#include <iostream>
#include <windows.h>
#include <vector>
#include <ctime>

using namespace std;

void gotoxy(int x, int y) {//функция для установки курсора в консоли в определенную позицию
    COORD p = { x, y };
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), p);
}

class PLAYING_FIELD {
private:
    int sizeField;
    vector <vector<int>> playingField;//содержит значения границ, мин и пр.
    int const BORDER = 100;//граница
    int const MINE = 10;//мина
    int const SPACE = 0;//пространтсво

public:
    PLAYING_FIELD() {
        sizeField = 5;
    }

    void initPlayingField() {
        for (int i = 0; i < sizeField; i++) {
            vector <int> temp;
            for (int j = 0; j < sizeField; j++) {
                if (i == 0 || j == 0 || i == sizeField - 1 || j == sizeField - 1) {
                    temp.push_back(BORDER);
                }
                else {
                    temp.push_back(SPACE);
                }
            }
            playingField.push_back(temp);
        }
    }

    void showPlayingField() {
        for (int i = 0; i < sizeField; i++) {
            for (int j = 0; j < sizeField; j++) {
                if (playingField[j][i] == BORDER) {
                    cout << "#";
                }
                else if(playingField[j][i] == SPACE){
                    cout << " ";
                }
                else if (playingField[j][i] == MINE) {
                    cout << "*";
                }
                else if (playingField[j][i] >= 1) {
                    cout << playingField[j][i];
                }
            }
            cout << endl;
        }
    }

    void setMines(int mines) {
        srand(time(NULL));
        for(int i = 0; i<mines; i++) {
            int xMines = rand() % (sizeField - 1) + 1;//создаем переменные и рандомно генерируем
            int yMines = rand() % (sizeField - 2) + 1;//их значения для расстановки координат мин.
            playingField[xMines][yMines] = MINE;
        }
    }

    void setNumbers() {
        int count = 0;
        for (int i = 1; i < sizeField-1; i++) {
            for (int j = 1; i < sizeField-1; j++) {//считаем колво мин вокруг каждой ячейки.
                if (playingField[j][i] == MINE) {  //count - счетчик, куда записывается число мин вокруг ячейки.
                    continue;                      //число в счетчике присваивается ячейке и обнуляется
                }
                if (playingField[j][i + 1] == MINE) {
                    count++;
                }
                if (playingField[j][i - 1] == MINE) {
                    count++;
                }
                if (playingField[j + 1][i + 1] == MINE) {
                    count++;
                }
                if (playingField[j - 1][i - 1] == MINE) {
                    count++;
                }
                if (playingField[j + 1][i - 1] == MINE) {
                    count++;
                }
                if (playingField[j - 1][i + 1] == MINE) {
                    count++;
                }
                if (playingField[j + 1][i] == MINE) {
                    count++;
                }
                if (playingField[j - 1][i] == MINE) {
                    count++;
                }
                playingField[j][i] = count;
                count = 0;
            }
        }
    }
};

class GAME {
private:
    void showLogo() {
        gotoxy(55, 11);//устанавливаем курсор в позицию 55, 11 для вывода надписи Minesweeper посередине экрана
        cout << "Minesweeper" << endl;
        Sleep(2000);//showlogo показывается 2с
        system("cls");
    }
    void showStartGame() {
        gotoxy(55, 11);
        cout << "start game" << endl;
        Sleep(2000);
        system("cls");
    }
public:
    void run() {
        //showLogo();
        //showStartGame();
        PLAYING_FIELD field;
        field.initPlayingField();
        field.setMines(1);
        field.setNumbers();
        field.showPlayingField();
    }
};

int main()
{
    GAME minesweeper;
    minesweeper.run();
} 

C++ Online Compiler

Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!

Read inputs from stdin

OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.

#include <iostream>
#include <string>
using namespace std;

int main() 
{
    string name;
    cout << "Enter name:";
    getline (cin, name);
    cout << "Hello " << name;
    return 0;
}

About C++

C++ is a widely used middle-level programming language.

  • Supports different platforms like Windows, various Linux flavours, MacOS etc
  • C++ supports OOPS concepts like Inheritance, Polymorphism, Encapsulation and Abstraction.
  • Case-sensitive
  • C++ is a compiler based language
  • C++ supports structured programming language
  • C++ provides alot of inbuilt functions and also supports dynamic memory allocation.
  • Like C, C++ also allows you to play with memory using Pointers.

Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition If-Else is used.

if(conditional-expression) {
   //code
}
else {
   //code
}

You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.

2. Switch:

Switch is an alternative to If-Else-If ladder.

switch(conditional-expression){    
case value1:    
 // code    
 break;  // optional  
case value2:    
 // code    
 break;  // optional  
......    
    
default:     
 code to be executed when all the above cases are not matched;    
} 

3. For:

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
  //code  
} 

4. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while (condition) {  
// code 
}  

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {  
 // code 
} while (condition); 

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.

How to declare a Function:

return_type function_name(parameters);

How to call a Function:

function_name (parameters)

How to define a Function:

return_type function_name(parameters) {  
 // code
}