using namespace std;
#include <GL/glut.h>
#include <iostream>
#include <cmath>
// Definición de los vértices de los objetos
float triangleVertices[3][2] = {{1.0, 0.0}, {2.0, 0.0}, {0.0, 3.0}};
float trapezoidVertices[4][2] = {{-5.0, 1.0}, {-1.0, 1.0}, {-2.0, 2.0}, {-4.0, 2.0}};
float octagonVertices[8][2] = {{0.0, -4.0}, {1.0, -5.0}, {2.0, -5.0}, {3.0, -4.0}, {3.0, -3.0}, {2.0, -2.0}, {1.0, -2.0}, {0.0, -3.0}};
float (*objectToTransform)[2];
// Variables de control
int currentObject = 0; // 0 para triángulo, 1 para trapecio, 2 para octágono
float angle = 0.0;
float scaleFactor = 1.0;
float translationX = 0.0;
float translationY = 0.0;
void drawObject() {
if (currentObject == 0) {
objectToTransform = triangleVertices;
} else if (currentObject == 1) {
objectToTransform = trapezoidVertices;
} else if (currentObject == 2) {
objectToTransform = octagonVertices;
}
// Aplicar transformaciones aquí
glPushMatrix();
glTranslatef(translationX, translationY, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glScalef(scaleFactor, scaleFactor, 1.0);
glBegin(GL_POLYGON);
for (int i = 0; i < 8; i++) {
glVertex2f(objectToTransform[i][0], objectToTransform[i][1]);
}
glEnd();
glPopMatrix();
}
void display() {
glClear(GL_COLOR_BUFFER_BIT);
drawObject();
glFlush();
}
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case '1':
currentObject = 0;
break;
case '2':
currentObject = 1;
break;
case '3':
currentObject = 2;
break;
case 'r':
angle += 10.0;
break;
case 'R':
angle -= 10.0;
break;
case 's':
scaleFactor += 0.1;
break;
case 'S':
scaleFactor -= 0.1;
break;
case 't':
std::cout << "Introduce la nueva posición X: ";
std::cin >> translationX;
std::cout << "Introduce la nueva posición Y: ";
std::cin >> translationY;
break;
default:
break;
}
glutPostRedisplay();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 400);
glutInitWindowPosition(100, 100);
glutCreateWindow("Transformaciones Geométricas 2D");
glClearColor(1.0, 1.0, 1.0, 1.0);
gluOrtho2D(-10.0, 10.0, -10.0, 10.0);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++ and start coding!
OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}