#include <iostream> using namespace std; struct node { int key; struct node *left, *right; }; // Create a node struct node *newNode(int item) { struct node *temp = (struct node *)malloc(sizeof(struct node)); temp->key = item; temp->left = temp->right = NULL; return temp; } // Inorder Traversal void inorder(struct node *root) { if (root != NULL) { // Traverse left inorder(root->left); // Traverse root cout << root->key << " -> "; // Traverse right inorder(root->right); } } // Insert a node struct node *insert(struct node *node, int key) { // Return a new node if the tree is empty if (node == NULL) return newNode(key); // Traverse to the right place and insert the node if (key < node->key) node->left = insert(node->left, key); else node->right = insert(node->right, key); return node; } // Find the inorder successor struct node *minValueNode(struct node *node) { struct node *current = node; // Find the leftmost leaf while (current && current->left != NULL) current = current->left; return current; } // Deleting a node struct node *deleteNode(struct node *root, int key) { // Return if the tree is empty if (root == NULL) return root; // Find the node to be deleted if (key < root->key) root->left = deleteNode(root->left, key); else if (key > root->key) root->right = deleteNode(root->right, key); else { // If the node is with only one child or no child if (root->left == NULL) { struct node *temp = root->right; free(root); return temp; } else if (root->right == NULL) { struct node *temp = root->left; free(root); return temp; } // If the node has two children struct node *temp = minValueNode(root->right); // Place the inorder successor in position of the node to be deleted root->key = temp->key; // Delete the inorder successor root->right = deleteNode(root->right, temp->key); } return root; } // Driver code int main() { struct node *root = NULL; root = insert(root, 8); root = insert(root, 3); root = insert(root, 1); root = insert(root, 6); root = insert(root, 7); root = insert(root, 10); root = insert(root, 14); root = insert(root, 4); cout << "Inorder traversal: "; inorder(root); cout << "\nAfter deleting 10\n"; root = deleteNode(root, 10); cout << "Inorder traversal: "; inorder(root); }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
and start coding!
OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}