#include <SFML/Graphics.hpp> #include <time.h> using namespace sf; struct point { int x,y;}; int main() { srand(time(0)); RenderWindow app(VideoMode(400, 533), "Doodle Game!"); app.setFramerateLimit(60); Texture t1,t2,t3; t1.loadFromFile("images/background.png"); t2.loadFromFile("images/platform.png"); t3.loadFromFile("images/doodle.png"); Sprite sBackground(t1), sPlat(t2), sPers(t3); point plat[20]; for (int i=0;i<10;i++) { plat[i].x=rand()%400; plat[i].y=rand()%533; } int x=100,y=100,h=200; float dx=0,dy=0; while (app.isOpen()) { Event e; while (app.pollEvent(e)) { if (e.type == Event::Closed) app.close(); } if (Keyboard::isKeyPressed(Keyboard::Right)) x+=3; if (Keyboard::isKeyPressed(Keyboard::Left)) x-=3; dy+=0.2; y+=dy; if (y>500) dy=-10; if (y<h) for (int i=0;i<10;i++) { y=h; plat[i].y=plat[i].y-dy; if (plat[i].y>533) {plat[i].y=0; plat[i].x=rand()%400;} } for (int i=0;i<10;i++) if ((x+50>plat[i].x) && (x+20<plat[i].x+68) && (y+70>plat[i].y) && (y+70<plat[i].y+14) && (dy>0)) dy=-10; sPers.setPosition(x,y); app.draw(sBackground); app.draw(sPers); for (int i=0;i<10;i++) { sPlat.setPosition(plat[i].x,plat[i].y); app.draw(sPlat); } app.display(); } return 0; }
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#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
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C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}