#include <iostream>
#include <vector>

#define ENUM enum class

using namespace std;

ENUM Color{ red, green, blue };
ENUM Size{ small, medium, large };

//Product structure
struct Product {
	std::string name;
	Color color;
	Size size;
};

//**************************************
//Interface for Specification and Filter
template <typename T>
struct Specification {
	virtual ~Specification() {}
	virtual bool is_satisfied(T* item) = 0;
};


template <typename T>
struct Filter {
	virtual std::vector<T*> filter(std::vector<T*> items, Specification<T>& spec) = 0;
	
};
//***************************************************

template <typename T>
struct AndSpecification : Specification<T> {
	Specification<T>& first;
	Specification<T>& second;
	AndSpecification(Specification<T>&& first, Specification<T>&& second) : first(first), second(second) {}
	
	bool is_satisfied(T* item) override {
		return first.is_satisfied(item) && second.is_satisfied(item);
	}

};


struct BetterFilter : Filter<Product> {
	std::vector<Product* > filter(std::vector<Product*> items, Specification<Product>& spec);
};

struct ColorSpecification : Specification<Product> {
	Color color;
	ColorSpecification(Color color) :color(color) {}
	bool is_satisfied(Product* item);
};

struct SizeSpecification : Specification<Product> {
	Size size;
	SizeSpecification(Size size) :size(size) {}
	bool is_satisfied(Product* item);
};



std::vector<Product*> BetterFilter::filter(std::vector<Product *> list, Specification<Product> &spec) {
	std::vector<Product *> result;
	for (auto& i : list) {
		if (spec.is_satisfied(i)) {
			result.push_back(i);
		}
	}

	return result;
}

//****************************
//Defn for is_satisfied 
bool ColorSpecification::is_satisfied(Product* item) 
{
	return item->color == this->color;
}

bool SizeSpecification::is_satisfied(Product* item) 
{
	return item->size == this->size;
}
//****************************

//Operator overloaded
template <typename T>
AndSpecification<T> operator&&(Specification<T>&& one, Specification<T>&& two) {
	return AndSpecification<T>{std::move(one), std::move(two)};
}


/*
AndSpecification<Product> operator&&(Specification<Product>&& one, Specification<Product>&& two) {
	return AndSpecification<Product>(one, two);
}
*/
int main() {
	Product apple{ "Apple", Color::green, Size::small };
	Product tree{ "Tree", Color::green, Size::large };
	Product house{ "House", Color::blue, Size::large };
	vector<Product*> list{ &apple, &tree, &house };
	
BetterFilter bf;

	//AndSpecification<Product> green_and_large{ green, large };
	AndSpecification<Product> spec = ColorSpecification(Color::green) && SizeSpecification(Size::large);
	for (auto& i : bf.filter(list, spec)) {
		cout << i->name << " is green and large\n";
	}
	return 0;
}

 

C++ Online Compiler

Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!

Read inputs from stdin

OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

#include <iostream>
#include <string>
using namespace std;

int main() 
{
    string name;
    cout << "Enter name:";
    getline (cin, name);
    cout << "Hello " << name;
    return 0;
}

About C++

C++ is a widely used middle-level programming language.

  • Supports different platforms like Windows, various Linux flavours, MacOS etc
  • C++ supports OOPS concepts like Inheritance, Polymorphism, Encapsulation and Abstraction.
  • Case-sensitive
  • C++ is a compiler based language
  • C++ supports structured programming language
  • C++ provides alot of inbuilt functions and also supports dynamic memory allocation.
  • Like C, C++ also allows you to play with memory using Pointers.

Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
   //code
}
else {
   //code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression){    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
......    
    
default:     
 code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
  //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while (condition) {  
// code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {  
 // code 
} while (condition); 

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.

How to declare a Function:

return_type function_name(parameters);

How to call a Function:

function_name (parameters)

How to define a Function:

return_type function_name(parameters) {  
 // code
}