#include <GL/glut.h> #include <cmath> const int screenWidth = 800; const int screenHeight = 600; const float donutSize = 0.5f; const float rotationSpeed = 0.02f; void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0f, 0.0f, -3.0f); glRotatef(45.0f, 1.0f, 1.0f, 0.0f); // Rotation initiale static float angle = 0.0f; angle += rotationSpeed; glRotatef(angle, 0.0f, 1.0f, 0.0f); // Rotation autour de l'axe y // Dessiner le donut 3D glBegin(GL_POINTS); for (float theta = 0; theta < 2 * M_PI; theta += 0.01) { for (float phi = 0; phi < 2 * M_PI; phi += 0.01) { float x = (donutSize + donutSize * sin(theta)) * cos(phi); float y = donutSize * cos(theta); float z = (donutSize + donutSize * sin(theta)) * sin(phi); glVertex3f(x, y, z); } } glEnd(); glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, (float)w / h, 1.0f, 100.0f); glMatrixMode(GL_MODELVIEW); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(screenWidth, screenHeight); glutCreateWindow("3D Spinning Donut"); glEnable(GL_DEPTH_TEST); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMainLoop(); return 0; }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
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OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}