/* The port number is passed as an argument */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h> 
#include <sys/socket.h>
#include <netinet/in.h>

void error(const char *msg)
{
    perror(msg);
    exit(1);
}

int main(int argc, char *argv[])
{
     int sockfd, newsockfd, portno;
     socklen_t clilen;
     char buffer[256];
     struct sockaddr_in serv_addr, cli_addr;
     int n;
     if (argc < 2) {
         fprintf(stderr,"ERROR, no port provided\n");
         exit(1);
     }
     // create a socket
     // socket(int domain, int type, int protocol)
     sockfd =  socket(AF_INET, SOCK_STREAM, 0);
     if (sockfd < 0) 
        error("ERROR opening socket");

     // clear address structure
     bzero((char *) &serv;_addr, sizeof(serv_addr));

     portno = atoi(argv[1]);

     /* setup the host_addr structure for use in bind call */
     // server byte order
     serv_addr.sin_family = AF_INET;  

     // automatically be filled with current host's IP address
     serv_addr.sin_addr.s_addr = INADDR_ANY;  

     // convert short integer value for port must be converted into network byte order
     serv_addr.sin_port = htons(portno);

     // bind(int fd, struct sockaddr *local_addr, socklen_t addr_length)
     // bind() passes file descriptor, the address structure, 
     // and the length of the address structure
     // This bind() call will bind  the socket to the current IP address on port, portno
     if (bind(sockfd, (struct sockaddr *) &serv;_addr,
              sizeof(serv_addr)) < 0) 
              error("ERROR on binding");

     // This listen() call tells the socket to listen to the incoming connections.
     // The listen() function places all incoming connection into a backlog queue
     // until accept() call accepts the connection.
     // Here, we set the maximum size for the backlog queue to 5.
     listen(sockfd,5);

     // The accept() call actually accepts an incoming connection
     clilen = sizeof(cli_addr);

     // This accept() function will write the connecting client's address info 
     // into the the address structure and the size of that structure is clilen.
     // The accept() returns a new socket file descriptor for the accepted connection.
     // So, the original socket file descriptor can continue to be used 
     // for accepting new connections while the new socker file descriptor is used for
     // communicating with the connected client.
     newsockfd = accept(sockfd, 
                 (struct sockaddr *) &cli;_addr, &clilen;);
     if (newsockfd < 0) 
          error("ERROR on accept");

     printf("server: got connection from %s port %d\n",
            inet_ntoa(cli_addr.sin_addr), ntohs(cli_addr.sin_port));


     // This send() function sends the 13 bytes of the string to the new socket
     send(newsockfd, "Hello, world!\n", 13, 0);

     bzero(buffer,256);

     n = read(newsockfd,buffer,255);
     if (n < 0) error("ERROR reading from socket");
     printf("Here is the message: %s\n",buffer);

     close(newsockfd);
     close(sockfd);
     return 0; 
} 

C++ Online Compiler

Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!

Read inputs from stdin

OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

#include <iostream>
#include <string>
using namespace std;

int main() 
{
    string name;
    cout << "Enter name:";
    getline (cin, name);
    cout << "Hello " << name;
    return 0;
}

About C++

C++ is a widely used middle-level programming language.

  • Supports different platforms like Windows, various Linux flavours, MacOS etc
  • C++ supports OOPS concepts like Inheritance, Polymorphism, Encapsulation and Abstraction.
  • Case-sensitive
  • C++ is a compiler based language
  • C++ supports structured programming language
  • C++ provides alot of inbuilt functions and also supports dynamic memory allocation.
  • Like C, C++ also allows you to play with memory using Pointers.

Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
   //code
}
else {
   //code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression){    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
......    
    
default:     
 code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
  //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while (condition) {  
// code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {  
 // code 
} while (condition); 

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.

How to declare a Function:

return_type function_name(parameters);

How to call a Function:

function_name (parameters)

How to define a Function:

return_type function_name(parameters) {  
 // code
}