#include <iostream> #include <algorithm> #include <iomanip> #include <string.h> using namespace std; struct process { int PID; int ArrivalTime; int BurstTime; int Priority; int StartTime; int EndTime; int WaitTime; int TurnaroundTime; }; int main() { char choice; do { int n; struct process p[100]; float avg_turnaround_time; float avg_waiting_time; int total_turnaround_time = 0; int total_waiting_time = 0; int total_idle_time = 0; int burst_remaining[100]; int is_completed[100]; memset(is_completed,0,sizeof(is_completed)); cout << setprecision(2) << fixed; do { cout<<"Enter the number of processes: "; cin>>n; if (n >= 10) { cout << "That number is invalid. Please make sure you enter a number between 1 and 10" << endl; return 0; cout << "That number works. Next player" << endl; } } while (n >= 10); for(int i = 0; i < n; i++) { cout<<endl<<"Enter arrival time of process "<<i+1<<": "; cin>>p[i].ArrivalTime; cout<<"Enter burst time of process "<<i+1<<": "; cin>>p[i].BurstTime; cout<<"Enter Priority of the process "<<i+1<<": "; cin>>p[i].Priority; p[i].PID = i+1; burst_remaining[i] = p[i].BurstTime; } int current_time = 0; int completed = 0; int prev = 0; while(completed != n) { int idx = -1; int mx = -1; for(int i = 0; i < n; i++) { if(p[i].ArrivalTime <= current_time && is_completed[i] == 0) { if(p[i].Priority > mx) { mx = p[i].Priority; idx = i; } if(p[i].Priority == mx) { if(p[i].ArrivalTime < p[idx].ArrivalTime) { mx = p[i].Priority; idx = i; } } } } if(idx != -1) { if(burst_remaining[idx] == p[idx].BurstTime) { p[idx].StartTime = current_time; total_idle_time += p[idx].StartTime - prev; } burst_remaining[idx] -= 1; current_time++; prev = current_time; if(burst_remaining[idx] == 0) { p[idx].EndTime = current_time; p[idx].TurnaroundTime = p[idx].EndTime - p[idx].ArrivalTime; p[idx].WaitTime = p[idx].TurnaroundTime - p[idx].BurstTime; total_turnaround_time += p[idx].TurnaroundTime; total_waiting_time += p[idx].WaitTime; is_completed[idx] = 1; completed++; } } else { current_time++; } } int min_ArrivalTime = 10000000; int max_completion_time = -1; for(int i = 0; i < n; i++) { min_ArrivalTime = min(min_ArrivalTime,p[i].ArrivalTime); max_completion_time = max(max_completion_time,p[i].EndTime); } avg_turnaround_time = (float) total_turnaround_time / n; avg_waiting_time = (float) total_waiting_time / n; cout<<endl<<endl; cout<<""<<"AT\t"<<"BT\t"<<"PRI\t"<<"ST\t"<<"ET\t"<<"TAT\t"<<"WT\t"<<"\n"<<endl; for(int i = 0; i < n; i++) { cout<<p[i].PID<<"\t"<<p[i].ArrivalTime<<"\t"<<p[i].BurstTime<<"\t"<<p[i].Priority<<"\t"<<p[i].StartTime<<"\t"<<p[i].EndTime<<"\t"<<p[i].TurnaroundTime<<"\t"<<p[i].WaitTime<<endl; } cout<<"Average Turnaround Time = "<<avg_turnaround_time<<endl; cout<<"Average Waiting Time = "<<avg_waiting_time<<endl; cout<<"do you want to do it again ? Y/N "; cin>>choice; }while(choice=='Y' || 'y'); }
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#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}