// Specification file for the FeetInches class
#ifndef FEETINCHES_H
#define FEETINCHES_H

#include <iostream>
using namespace std;

class FeetInches; // Forward Declaration

// Function Prototypes for Overloaded Stream Operators
ostream &operator << (ostream &, const FeetInches &);
istream &operator >> (istream &, FeetInches &);

// The FeetInches class holds distances or measurements 
// expressed in feet and inches.

class FeetInches
{
private:
	int feet;        // To hold a number of feet
	int inches;      // To hold a number of inches
	void simplify(); // Defined in FeetInches.cpp
public:
	// Constructor
	FeetInches(int f = 0, int i = 0)
	{
		feet = f;
		inches = i;
		simplify();}

	// Mutator functions
	void setFeet(int f)
	{feet = f;}

	void setInches(int i)
	{
		inches = i;
		simplify();}

	// Accessor functions
	int getFeet() const
	{return feet;}

	int getInches() const
	{return inches;}

	// Overloaded operator functions
	FeetInches operator + (const FeetInches &); //overloaded +
	FeetInches operator - (const FeetInches &); //overloaded -
	FeetInches operator ++ ();                  // Prefix ++
	FeetInches operator ++ (int);               // Postfix ++
	bool operator > (const FeetInches &);       //overloaded >
	bool operator < (const FeetInches &);       //overloaded <
	bool operator == (const FeetInches &);      //overloaded ==

	// Friends
	friend ostream &operator << (ostream &, const FeetInches &);
	friend istream &operator >> (istream &, FeetInches &);



//===============================================//

   	// overloaded operators to be added Q3.a) 
	bool operator >= (const FeetInches &);
	bool operator <= (const FeetInches &);
	bool operator != (const FeetInches &);


	// Copy constructor  Q3.b)
	FeetInches(FeetInches &right)
	{
		feet = right.feet;
		inches = right.inches;
	}


};

#endif


// Implementation file for the FeetInches class
#include <cstdlib>  // Needed for abs()

//************************************************************
// Definition of member function simplify. This function     *
// checks for values in the inches member greater than       *
// twelve or less than zero. If such a value is found,       *
// the numbers in feet and inches are adjusted to conform    *
// to a standard feet & inches expression. For example,      *
// 3 feet 14 inches would be adjusted to 4 feet 2 inches and *
// 5 feet -2 inches would be adjusted to 4 feet 10 inches.   *
//************************************************************

void FeetInches::simplify()
{
	if (inches >= 12)
	{
		feet += (inches / 12);
		inches = inches % 12;
	}
	else if (inches < 0)
	{
		feet -= ((abs(inches) / 12) + 1);
		inches = 12 - (abs(inches) % 12);
	}
}

//**********************************************
// Overloaded binary + operator.               *
//**********************************************

FeetInches FeetInches::operator + (const FeetInches &right)
{
	FeetInches temp;

	temp.inches = inches + right.inches;
	temp.feet = feet + right.feet;
	temp.simplify();
	return temp;
}


//**********************************************
// Overloaded binary - operator.               *
//**********************************************

FeetInches FeetInches::operator - (const FeetInches &right)
{
	FeetInches temp;

	temp.inches = inches - right.inches;
	temp.feet = feet - right.feet;
	temp.simplify();
	return temp;
}

//*************************************************************
// Overloaded prefix ++ operator. Causes the inches member to *
// be incremented. Returns the incremented object.            *
//*************************************************************

FeetInches FeetInches::operator ++ ()
{
	++inches;
	simplify();
	return *this;
}

//***************************************************************
// Overloaded postfix ++ operator. Causes the inches member to  *
// be incremented. Returns the value of the object before the   *
// increment.                                                   *
//***************************************************************

FeetInches FeetInches::operator ++ (int)
{
	FeetInches temp(feet, inches);

	inches++;
	simplify();
	return temp;
}

//************************************************************
// Overloaded > operator. Returns true if the current object *
// is set to a value greater than that of right.             *
//************************************************************

bool FeetInches::operator > (const FeetInches &right)
{
	bool status;

	if (feet > right.feet)
		status = true;
	else if (feet == right.feet && inches > right.inches)
		status = true;
	else
		status = false;

	return status;
}

//************************************************************
// Overloaded < operator. Returns true if the current object *
// is set to a value less than that of right.                *
//************************************************************

bool FeetInches::operator < (const FeetInches &right)
{
	bool status;

	if (feet < right.feet)
		status = true;
	else if (feet == right.feet && inches < right.inches)
		status = true;
	else
		status = false;

	return status;
}

//*************************************************************
// Overloaded == operator. Returns true if the current object *
// is set to a value equal to that of right.                  *
//*************************************************************

bool FeetInches::operator == (const FeetInches &right)
{
	bool status;

	if (feet == right.feet && inches == right.inches)
		status = true;
	else
		status = false;

	return status;
}

//********************************************************
// Overloaded >> operator. Gives cin the ability to      *
// store user input directly into FeetInches objects.    *
//********************************************************

istream &operator >> (istream &strm, FeetInches &obj)
{
	// Prompt the user for the feet.
	cout << "Feet: ";
	strm >> obj.feet;

	// Prompt the user for the inches.
	cout << "Inches: ";
	strm >> obj.inches;

	// Normalize the values.
	obj.simplify();

	return strm;
}

//================================================//


// operators to be added  Q3.a)

bool FeetInches::operator >= (const FeetInches &right)
{
	bool status;

	if ((*this > right) || (*this == right))
		status = true;
	else
		status = false;

	return status;
}



bool FeetInches::operator <= (const FeetInches &right)
{
	bool status;

	if ((*this < right) || (*this == right))
		status = true;
	else
		status = false;

	return status;
}


bool FeetInches::operator != (const FeetInches &right)
{
	bool status;

	if (*this == right)
		status = false;
	else
		status = true;

	return status;
}

// Q3.c)
ostream &operator<<(ostream &strm, const FeetInches &obj)
{
	strm << obj.feet << " feet and " << obj.inches << " inches";
	return strm;
}

int main()
{
	FeetInches first, second;

	cout<< "Enter a distance in feet and inches"<<endl;
	cin>>first;

	cout<<"Enter another distance in feet and inches\n";
	cin>>second;


    // test Q3.a) overloaded operators
	if (second<= first){printf("<= \n");}
    
	// test Q3.b) copy constructor
	FeetInches third(second);

	//test Q3.c) overloaded ostream
    cout << third << endl ;

	// test Q3.b) copy constructor
	FeetInches box_length(10,2);

	//test Q3.c) overloaded ostream
    cout << box_length << endl ;


	return 0;
}






 

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