//#include <windows.h> #include <stdio.h> HANDLE ghEvents[2]; DWORD WINAPI ThreadProc( LPVOID ); int main( void ) { HANDLE hThread; DWORD i, dwEvent, dwThreadID; // Create two event objects for (i = 0; i < 2; i++) { ghEvents[i] = CreateEvent( NULL, // default security attributes FALSE, // auto-reset event object FALSE, // initial state is nonsignaled NULL); // unnamed object if (ghEvents[i] == NULL) { printf("CreateEvent error: %d\n", GetLastError() ); ExitProcess(0); } } // Create a thread hThread = CreateThread( NULL, // default security attributes 0, // default stack size (LPTHREAD_START_ROUTINE) ThreadProc, NULL, // no thread function arguments 0, // default creation flags &dwThreadID); // receive thread identifier if( hThread == NULL ) { printf("CreateThread error: %d\n", GetLastError()); return 1; } // Wait for the thread to signal one of the event objects dwEvent = WaitForMultipleObjects( 2, // number of objects in array ghEvents, // array of objects FALSE, // wait for any object 5000); // five-second wait // The return value indicates which event is signaled switch (dwEvent) { // ghEvents[0] was signaled case WAIT_OBJECT_0 + 0: // TODO: Perform tasks required by this event printf("First event was signaled.\n"); break; // ghEvents[1] was signaled case WAIT_OBJECT_0 + 1: // TODO: Perform tasks required by this event printf("Second event was signaled.\n"); break; case WAIT_TIMEOUT: printf("Wait timed out.\n"); break; // Return value is invalid. default: printf("Wait error: %d\n", GetLastError()); ExitProcess(0); } // Close event handles for (i = 0; i < 2; i++) CloseHandle(ghEvents[i]); return 0; } DWORD WINAPI ThreadProc( LPVOID lpParam ) { // lpParam not used in this example UNREFERENCED_PARAMETER( lpParam); // Set one event to the signaled state if ( !SetEvent(ghEvents[0]) ) { printf("SetEvent failed (%d)\n", GetLastError()); return 1; } return 0; }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
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OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}