//#include <windows.h> // use proper includes for your system #include <math.h> #include <gl/Gl.h> #include <gl/glut.h> #include <fstream> #include<string> #include<iostream> using namespace std; //int main() { // // // fstream myFile; // myFile.open("Brontoi.dat", ios::out); // if (myFile.is_open()) { // myFile << "hello"; // myFile.close(); // } // system("pause>0"); //} #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <fstream> void drawPolyLineFile(const char* fileName) { std::ifstream inStream; inStream.open(fileName); // open the file if (inStream.fail()) return; GLint numpolys, numLines, x, y; inStream >> numpolys; // read the number of polylines for (int j = 0; j < numpolys; j++) { // read each polyline inStream >> numLines; glBegin(GL_LINE_STRIP); // draw the next polyline for (int i = 0; i < numLines; i++) { inStream >> x >> y; // read the next x, y pair glVertex2i(x, y); } glEnd(); } glFlush(); inStream.close(); } //--------------- setWindow --------------------- void setWindow(float left, float right, int bottom, int top) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(left, right, bottom, top); } //---------------- setViewport ------------------ void setViewport(int left, int bottom, int width, int height) { glViewport(left, bottom, width, height); } void render() { glClear(GL_COLOR_BUFFER_BIT); setWindow(0, 640.0, 0, 480.0); // set a fixed window for (int i = 0; i < 1; i++) { for (int j = 0; j < 10; j++) { if ((i + j) % 2 == 0) // if (i + j) is even //setWindow(0.0, 640.0, 0.0, 480.0); // right side up window //else setWindow(0.0, 640.0, 480.0, 0.0); // upside down window glViewport(i * 64, j * 44, 64, 44); // set the next viewport drawPolyLineFile("dino.dat"); // draw it again setWindow . } } glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(640, 480); glutInitWindowPosition(0, 0); glutCreateWindow("FLIP DINOSAUR"); glutDisplayFunc(render);; glutMainLoop(); return 0; }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
and start coding!
OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}