocket"); GLfloat mat_ambient[]={0.0f,1.0f,2.0f,1.0f}; GLfloat mat_diffuse[]={0.0f,1.5f,.5f,1.0f}; GLfloat mat_specular[]={5.0f,1.0f,1.0f,1.0f}; GLfloat mat_shininess[]={50.0f}; glMaterialfv(GL_FRONT,GL_AMBIENT,mat_ambient); glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_diffuse); glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); GLfloat lightIntensity[]={1.7f,1.7f,1.7f,1.0f}; GLfloat light_position3[]={0.0f,5.0f,0.0f,0.0f}; glLightfv(GL_LIGHT0,GL_POSITION,light_position3); glLightfv(GL_LIGHT0,GL_DIFFUSE,lightIntensity); glEnable(GL_COLOR_MATERIAL); glFlush(); glutSwapBuffers(); } void menu(int id) { switch(id) { case 2:glutIdleFunc(p); break; case 5:exit(0); break; } glFlush(); glutSwapBuffers(); glutPostRedisplay(); } void mykey(unsigned char key,int x,int y) { if(key=='p') { glutIdleFunc(p); } if(key=='q'||key=='Q') { exit(0); } } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB); glutInitWindowSize(1000,480); glutInitWindowPosition(0,0); glutCreateWindow("rocket"); glutDisplayFunc(display); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glutKeyboardFunc(mykey); glutCreateMenu(menu); glutAddMenuEntry("Launch 'p'",1); glutAddMenuEntry("Quit 'q'",5); glutAttachMenu(GLUT_RIGHT_BUTTON); doInit(); glutMainLoop(); return 0; }
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