#include <bits/stdc++.h> using namespace std; // Making a class that stores X and Y coordinates of different points class Coordinate { public: int x, y; }; Coordinate p1; Coordinate p2; // find distance between two points float distance(Coordinate p1, Coordinate p2) { return sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y)); } // Brute force algorithm and find distance using it float brute_force(Coordinate P[], int n) { float mini = FLT_MAX; for (int i = 0; i < n; ++i) for (int j = i + 1; j < n; ++j) if (distance(P[i], P[j]) < mini) { mini = distance(P[i], P[j]); if (distance(p1, p2) > distance(P[i], P[j])) { p1.x = P[i].x; p1.y = P[i].y; p2.x = P[j].x; p2.y = P[j].y; } } return mini; } // function to compare X coodinate for quick sort int X_cmp(const void *a, const void *b) { Coordinate *p1 = (Coordinate *)a, *p2 = (Coordinate *)b; return (p1->x - p2->x); } // function to compare Y coodinate for quick sort int Y_cmp(const void *a, const void *b) { Coordinate *p1 = (Coordinate *)a, *p2 = (Coordinate *)b; return (p1->y - p2->y); } // Function to make the strip float makeverticalstrip(Coordinate v_strip[], int size, float d) { float mini = d; // Initialize the minimum distance as d for (int i = 0; i < size; ++i) { for (int j = i + 1; j < size && (v_strip[j].y - v_strip[i].y) < mini; ++j) { if (distance(v_strip[i], v_strip[j]) < mini) { mini = distance(v_strip[i], v_strip[j]); p1.x = v_strip[i].x; p1.y = v_strip[i].y; p2.x = v_strip[j].x; p2.y = v_strip[j].y; } } } return mini; } // Recursive function to divide the plane float Min(Coordinate Px[], Coordinate Py[], int n) { if (n <= 3) { return brute_force(Px, n); // Divide until there exist 3 or lesser than 3 points in the partition } // Make the vertical (partitioning) line int middle = n / 2; Coordinate middle_point = Px[middle]; // simple merge sort like algorithm 110-119 Coordinate Pyl[middle]; Coordinate Pyr[n - middle]; int li = 0, ri = 0; for (int i = 0; i < n; i++) { if (Py[i].x <= middle_point.x && li < middle) Pyl[li++] = Py[i]; else Pyr[ri++] = Py[i]; } // Getting the minimum distance for the left and right partition float dl = Min(Px, Pyl, middle); float dr = Min(Px + middle, Pyr, n - middle); float d; if (dl < dr) { d = dl; } else { d = dr; } // Making a strip that stores points on the left and right side of the partition which are at lesser distance than d. Coordinate v_strip[n]; int j = 0; for (int i = 0; i < n; i++) if (abs(Py[i].x - middle_point.x) < d) { v_strip[j] = Py[i]; j++; } return makeverticalstrip(v_strip, j, d); } float closestdistance(Coordinate P[], int n) { Coordinate Px[n]; Coordinate Py[n]; for (int i = 0; i < n; i++) { Px[i] = P[i]; Py[i] = P[i]; } // Sorting the points according to their X and Y coordinates. qsort(Px, n, sizeof(Coordinate), X_cmp); qsort(Py, n, sizeof(Coordinate), Y_cmp); return Min(Px, Py, n); } int main() { int n; // cout << "Enter the number of point you want to add in plane" << endl; cin >> n; Coordinate P[n]; // cout << "Enter the points' x and y coordinates" << endl; // for example we will give the co-ordinate of the airplane for (int i = 0; i < n; i++) { cin >> P[i].x; cin >> P[i].y; } // storing first 2 points (if exists) p1.x = P[0].x; p1.y = P[0].y; p2.x = P[1].x; p2.y = P[1].y; cout << "The Smallest Distance Is " << closestdistance(P, n); cout << "\n"; cout << "The Co-Ordinates Of The Points With The Minimum Distance Between Them Are\n"; cout << "First Point : (" << p1.x << "," << p1.y << ")\n"; cout << "Second Point : (" << p2.x << "," << p2.y << ")\n"; return 0; }
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