#include <iostream>
#include <windows.h>
#include <vector>
#include <ctime>
using namespace std;
void gotoxy(int x, int y) {//функция для установки курсора в консоли в определенную позицию
COORD p = { x, y };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), p);
}
class PLAYING_FIELD {
private:
int sizeField;
vector <vector<int>> playingField;//содержит значения границ, мин и пр.
int const BORDER = 100;//граница
int const MINE = 10;//мина
int const SPACE = 0;//пространтсво
public:
PLAYING_FIELD() {
sizeField = 5;
}
void initPlayingField() {
for (int i = 0; i < sizeField; i++) {
vector <int> temp;
for (int j = 0; j < sizeField; j++) {
if (i == 0 || j == 0 || i == sizeField - 1 || j == sizeField - 1) {
temp.push_back(BORDER);
}
else {
temp.push_back(SPACE);
}
}
playingField.push_back(temp);
}
}
void showPlayingField() {
for (int i = 0; i < sizeField; i++) {
for (int j = 0; j < sizeField; j++) {
if (playingField[j][i] == BORDER) {
cout << "#";
}
else if(playingField[j][i] == SPACE){
cout << " ";
}
else if (playingField[j][i] == MINE) {
cout << "*";
}
else if (playingField[j][i] >= 1) {
cout << playingField[j][i];
}
}
cout << endl;
}
}
void setMines(int mines) {
srand(time(NULL));
for(int i = 0; i<mines; i++) {
int xMines = rand() % (sizeField - 1) + 1;//создаем переменные и рандомно генерируем
int yMines = rand() % (sizeField - 2) + 1;//их значения для расстановки координат мин.
playingField[xMines][yMines] = MINE;
}
}
void setNumbers() {
int count = 0;
for (int i = 1; i < sizeField-1; i++) {
for (int j = 1; i < sizeField-1; j++) {//считаем колво мин вокруг каждой ячейки.
if (playingField[j][i] == MINE) { //count - счетчик, куда записывается число мин вокруг ячейки.
continue; //число в счетчике присваивается ячейке и обнуляется
}
if (playingField[j][i + 1] == MINE) {
count++;
}
if (playingField[j][i - 1] == MINE) {
count++;
}
if (playingField[j + 1][i + 1] == MINE) {
count++;
}
if (playingField[j - 1][i - 1] == MINE) {
count++;
}
if (playingField[j + 1][i - 1] == MINE) {
count++;
}
if (playingField[j - 1][i + 1] == MINE) {
count++;
}
if (playingField[j + 1][i] == MINE) {
count++;
}
if (playingField[j - 1][i] == MINE) {
count++;
}
playingField[j][i] = count;
count = 0;
}
}
}
};
class GAME {
private:
void showLogo() {
gotoxy(55, 11);//устанавливаем курсор в позицию 55, 11 для вывода надписи Minesweeper посередине экрана
cout << "Minesweeper" << endl;
Sleep(2000);//showlogo показывается 2с
system("cls");
}
void showStartGame() {
gotoxy(55, 11);
cout << "start game" << endl;
Sleep(2000);
system("cls");
}
public:
void run() {
//showLogo();
//showStartGame();
PLAYING_FIELD field;
field.initPlayingField();
field.setMines(1);
field.setNumbers();
field.showPlayingField();
}
};
int main()
{
GAME minesweeper;
minesweeper.run();
} Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!
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