#include <GL/glut.h> // GLUT, include glu.h and gl.h // #include <windows.h> // Global variable GLfloat angle = 0.0f; // Current rotational angle of the shapes int refreshMills = 30; // refresh interval in milliseconds /* Initialize OpenGL Graphics */ void initGL() { // Set "clearing" or background color glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Black and opaque } /* Called back when there is no other event to be handled */ void idle() { glutPostRedisplay(); // Post a re-paint request to activate display() } /* Called back when timer expired */ void Timer(int value) { glutPostRedisplay(); // Post re-paint request to activate display() glutTimerFunc(refreshMills, Timer, 0); // next Timer call milliseconds later } void display() { glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer glMatrixMode(GL_MODELVIEW); // To operate on Model-View matrix glLoadIdentity(); // Reset the model-view matrix glPushMatrix(); // Save model-view matrix setting glTranslatef(-0.5f, 0.4f, 0.0f); // Translate glRotatef(angle, 0.0f, 0.0f, -1.0f); // rotate by angle in degrees glBegin(GL_POLYGON); glColor3f(0.0f, 1.0f, 1.0f); // Green glVertex2f(-0.13f, -0.2f); glVertex2f(0.13f, -0.2f); glVertex2f(0.2f, 0.0f); glVertex2f(0.13f, 0.2f); glVertex2f(-0.13f, 0.2f); glVertex2f(-0.2f, 0.0f); glEnd(); glPopMatrix(); glPushMatrix(); // Save model-view matrix setting glTranslatef(0.5f, 0.4f, 0.0f); // Translate glRotatef(angle, 0.0f, 0.0f, 1.0f); // rotate by angle in degrees glBegin(GL_POLYGON); glColor3f(0.0f, 0.0f, 0.0f); // Black glVertex2f(-0.13f, -0.2f); glVertex2f(0.13f, -0.2f); glVertex2f(0.2f, 0.0f); glVertex2f(0.13f, 0.2f); glVertex2f(-0.13f, 0.2f); glVertex2f(-0.2f, 0.0f); glEnd(); glPopMatrix(); glPushMatrix(); // Save model-view matrix setting glTranslatef(-0.5f, -0.5f, 0.5f); // Translate glRotatef(angle, 1.0f, 0.0f, 0.0f); // rotate by angle in degrees glTranslatef(0.0f, 0.2f, 0.0f); glBegin(GL_POLYGON); glColor3f(1.0f, 0.0f, 0.0f); // Red glVertex2f(-0.13f, -0.2f); glVertex2f(0.13f, -0.2f); glVertex2f(0.2f, 0.0f); glVertex2f(0.13f, 0.2f); glVertex2f(-0.13f, 0.2f); glVertex2f(-0.2f, 0.0f); glEnd(); glPopMatrix(); glPushMatrix(); // Save model-view matrix setting glTranslatef(0.5f, -0.5f, 0.5f); // Translate glRotatef(angle, 1.0f, 1.0f, 1.0f); // rotate by angle in degrees glBegin(GL_POLYGON); glColor3f(1.0f, 1.0f, 0.0f); // Yellow glVertex2f(-0.13f, -0.2f); glVertex2f(0.13f, -0.2f); glVertex2f(0.2f, 0.0f); glVertex2f(0.13f, 0.2f); glVertex2f(-0.13f, 0.2f); glVertex2f(-0.2f, 0.0f); glEnd(); glPopMatrix(); // Restore the model-view matrix glutSwapBuffers(); // Double buffered - swap the front and back buffers // Change the rotational angle after each display() angle += 3.0f; } /* Handler for window re-size event. Called back when the window first appears and whenever the window is re-sized with its new width and height */ void reshape(GLsizei width, GLsizei height) { // GLsizei for non-negative integer // Compute aspect ratio of the new window if (height == 0) height = 1; // To prevent divide by 0 GLfloat aspect = (GLfloat)width / (GLfloat)height; // Set the viewport to cover the new window glViewport(0, 0, width, height); // Set the aspect ratio of the clipping area to match the viewport glMatrixMode(GL_PROJECTION); // To operate on the Projection matrix glLoadIdentity(); if (width >= height) gluOrtho2D(-1.0 * aspect, 1.0 * aspect, -1.0, 1.0); else gluOrtho2D(-1.0, 1.0, -1.0 / aspect, 1.0 / aspect); } int main(int argc, char** argv) { glutInit(&argc, argv); // Initialize GLUT glutInitDisplayMode(GLUT_DOUBLE); // Enable double buffered mode glutInitWindowSize(640, 480); // Set the window's initial width & height - non-square glutInitWindowPosition(50, 50); // Position the window's initial top-left corner glutCreateWindow("Hexagons"); // Create window with the given title glutDisplayFunc(display); // Register callback handler for window re-paint event glutReshapeFunc(reshape); // Register callback handler for window re-size event glutTimerFunc(0, Timer, 0); // Register callback handler if no other event initGL(); // Our own OpenGL initialization glutMainLoop(); // Enter the infinite event-processing loop return 0; }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
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OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}