#include <iostream> #include <windows.h> #include <vector> #include <ctime> using namespace std; void gotoxy(int x, int y) {//функция для установки курсора в консоли в определенную позицию COORD p = { x, y }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), p); } class PLAYING_FIELD { private: int sizeField; vector <vector<int>> playingField;//содержит значения границ, мин и пр. int const BORDER = 100;//граница int const MINE = 10;//мина int const SPACE = 0;//пространтсво public: PLAYING_FIELD() { sizeField = 5; } void initPlayingField() { for (int i = 0; i < sizeField; i++) { vector <int> temp; for (int j = 0; j < sizeField; j++) { if (i == 0 || j == 0 || i == sizeField - 1 || j == sizeField - 1) { temp.push_back(BORDER); } else { temp.push_back(SPACE); } } playingField.push_back(temp); } } void showPlayingField() { for (int i = 0; i < sizeField; i++) { for (int j = 0; j < sizeField; j++) { if (playingField[j][i] == BORDER) { cout << "#"; } else if(playingField[j][i] == SPACE){ cout << " "; } else if (playingField[j][i] == MINE) { cout << "*"; } else if (playingField[j][i] >= 1) { cout << playingField[j][i]; } } cout << endl; } } void setMines(int mines) { srand(time(NULL)); for(int i = 0; i<mines; i++) { int xMines = rand() % (sizeField - 1) + 1;//создаем переменные и рандомно генерируем int yMines = rand() % (sizeField - 2) + 1;//их значения для расстановки координат мин. playingField[xMines][yMines] = MINE; } } void setNumbers() { int count = 0; for (int i = 1; i < sizeField-1; i++) { for (int j = 1; i < sizeField-1; j++) {//считаем колво мин вокруг каждой ячейки. if (playingField[j][i] == MINE) { //count - счетчик, куда записывается число мин вокруг ячейки. continue; //число в счетчике присваивается ячейке и обнуляется } if (playingField[j][i + 1] == MINE) { count++; } if (playingField[j][i - 1] == MINE) { count++; } if (playingField[j + 1][i + 1] == MINE) { count++; } if (playingField[j - 1][i - 1] == MINE) { count++; } if (playingField[j + 1][i - 1] == MINE) { count++; } if (playingField[j - 1][i + 1] == MINE) { count++; } if (playingField[j + 1][i] == MINE) { count++; } if (playingField[j - 1][i] == MINE) { count++; } playingField[j][i] = count; count = 0; } } } }; class GAME { private: void showLogo() { gotoxy(55, 11);//устанавливаем курсор в позицию 55, 11 для вывода надписи Minesweeper посередине экрана cout << "Minesweeper" << endl; Sleep(2000);//showlogo показывается 2с system("cls"); } void showStartGame() { gotoxy(55, 11); cout << "start game" << endl; Sleep(2000); system("cls"); } public: void run() { //showLogo(); //showStartGame(); PLAYING_FIELD field; field.initPlayingField(); field.setMines(1); field.setNumbers(); field.showPlayingField(); } }; int main() { GAME minesweeper; minesweeper.run(); }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
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OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}