/* Roblox DLL Injector This program demonstrates how to create a DLL that can be injected into Roblox UWP (Universal Windows Platform) applications. */ using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.InteropServices; namespace RobloxDLLInjector { class Program { // Define the path to the Roblox UWP application const string RobloxAppPath = "C:\\Program Files\\WindowsApps\\RobloxCorporation.Roblox_2.457.414557.0_x86__s1f2f1y6ty8m4"; // Define the name of the DLL to be injected const string DllName = "MyInjectedDLL.dll"; // Define the entry point function in the DLL const string DllEntryPoint = "MyInjectedFunction"; // Define the path to the DLL file const string DllPath = "C:\\Path\\To\\MyInjectedDLL.dll"; // Import the necessary functions from kernel32.dll [DllImport("kernel32.dll")] public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId); [DllImport("kernel32.dll", CharSet = CharSet.Auto)] public static extern IntPtr GetModuleHandle(string lpModuleName); [DllImport("kernel32.dll", CharSet = CharSet.Ansi)] public static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName); [DllImport("kernel32.dll", SetLastError = true)] public static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, uint dwSize, uint flAllocationType, uint flProtect); [DllImport("kernel32.dll", SetLastError = true)] public static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, uint nSize, out int lpNumberOfBytesWritten); [DllImport("kernel32.dll")] public static extern IntPtr CreateRemoteThread(IntPtr hProcess, IntPtr lpThreadAttributes, uint dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, IntPtr lpThreadId); static void Main(string[] args) { try { // Check if the Roblox UWP application is running Process[] processes = Process.GetProcessesByName("RobloxPlayerBeta"); if (processes.Length == 0) { Console.WriteLine("Roblox UWP application is not running."); return; } // Get the process ID of the Roblox UWP application int processId = processes[0].Id; // Open the process with the necessary access rights IntPtr processHandle = OpenProcess(0x1F0FFF, false, processId); if (processHandle == IntPtr.Zero) { Console.WriteLine("Failed to open the process."); return; } // Get the address of the LoadLibraryA function in kernel32.dll IntPtr loadLibraryAddress = GetProcAddress(GetModuleHandle("kernel32.dll"), "LoadLibraryA"); if (loadLibraryAddress == IntPtr.Zero) { Console.WriteLine("Failed to get the address of LoadLibraryA."); return; } // Allocate memory in the remote process to store the DLL path IntPtr remoteMemory = VirtualAllocEx(processHandle, IntPtr.Zero, (uint)DllPath.Length, 0x1000, 0x40); if (remoteMemory == IntPtr.Zero) { Console.WriteLine("Failed to allocate memory in the remote process."); return; } // Write the DLL path to the allocated memory in the remote process byte[] dllPathBytes = System.Text.Encoding.ASCII.GetBytes(DllPath); int bytesWritten; if (!WriteProcessMemory(processHandle, remoteMemory, dllPathBytes, (uint)dllPathBytes.Length, out bytesWritten)) { Console.WriteLine("Failed to write the DLL path to the remote process memory."); return; } // Create a remote thread in the Roblox UWP application to load the DLL IntPtr threadHandle = CreateRemoteThread(processHandle, IntPtr.Zero, 0, loadLibraryAddress, remoteMemory, 0, IntPtr.Zero); if (threadHandle == IntPtr.Zero) { Console.WriteLine("Failed to create a remote thread in the Roblox UWP application."); return; } Console.WriteLine("DLL injected successfully."); } catch (Exception ex) { Console.WriteLine($"An error occurred: {ex.Message}"); } } } }
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#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}