using namespace std; #include <GL/glut.h> #include <iostream> #include <cmath> // Definición de los vértices de los objetos float triangleVertices[3][2] = {{1.0, 0.0}, {2.0, 0.0}, {0.0, 3.0}}; float trapezoidVertices[4][2] = {{-5.0, 1.0}, {-1.0, 1.0}, {-2.0, 2.0}, {-4.0, 2.0}}; float octagonVertices[8][2] = {{0.0, -4.0}, {1.0, -5.0}, {2.0, -5.0}, {3.0, -4.0}, {3.0, -3.0}, {2.0, -2.0}, {1.0, -2.0}, {0.0, -3.0}}; float (*objectToTransform)[2]; // Variables de control int currentObject = 0; // 0 para triángulo, 1 para trapecio, 2 para octágono float angle = 0.0; float scaleFactor = 1.0; float translationX = 0.0; float translationY = 0.0; void drawObject() { if (currentObject == 0) { objectToTransform = triangleVertices; } else if (currentObject == 1) { objectToTransform = trapezoidVertices; } else if (currentObject == 2) { objectToTransform = octagonVertices; } // Aplicar transformaciones aquí glPushMatrix(); glTranslatef(translationX, translationY, 0.0); glRotatef(angle, 0.0, 0.0, 1.0); glScalef(scaleFactor, scaleFactor, 1.0); glBegin(GL_POLYGON); for (int i = 0; i < 8; i++) { glVertex2f(objectToTransform[i][0], objectToTransform[i][1]); } glEnd(); glPopMatrix(); } void display() { glClear(GL_COLOR_BUFFER_BIT); drawObject(); glFlush(); } void keyboard(unsigned char key, int x, int y) { switch (key) { case '1': currentObject = 0; break; case '2': currentObject = 1; break; case '3': currentObject = 2; break; case 'r': angle += 10.0; break; case 'R': angle -= 10.0; break; case 's': scaleFactor += 0.1; break; case 'S': scaleFactor -= 0.1; break; case 't': std::cout << "Introduce la nueva posición X: "; std::cin >> translationX; std::cout << "Introduce la nueva posición Y: "; std::cin >> translationY; break; default: break; } glutPostRedisplay(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(400, 400); glutInitWindowPosition(100, 100); glutCreateWindow("Transformaciones Geométricas 2D"); glClearColor(1.0, 1.0, 1.0, 1.0); gluOrtho2D(-10.0, 10.0, -10.0, 10.0); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
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OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}