#include<windows.h>
#define GLUT_DISABLE_ATEXIT_HACK
#include <gl/glut.h>
#include <math.h>//for PI value , sine and cosine function that we used to draw lines
float  PI= 3.141592654;


float angleHour = 0, angleMin = 0, angleSec = 0, clockR = 80.0f, angle1min = PI / 30.0f, minStart = 0.9f, minEnd = 1.0f, stepStart = 0.8f, stepEnd = 1.0f;

void init() {
	glClearColor(0.0f, 0.5f, 1.0f, 1.0f);
	glMatrixMode(GL_PROJECTION);
	glOrtho(-150, 150, -100, 100, -100, 100);
}
//number method is used to write the numbers found in the clock
void numbers()
{
	glRasterPos2i(58, 0);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, '3');
	glRasterPos2i(0, -60);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, '6');
	glRasterPos2i(-62, -2);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, '9');
	glRasterPos2i(-2, 57);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, '1');
	glRasterPos2i(1, 57);
	glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, '2');
}
//display function responsible to design the classic clock interface
void Display() {

	glClear(GL_COLOR_BUFFER_BIT);
	glColor3f(1.0f, 0.0f, 0.0f);
	glLineWidth(2);

	glEnable(GL_LINE_SMOOTH);//for drawing  smooth lines 
	glBegin(GL_LINES);
	for (int i = 0; i < 60; i++) {
		float c = cos(i * angle1min), s = sin(i * angle1min);
		if (i % 5) { // normal minute
			if (i % 5 == 1)
				glColor3f(1.0f, 1.0f, 1.0f);
			//The following is to draw white lines around the circle
			glVertex2f(clockR * minStart * c, clockR * minStart * s);
			glVertex2f(clockR * minEnd * c, clockR * minEnd * s);
		}
		else {
			glColor3f(0.0f, 1.0f, 0.0f);
			//The following is to draw red long lines around the circle
			glVertex2f(clockR * stepStart * c, clockR * stepStart * s);
			glVertex2f(clockR * stepEnd * c, clockR * stepEnd * s);
		}
	}
	glEnd();


	numbers();
	//the following is for second hand
	glColor3f(0.0f, 1.0f, 0.0f);
	glPushMatrix();
	glTranslatef(-1, 3, 0);
	glPushMatrix();
	glRotatef(-angleSec, 0, 0, 1);
	glPushMatrix();
	glTranslatef(1, -3, 0);
	glBegin(GL_LINES);
	glVertex2i(-1, 3);
	glVertex2i(9, -45);
	glEnd();

	glBegin(GL_TRIANGLES);
	glVertex2i(9, -48);
	glVertex2i(9, -42);
	glVertex2i(9, -40);
	glEnd();
	glPopMatrix();
	glPopMatrix();
	glPopMatrix();
	//for minute hand
	glLineWidth(8);
	glColor3f(0.0, 0.0, 1.0);
	glPushMatrix();
	glTranslatef(-1, 3, 0);
	glPushMatrix();
	glRotatef(-angleMin, 0, 0, 1);
	glPushMatrix();
	glTranslatef(1, -3, 0);
	glBegin(GL_LINES);
	glVertex2i(-1, 3);
	glVertex2i(40, 2);
	glEnd();
	glBegin(GL_TRIANGLES);
	glVertex2i(40, -3);
	glVertex2i(40, 7);
	glVertex2i(45, 2);
	glEnd();
	glPopMatrix();
	glPopMatrix();
	glPopMatrix();
	//for hour hand
	glLineWidth(10);
	glColor3f(1.0f, 0.0f, 0.0f);
	glPushMatrix();
	glTranslatef(-1, 3, 0);
	glPushMatrix();
	glRotatef(-angleHour, 0, 0, 1);
	glPushMatrix();
	glTranslatef(1, -3, 0);
	glBegin(GL_LINES);
	glVertex2i(-1, 3);
	glVertex2i(0, 35);
	glEnd();
	glBegin(GL_TRIANGLES);
	glVertex2i(-5, 35);
	glVertex2i(0, 40);
	glVertex2i(5, 35);
	glEnd();
	glPopMatrix();
	glPopMatrix();
	glPopMatrix();
	//circle design
	glPushMatrix();
	glTranslatef(-140, -160, 0);
	float Xpos = 140, Ypos = 160, radius = 90;
	glColor3f(1.0, 0.0, 0.0);

	glBegin(GL_LINE_STRIP);
	for (float i = 0; i < 360; i += 0.01)
		glVertex2f(Xpos + sin(i) * radius, Ypos + cos(i) * radius);
	glEnd();

	radius = 80;
	glColor3f(0.0, 1.0, 0.0);
	glBegin(GL_LINE_STRIP);
	for (float i = 0; i < 360; i += 0.01)
		glVertex2f(Xpos + sin(i) * radius, Ypos + cos(i) * radius);
	glEnd();
	radius = 85;
	glColor3f(1.0, 1.0, 0.0);
	glBegin(GL_LINE_STRIP);
	for (float i = 0; i < 360; i += 0.01)
		glVertex2f(Xpos + sin(i) * radius, Ypos + cos(i) * radius);
	glEnd();
	glLineWidth(15);
	glPopMatrix();
	glColor3f(1.0, 0.5, 0.5);
	glPointSize(12);
	glBegin(GL_POINTS);
	glVertex2i(-1, 3);
	glEnd();
	glFlush();
}
//rotate function manages how the hour,minute and second 
//hand are simulated
void rotate()
{
	if (angleSec < 360)
	{
		angleSec += 0.03;
	}
	else
	{
		angleSec = 0;
	}
	if (angleMin < 360)
	{
		angleMin += 0.00085;
	}
	else
	{
		angleMin = 0;
	}
	if (angleHour < 360)
	{
		angleHour += 0.0000146;
	}
	else
	{
		angleHour = 0;
	}
	glutPostRedisplay();
}
int main(int argc, char* argv[]) {
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowPosition(100, 10);
	glutInitWindowSize(1080, 780);
	glutCreateWindow("Classic Clock Simulation");
	init();
	glutDisplayFunc(Display);
	glutIdleFunc(rotate);
	glutMainLoop();
	return 0;
} 

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Read inputs from stdin

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#include <iostream>
#include <string>
using namespace std;

int main() 
{
    string name;
    cout << "Enter name:";
    getline (cin, name);
    cout << "Hello " << name;
    return 0;
}

About C++

C++ is a widely used middle-level programming language.

  • Supports different platforms like Windows, various Linux flavours, MacOS etc
  • C++ supports OOPS concepts like Inheritance, Polymorphism, Encapsulation and Abstraction.
  • Case-sensitive
  • C++ is a compiler based language
  • C++ supports structured programming language
  • C++ provides alot of inbuilt functions and also supports dynamic memory allocation.
  • Like C, C++ also allows you to play with memory using Pointers.

Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
   //code
}
else {
   //code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression){    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
......    
    
default:     
 code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
  //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while (condition) {  
// code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {  
 // code 
} while (condition); 

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.

How to declare a Function:

return_type function_name(parameters);

How to call a Function:

function_name (parameters)

How to define a Function:

return_type function_name(parameters) {  
 // code
}