#include<glutInitWindowSize> #include<GL/glut.h> #include<math.h> #define PI 3.1416 void display(){ glClearColor(1.0f,1.0f,1.0f,1.0f); glClear(GL_COLOR_BUFFER_BIT); int i; GLfloat x=.0f; GLfloat y=.0f; GLfloat radius =.735f; int triangleAmount = 40; GLfloat twicePi = 2.0f * PI; glBegin(GL_TRIANGLE_FAN); glColor3ub(131,145,146); glVertex2f(x,y); for(i = 0; i <= triangleAmount;i++) { glVertex2f ( x + (radius * cos(i * twicePi / triangleAmount)), y + (radius * sin(i * twicePi / triangleAmount)) ); } glEnd(); //Antina glBegin(GL_QUADS); glColor3ub(33,47,61); glVertex2f(-0.2,0.705); glVertex2f(-0.204,0.705); glVertex2f(-0.204,0.8); glVertex2f(-0.2,0.8); glEnd(); //MainBase glBegin(GL_QUADS); glColor3ub(23,32,42); glVertex2f(-1,-0.9); glVertex2f(-1,-1); glVertex2f(1,-1); glVertex2f(1,-0.9); glEnd(); //BuildingBase glBegin(GL_QUADS); glColor3ub(113,125,126); glVertex2f(-0.23,-0.7); glVertex2f(-0.23,-0.9); glVertex2f(0.23,-0.9); glVertex2f(0.23,-0.7); glEnd(); //FloorBase glBegin(GL_QUADS); glColor3ub(55,75,98); glVertex2f(-0.23,-0.76); glVertex2f(-0.23,-0.84); glVertex2f(0.23,-0.84); glVertex2f(0.23,-0.76); glEnd(); glBegin(GL_POLYGON); glColor3ub(55,75,98); glVertex2f(-0.536,-0.5); glVertex2f(-0.435,-0.59); glVertex2f(0.435,-0.59); glVertex2f(0.536,-0.5); glEnd(); glBegin(GL_POLYGON); glColor3ub(55,75,98); glVertex2f(-0.67,-0.3); glVertex2f(-0.615,-0.4); glVertex2f(0.615,-0.4); glVertex2f(0.67,-0.3); glEnd(); glBegin(GL_POLYGON); glColor3ub(55,75,98); glVertex2f(-0.734,-0.02); glVertex2f(-0.709,-0.19); glVertex2f(0.709,-0.19); glVertex2f(0.734,-0.02); glEnd(); glBegin(GL_POLYGON); glColor3ub(55,75,98); glVertex2f(-0.728,0.1); glVertex2f(-0.706,0.2); glVertex2f(0.706,0.2); glVertex2f(0.728,0.1); glEnd(); glBegin(GL_POLYGON); glColor3ub(55,75,98); glVertex2f(-0.66,0.32); glVertex2f(-0.59,0.44); glVertex2f(0.59,0.44); glVertex2f(0.66,0.32); glEnd(); glLoadIdentity(); glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutCreateWindow("AIUB C Building"); glutInitWindowSize(680, 480); glutDisplayFunc(display); glutMainLoop(); return 0; }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
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OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}