#include<iostream> #include<graphics.h> using namespace std; #include<stdio.h> #include<stdlib.h> void design() { settextstyle(10,0,6); int w=textwidth("Tic Tac Toe"); outtextxy((400-w)/2,80,"Tic Tac Toe"); line(160,220,160,460); line(160+1,220,160+1,460); line(160-1,220,160-1,460); line(80,300,320,300); line(80,300+1,320,300+1); line(80,300-1,320,300-1); line(80,380,320,380); line(80,380+1,320,380+1); line(80,380-1,320,380-1); line(240,220,240,460); line(240+1,220,240+1,460); line(240-1,220,240-1,460); settextstyle(10,0,2); int h=textheight("By Shivam"); w=textwidth("By Shivam"); outtextxy(400-w-5,600-h,"By Shivam"); } void dis(int turn, int p) { settextstyle(10,0,6); int w=0,h=0; if(turn==1){ h=textheight("X"); w=textwidth("X"); } else{ h=textheight("O"); w=textwidth("O"); } int x=(80-w)/2; int y=(80-h)/2; switch(p) { case 1: if(turn==1) outtextxy(x+80,y+220,"X"); else outtextxy(x+80,y+220,"O"); break; case 2: if(turn==1) outtextxy(x+160,y+220,"X"); else outtextxy(x+160,y+220,"O"); break; case 3: if(turn==1) outtextxy(x+240,y+220,"X"); else outtextxy(x+240,y+220,"O"); break; case 4: if(turn==1) outtextxy(x+80,y+300,"X"); else outtextxy(x+80,y+300,"O"); break; case 5: if(turn==1) outtextxy(x+160,y+300,"X"); else outtextxy(x+160,y+300,"O"); break; case 6: if(turn==1) outtextxy(x+240,y+300,"X"); else outtextxy(x+240,y+300,"O"); break; case 7: if(turn==1) outtextxy(x+80,y+380,"X"); else outtextxy(x+80,y+380,"O"); break; case 8: if(turn==1) outtextxy(x+160,y+380,"X"); else outtextxy(x+160,y+380,"O"); break; case 9: if(turn==1) outtextxy(x+240,y+380,"X"); else outtextxy(x+240,y+380,"O"); break; } } int fun(char *a){ // return || 0 for no result || 1 for player 1 || 2 for player 2 //diagonal check if((a[0]==a[4] && a[0]==a[8] && a[0]=='X') || (a[2]==a[4] && a[2]==a[6] && a[2]=='X')) return 1; else if((a[0]==a[4] && a[0]==a[8] && a[0]=='O') || (a[2]==a[4] && a[2]==a[6] && a[2]=='O')) return 2; // horizontal check if((a[0]==a[1] && a[1]==a[2] && a[0]=='X') || (a[3]==a[4] && a[4]==a[5] && a[3]=='X') || (a[6]==a[7] && a[7]==a[8] && a[6]=='X')) return 1; else if((a[0]==a[1] && a[1]==a[2] && a[0]=='O') || (a[3]==a[4] && a[4]==a[5] && a[3]=='O') || (a[6]==a[7] && a[7]==a[8] && a[6]=='O')) return 2; //vertical check if((a[0]==a[3] && a[3]==a[6] && a[0]=='X') || (a[1]==a[4] && a[4]==a[7] && a[1]=='X') || (a[2]==a[5] && a[5]==a[8] && a[2]=='X')) return 1; if((a[0]==a[3] && a[3]==a[6] && a[0]=='O') || (a[1]==a[4] && a[4]==a[7] && a[1]=='O') || (a[2]==a[5] && a[5]==a[8] && a[2]=='O')) return 2; return 0; } void computer(char *a,int turn){ int cnt[8],p[8]; for(int i=0;i<8;i++){ cnt[i]=0;p[i]=-1; } // attack for(int i=0;i<9;i++){ if(a[i]=='O'){ cnt[i/3]++; cnt[3+i%3]++; if(i%4==0) cnt[6]++; if(i==2 || i==4 || i==6) cnt[7]++; } else if(a[i]==0){ p[i/3]=i; p[3+i%3]=i; if(i%4==0) p[6]=i; if(i==2 || i==4 || i==6) p[7]=i; } } for(int i=0;i<8;i++){ if(cnt[i]==2 && p[i]!=-1){ dis(0,p[i]+1); a[p[i]]='O'; return; } p[i]=-1;cnt[i]=0; } // defend for(int i=0;i<9;i++){ if(a[i]=='X'){ cnt[i/3]++; cnt[3+i%3]++; if(i%4==0) cnt[6]++; if(i==2 || i==4 || i==6) cnt[7]++; } else if(a[i]==0){ p[i/3]=i; p[3+i%3]=i; if(i%4==0) p[6]=i; if(i==2 || i==4 || i==6) p[7]=i; } } for(int i=0;i<8;i++){ if(cnt[i]==2 && p[i]!=-1){ dis(0,p[i]+1); a[p[i]]='O'; return; } p[i]=-1;cnt[i]=0; } if(a[4]==0){ dis(0,5); a[4]='O'; return; } if(turn==1){ dis(0,1); a[0]='O'; return; } if(turn==3){ if(a[4]=='X'){ dis(0,3); a[2]='O'; return; } p[0]=p[1]=-1;int j=0; for(int i=0;i<9;i++) if(a[i]=='X') p[j++]=i; if((p[0]==3 && p[1]==5) || (p[0]==2 && p[1]==7)){ dis(0,1); a[0]='O'; return; } if(p[0]+p[1]==8){ dis(0,2); a[1]='O'; return; } if(p[0]==0 || p[0]==1){ if(p[1]==5 || p[1]==8){ dis(0,3); a[2]='O'; return; } else if(p[1]==3 || p[1]==6){ dis(0,1); a[0]='O'; return; } else{ dis(0,7); a[6]='O'; return; } } else if(p[0]==1 || p[0]==2){ if(p[1]==3 || p[1]==6){ dis(0,1); a[0]='O'; return; } else{ dis(0,9); a[8]='O'; return; } } else if(p[0]==3){ dis(0,7); a[6]='O'; return; } dis(0,9); a[8]='O'; return; } for(int i=0;i<9;i++){ if(a[i]==0){ dis(0,1+i); a[i]='O'; return; } } } int main() { //Tic Tac Toe initwindow(400,600,"Tic Tac Toe"); design(); int x=0; POINT pos; int turn=0; char b[9]={0}; for(int i=0;i<9;i++) b[i]=0; settextstyle(10,0,3); int w=textwidth("Your Turn !!"); outtextxy((400-w)/2,500,"Your Turn !!"); while(x==0 && turn<=9) { if(GetAsyncKeyState(VK_LBUTTON)) { GetCursorPos(&pos); long X=mousex(); long Y=mousey(); int mov=0; if(turn%2==0){ if(X>80 && X<160 && Y>220 && Y<300 && b[0]==0) //b1 { dis(1,1); mov=1; b[0]='X'; } else if(X>160 && X<240 && Y>220 && Y<300 && b[1]==0) //b2 { dis(1,2); mov=1; b[1]='X'; } else if(X>240 && X<320 && Y>220 && Y<300 && b[2]==0) //b3 { dis(1,3); mov=1; b[2]='X'; } else if(X>80 && X<160 && Y>300 && Y<380 && b[3]==0) //b4 { dis(1,4); mov=1; b[3]='X'; } else if(X>160 && X<240 && Y>300 && Y<380 && b[4]==0) //b5 { dis(1,5); mov=1; b[4]='X'; } else if(X>240 && X<320 && Y>300 && Y<380 && b[5]==0) //b6 { dis(1,6); mov=1; b[5]='X'; } else if(X>80 && X<160 && Y>380 && Y<460 && b[6]==0) //b7 { dis(1,7); mov=1; b[6]='X'; } else if(X>160 && X<240 && Y>380 && Y<460 && b[7]==0) //b8 { dis(1,8); mov=1; b[7]='X'; } else if(X>240 && X<320 && Y>380 && Y<460 && b[8]==0) //b9 { dis(1,9); b[8]='X'; mov=1; } if(mov){ turn++; x=fun(b); delay(200); if(x!=0 || turn==9) break; // computers turn computer(b,turn); turn++; x=fun(b); } } } } cout<<"Thank You !!"; if(x==1){ settextstyle(10,0,3); int w=textwidth("You Wins !!"); outtextxy((400-w)/2,500,"You Wins !!"); } else if(x==2){ settextstyle(10,0,3); int w=textwidth("Computer Wins !!"); outtextxy((400-w)/2,500,"Computer Wins !!"); } else if(x==0){ settextstyle(10,0,3); int w=textwidth("Its a Draw !!"); outtextxy((400-w)/2,500,"Its a Draw !!"); } getch(); return 0; } return 0; }
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