// C++ program for the above approach #include <GL\glut.h> #include <iostream> #include <windows.h> using namespace std; // Function to initialize the drivers void myInit(void) { // Clear all the screen color glClearColor(1.0, 0.5, 0.0, 1.0); // Sets background color to orang glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Specify the display area gluOrtho2D(0.0, 400.0, 0.0, 400.0); } // Function to display the Hut like // structure on the console void myDisplay(void) { // Clear the screen buffer glClear(GL_COLOR_BUFFER_BIT); glPointSize(4.0); // Rectangular part of hut glColor3f(0.5f, 0.5f, 0.5f); // Begin the polygon glBegin(GL_POLYGON); // Create the polygon glVertex2i(40, 40); glVertex2i(320, 40); glVertex2i(40, 200); glVertex2i(320, 200); glVertex2i(40, 200); glVertex2i(40, 40); glVertex2i(320, 200); glVertex2i(320, 40); glEnd(); // Right Window Update glColor3f(1.0f, 0.0f, 0.0f); // Begin the polygon glBegin(GL_POLYGON); // Create the polygon glVertex2i(220, 60); glVertex2i(300, 60); glVertex2i(220, 150); glVertex2i(300, 150); glVertex2i(220, 60); glVertex2i(220, 150); glVertex2i(300, 150); glVertex2i(300, 60); glEnd(); // Right Window Update part 2 glColor3f(1.0f, 0.0f, 0.0f); // Begin the polygon glBegin(GL_POLYGON); // Create the polygon glVertex2i(220, 170); glVertex2i(300, 170); glVertex2i(220, 190); glVertex2i(300, 190); glVertex2i(220, 170); glVertex2i(220, 190); glVertex2i(300, 190); glVertex2i(300, 170); glEnd(); // Door glColor3f(0.60f, 0.42f, 0.16f); // Begin the polygon glBegin(GL_POLYGON); // Create the polygon glVertex2i(130, 40); glVertex2i(130, 160); glVertex2i(130, 160); glVertex2i(180, 160); glVertex2i(180, 100); glVertex2i(180, 40); glVertex2i(120, 40); glVertex2i(170, 40); glEnd(); // Create Door Part 2 glColor3f(0.60f, 0.42f, 0.16f); // Begin the polygon glBegin(GL_POLYGON); // Create the polygon glVertex2i(130, 170); glVertex2i(130, 180); glVertex2i(130, 180); glVertex2i(180, 180); glVertex2i(180, 170); glVertex2i(180, 180); glVertex2i(130, 170); glVertex2i(180, 170); glEnd(); // Hut's top triangle part glColor3f(1.0f, 0.0f, 1.0f); // Begin the polygon glBegin(GL_POLYGON); // Create the polygon glVertex2i(10, 200); glVertex2i(340, 200); glVertex2i(200, 390); glVertex2i(10, 200); glVertex2i(200, 390); glEnd(); // Sends all output to display glFlush(); } // Driver Code int main(int argc, char** argv) { // Initialize the init function glutInit(&argc, argv); // Initialize the toolkit; glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB); // Sets the display mode and // specify the colour scheme glutInitWindowSize(1200, 740); // Specify the window size glutInitWindowPosition(0, 0); // Sets the starting position // for the window glutCreateWindow("Basic hut like" " structure"); // Creates the window and // sets the title glutDisplayFunc(myDisplay); myInit(); // Additional initializations glutMainLoop(); // Go into a loop until event // occurs return 0; }
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C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
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}
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You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
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......
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For loop is used to iterate a set of statements based on a condition.
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While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
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Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
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Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}