#include<glutInitWindowSize>
#include<GL/glut.h>
#include<math.h>
#define PI 3.1416
void display(){
glClearColor(1.0f,1.0f,1.0f,1.0f);
glClear(GL_COLOR_BUFFER_BIT);
 int i;
	GLfloat x=.0f; GLfloat y=.0f; GLfloat radius =.735f;
	int triangleAmount = 40;
	GLfloat twicePi = 2.0f * PI;
	glBegin(GL_TRIANGLE_FAN);
	glColor3ub(131,145,146);
    glVertex2f(x,y);
    for(i = 0; i <= triangleAmount;i++) {
    glVertex2f
			(
                x + (radius * cos(i * twicePi / triangleAmount)),
			    y + (radius * sin(i * twicePi / triangleAmount))
			);
		}
	glEnd();
 //Antina
 glBegin(GL_QUADS);
 glColor3ub(33,47,61);
 glVertex2f(-0.2,0.705);
 glVertex2f(-0.204,0.705);
 glVertex2f(-0.204,0.8);
 glVertex2f(-0.2,0.8);
 glEnd();
 //MainBase
 glBegin(GL_QUADS);
 glColor3ub(23,32,42);
 glVertex2f(-1,-0.9);
 glVertex2f(-1,-1);
 glVertex2f(1,-1);
 glVertex2f(1,-0.9);
 glEnd();
 //BuildingBase
 glBegin(GL_QUADS);
 glColor3ub(113,125,126);
 glVertex2f(-0.23,-0.7);
 glVertex2f(-0.23,-0.9);
 glVertex2f(0.23,-0.9);
 glVertex2f(0.23,-0.7);
 glEnd();
 //FloorBase
 glBegin(GL_QUADS);
 glColor3ub(55,75,98);
 glVertex2f(-0.23,-0.76);
 glVertex2f(-0.23,-0.84);
 glVertex2f(0.23,-0.84);
 glVertex2f(0.23,-0.76);
 glEnd();
 glBegin(GL_POLYGON);
 glColor3ub(55,75,98);
 glVertex2f(-0.536,-0.5);
 glVertex2f(-0.435,-0.59);
 glVertex2f(0.435,-0.59);
 glVertex2f(0.536,-0.5);
 glEnd();
 glBegin(GL_POLYGON);
 glColor3ub(55,75,98);
 glVertex2f(-0.67,-0.3);
 glVertex2f(-0.615,-0.4);
 glVertex2f(0.615,-0.4);
 glVertex2f(0.67,-0.3);
 glEnd();
 glBegin(GL_POLYGON);
 glColor3ub(55,75,98);
 glVertex2f(-0.734,-0.02);
 glVertex2f(-0.709,-0.19);
 glVertex2f(0.709,-0.19);
 glVertex2f(0.734,-0.02);
 glEnd();
 glBegin(GL_POLYGON);
 glColor3ub(55,75,98);
 glVertex2f(-0.728,0.1);
 glVertex2f(-0.706,0.2);
 glVertex2f(0.706,0.2);
 glVertex2f(0.728,0.1);
 glEnd();
 glBegin(GL_POLYGON);
 glColor3ub(55,75,98);
 glVertex2f(-0.66,0.32);
 glVertex2f(-0.59,0.44);
 glVertex2f(0.59,0.44);
 glVertex2f(0.66,0.32);
 glEnd();
 glLoadIdentity();
 glFlush();
}
int main(int argc, char** argv)
{
	glutInit(&argc, argv);
	glutCreateWindow("AIUB C Building");
	glutInitWindowSize(680, 480);
	glutDisplayFunc(display);
	glutMainLoop();
	return 0;
}
 Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code  when you choose language as C++ and start coding!
OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main() 
{
    string name;
    cout << "Enter name:";
    getline (cin, name);
    cout << "Hello " << name;
    return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
   //code
}
else {
   //code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
......    
    
default:     
 code to be executed when all the above cases are not matched;    
} 
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){  
  //code  
} 
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {  
// code 
}  
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {  
 // code 
} while (condition); 
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {  
 // code
}