#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <iostream>
#define SCREEN_HEIGHT 800
#define SCREEN_WIDTH 600
int main(){
//Creating the window
sf::RenderWindow window(sf::VideoMode(SCREEN_WIDTH,SCREEN_HEIGHT), "Awesome Game");
window.setFramerateLimit(60); //Set the frame limit to 60 FPS
window.setKeyRepeatEnabled(false);
bool play = true; //Variable that keeps the game loop running
sf::Event event;
//Font
sf::Font font;
if(font.loadFromFile("Data/BRITANIC.ttf") == 0){
return 1;
}
//States
bool rButton = false;
bool leftButton = false;
bool rightButton = false;
bool upButton = false;
bool downButton = false;
//Variables
int rectRotation = 0;
int xVelocity = 0;
int yVelocity = 0;
//Shapes
sf::RectangleShape shape1;
shape1.setSize(sf::Vector2f(50,50));
shape1.setPosition(300,300);
//Game loop
while(play==true){
//EVENTS
while(window.pollEvent(event)){
if (event.type == sf::Event::Closed ){
play = false;
}
if(event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::R){
rButton = true;
}
if(event.type == sf::Event::KeyReleased&& event.key.code == sf::Keyboard::R){
rButton = false;
}
if(event.type = sf::Event::KeyPressed){
if(event.key.code == sf::Keyboard::Right) rightButton = true;
if(event.key.code == sf::Keyboard::Left) leftButton = true;
if(event.key.code == sf::Keyboard::Up) upButton = true;
if(event.key.code == sf::Keyboard::Down) downButton = true;
}
if(event.type = sf::Event::KeyReleased){
if(event.key.code == sf::Keyboard::Right) rightButton = false;
if(event.key.code == sf::Keyboard::Left) leftButton = false;
if(event.key.code == sf::Keyboard::Up) upButton = false;
if(event.key.code == sf::Keyboard::Down) downButton = false;
}
}
//LOGIC
if(rButton == true){
rectRotation++;
shape1.setRotation(rectRotation);
}
//Movement
//x axis
if(rightButton == true){
xVelocity = 5;
}
if(leftButton == true){
xVelocity = -5;
}
if(leftButton == true && rightButton == true){
xVelocity = 0;
}
if(leftButton == false && rightButton == false){
xVelocity = 0;
}
//y axis
if(downButton == true){
yVelocity = 5;
}
if(upButton == true){
yVelocity = -5;
}
if(upButton == true && downButton == true){
yVelocity = 0;
}
if(leftButton == false && rightButton == false){
yVelocity = 0;
}
//Move
shape1.move(xVelocity,yVelocity);
//RENDERING
window.clear();
window.draw(shape1);
window.display();
}
//Clean up
window.close();
return 0;
}
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