// Specification file for the FeetInches class #ifndef FEETINCHES_H #define FEETINCHES_H #include <iostream> using namespace std; class FeetInches; // Forward Declaration // Function Prototypes for Overloaded Stream Operators ostream &operator << (ostream &, const FeetInches &); istream &operator >> (istream &, FeetInches &); // The FeetInches class holds distances or measurements // expressed in feet and inches. class FeetInches { private: int feet; // To hold a number of feet int inches; // To hold a number of inches void simplify(); // Defined in FeetInches.cpp public: // Constructor FeetInches(int f = 0, int i = 0) { feet = f; inches = i; simplify();} // Mutator functions void setFeet(int f) {feet = f;} void setInches(int i) { inches = i; simplify();} // Accessor functions int getFeet() const {return feet;} int getInches() const {return inches;} // Overloaded operator functions FeetInches operator + (const FeetInches &); //overloaded + FeetInches operator - (const FeetInches &); //overloaded - FeetInches operator ++ (); // Prefix ++ FeetInches operator ++ (int); // Postfix ++ bool operator > (const FeetInches &); //overloaded > bool operator < (const FeetInches &); //overloaded < bool operator == (const FeetInches &); //overloaded == // Friends friend ostream &operator << (ostream &, const FeetInches &); friend istream &operator >> (istream &, FeetInches &); //===============================================// // overloaded operators to be added Q3.a) bool operator >= (const FeetInches &); bool operator <= (const FeetInches &); bool operator != (const FeetInches &); // Copy constructor Q3.b) FeetInches(FeetInches &right) { feet = right.feet; inches = right.inches; } }; #endif // Implementation file for the FeetInches class #include <cstdlib> // Needed for abs() //************************************************************ // Definition of member function simplify. This function * // checks for values in the inches member greater than * // twelve or less than zero. If such a value is found, * // the numbers in feet and inches are adjusted to conform * // to a standard feet & inches expression. For example, * // 3 feet 14 inches would be adjusted to 4 feet 2 inches and * // 5 feet -2 inches would be adjusted to 4 feet 10 inches. * //************************************************************ void FeetInches::simplify() { if (inches >= 12) { feet += (inches / 12); inches = inches % 12; } else if (inches < 0) { feet -= ((abs(inches) / 12) + 1); inches = 12 - (abs(inches) % 12); } } //********************************************** // Overloaded binary + operator. * //********************************************** FeetInches FeetInches::operator + (const FeetInches &right) { FeetInches temp; temp.inches = inches + right.inches; temp.feet = feet + right.feet; temp.simplify(); return temp; } //********************************************** // Overloaded binary - operator. * //********************************************** FeetInches FeetInches::operator - (const FeetInches &right) { FeetInches temp; temp.inches = inches - right.inches; temp.feet = feet - right.feet; temp.simplify(); return temp; } //************************************************************* // Overloaded prefix ++ operator. Causes the inches member to * // be incremented. Returns the incremented object. * //************************************************************* FeetInches FeetInches::operator ++ () { ++inches; simplify(); return *this; } //*************************************************************** // Overloaded postfix ++ operator. Causes the inches member to * // be incremented. Returns the value of the object before the * // increment. * //*************************************************************** FeetInches FeetInches::operator ++ (int) { FeetInches temp(feet, inches); inches++; simplify(); return temp; } //************************************************************ // Overloaded > operator. Returns true if the current object * // is set to a value greater than that of right. * //************************************************************ bool FeetInches::operator > (const FeetInches &right) { bool status; if (feet > right.feet) status = true; else if (feet == right.feet && inches > right.inches) status = true; else status = false; return status; } //************************************************************ // Overloaded < operator. Returns true if the current object * // is set to a value less than that of right. * //************************************************************ bool FeetInches::operator < (const FeetInches &right) { bool status; if (feet < right.feet) status = true; else if (feet == right.feet && inches < right.inches) status = true; else status = false; return status; } //************************************************************* // Overloaded == operator. Returns true if the current object * // is set to a value equal to that of right. * //************************************************************* bool FeetInches::operator == (const FeetInches &right) { bool status; if (feet == right.feet && inches == right.inches) status = true; else status = false; return status; } //******************************************************** // Overloaded >> operator. Gives cin the ability to * // store user input directly into FeetInches objects. * //******************************************************** istream &operator >> (istream &strm, FeetInches &obj) { // Prompt the user for the feet. cout << "Feet: "; strm >> obj.feet; // Prompt the user for the inches. cout << "Inches: "; strm >> obj.inches; // Normalize the values. obj.simplify(); return strm; } //================================================// // operators to be added Q3.a) bool FeetInches::operator >= (const FeetInches &right) { bool status; if ((*this > right) || (*this == right)) status = true; else status = false; return status; } bool FeetInches::operator <= (const FeetInches &right) { bool status; if ((*this < right) || (*this == right)) status = true; else status = false; return status; } bool FeetInches::operator != (const FeetInches &right) { bool status; if (*this == right) status = false; else status = true; return status; } // Q3.c) ostream &operator<<(ostream &strm, const FeetInches &obj) { strm << obj.feet << " feet and " << obj.inches << " inches"; return strm; } int main() { FeetInches first, second; cout<< "Enter a distance in feet and inches"<<endl; cin>>first; cout<<"Enter another distance in feet and inches\n"; cin>>second; // test Q3.a) overloaded operators if (second<= first){printf("<= \n");} // test Q3.b) copy constructor FeetInches third(second); //test Q3.c) overloaded ostream cout << third << endl ; // test Q3.b) copy constructor FeetInches box_length(10,2); //test Q3.c) overloaded ostream cout << box_length << endl ; return 0; }
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