// // card_dealer.cpp // --------------- // // g++-11 -fcoroutines -Wall -Werror card_dealer.cpp -o dealer // #include <coroutine> #include <random> #include <array> #include <string> #include <iostream> template <typename T> struct generator { struct promise_type; using coroutine_handle = std::coroutine_handle<promise_type>; struct promise_type { T current_value; auto get_return_object() { return generator{coroutine_handle::from_promise(*this)}; } // Start 'lazily' i.e. suspend ('eagerly' == 'suspend_never'). auto initial_suspend() { return std::suspend_always{}; } // Opportunity to publish results, signal completion etc. Suspend // so that destroy() is called via RAII from outside the coroutine. auto final_suspend() noexcept { return std::suspend_always{}; } void unhandled_exception() { std::terminate(); } auto yield_value(T const &value) { current_value = value; return std::suspend_always{}; } }; bool next() { return coroutine ? (coroutine.resume(), !coroutine.done()) : false; } T value() { return coroutine.promise().current_value; } // Range support, class design etc. ~generator() { if (coroutine) coroutine.destroy(); } private: generator(coroutine_handle h) : coroutine(h) {} coroutine_handle coroutine; }; generator<std::string> card_dealer(int deck_size) { std::default_random_engine rng; std::uniform_int_distribution<int> card(0, 12); std::uniform_int_distribution<int> suit(0, 3); std::array<std::string, 13> cards = { "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"}; std::array<std::string, 4> suits = {"Clubs", "Diamonds", "Spades", "Hearts"}; for (int i = 0; i < deck_size; i++) co_yield(cards[card(rng)] + " of " + suits[suit(rng)]); } int main() { generator<std::string> dealer = card_dealer(100); while (dealer.next()) std::cout << dealer.value() << std::endl; }
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#include <iostream>
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{
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C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
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// code
break; // optional
case value2:
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break; // optional
......
default:
code to be executed when all the above cases are not matched;
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For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
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Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}